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Oh, using some units as cannon fodder and having Suicide Grunts go right to an enemy leader=Excellent micro.
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kiserclan:Here's a good micro that I do quite often. Have your vulture dodge the mac blast. Always fun. Dodge then mega barrage the base.
Micro can sometimes come down to thinking on your feet. I was in a game when one of my teammates was fighting in his base, and everytime a unit got low health he'd send it through the teleport, ...
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Cookie Krisp:Because the unbalanced teams are the reason why this game is dropping like a rock.
The bad gameplay is why this game is dropping like a rock.
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I feel like a total up of the Scarab, but no upgrades, is in order. The Scarab should have an actual AA Gun that's more powerful than a Vampire gun, not the one we have now. It's health needs to be brought up just a bit, and it's damage needs to be totally revamped. To compensate, it should cost 5000 res.
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This sounds like great 300 MS Point DLC!
Not so much 800 MS Point DLC.
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Giving the Marines a lot more power in primary attack, as well as reduced power and longer waiting time for their secondary would be the best solution.
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Let's look at the different facets of their gamestyle:
Special Ability: Early game, it can help put a stopper in a Hero rush, or take out a few units. Late game, 4x MAC Blast means that in a battle, any unit you want dead will die. This means danger with a balanced army, he can target all your Anti-Air or Anti-tank or ...
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So why build infantry? They are too weak for anything besides garrisioning in Forrunner hooks.
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Wraith's have the highest health-to-cost ratio in the game. They are amazing meat shileds, long range units work perfectly behind them. I find Locusts, Jackals, and Wolverines (2v2 and 3v3) work great if your in a choke point, the opponent takes a crapload of damage before they can get to killing the weaker, more vital units.
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He means that you kill. i.e. if you kill a Marine squad, you get 4 points. If you kill a Scorpion, you get twenty points.
I do not believe this applies to buildings.
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