Halo Wars enroute to Waypoint
On February 28th, 2010, Halo Waypoint will be begin to officially support both Halo Wars and HaloWars.com. Waypoint staff will transition in over the next month to support operations of HaloWars.com and the Halo Wars matchmaking and stats servers. Over the past year, Robot was very proud to roll out 4 Title Updates for Halo Wars, provide technical support on the forums and provide a place for volumes of fan fiction. Robot was proud to be a part of this community for the past year, and we hope we served you well.
Along with supporting operations, Halo Waypoint has exciting plans for Halo Wars. Look for announcements in the near future.
So long and thanks for all the fish!
Halo Wars Wins IGN's Strategy Game of the Year
Robot Entertainment is proud to announce that Halo Wars won best strategy game of the year from IGN. Check it out at IGN.
"PC diehards may cry foul at the idea of a real-time strategy game on a console. Halo Wars is enough to silence them. It strips away some of the depth and excessive management required out of a PC game and boils the formula down to quick strategy and exciting confrontations."
Harter Ryan, Halo Wars Executive Producer, says “We’re proud of Halo Wars and its reception by both the Halo and Xbox 360 communities. Winning IGN’s Strategy Game of the Year is a great honor and is a fine reflection of all the effort that went into creating the game at Ensemble Studios and Microsoft Game Studios.”
Halo Wars Title Update 4 to be released 12/18
The 4th update for Halo Wars will be released on the morning of December 18th on Xbox LIVE. Players will be able to automatically download the update when they start their Xbox after the Title Update has been released. This Update includes balance changes and fixes for bugs and exploits.
Some of the changes include:
Balance:
Grunts now do more damage to air units
The Scarab now has 25% more health and does 25% more damage
Gremlins now requires 2 reactors to be built
The Arbiter now takes 25% more damage while raging
Hunters now focus their Assault Beam much faster
Brute Chopper is more effective vs. air
Bug Fixes:
The Cryo/Reactor Glitch has been fixed
The Multiplayer Lobby should now work better for people with misaligned controllers
Y-Abilities should no longer have their cooldowns reset erroneously
Profiles that had problems accruing points in Multiplayer should now be able to gain points properly
Halo Wars No. 12 on IGN All-Time Top 25 Xbox 360 Games
IGN has been rating the several hundred Xbox 360 Games released since the Xbox 360 launched 4 years ago this week. They just so happen to think that Halo Wars is worthy of the twelfth spot on that list.
"The spirit of Halo was successfully captured and the multiplayer game is a blast. Halo Wars quickly became one of my favorite online games and then grew into a several-months-long addiction. Late night intense strategy sessions followed by bleary-eyed mornings were my entire life."
Check out the whole list over at IGN, or hop right to the Halo Wars entry.
Frozen Valley Map Info Posted
The last and final Halo Wars Map has been posted to the Skirmish Maps Info Page. Frozen Valley, the big snowy 3v3 Map is revealed in all of its glory.
"Frozen Valley was the first 3v3 map designed during the development of Halo Wars. After Chasms, this was probably our most played map through internal playtesting. The layout went through one major tweak throughout development and that was the opening down between the teams that runs along the bottom edge on picture shown here. The first iteration had the hole as well as the mount near that bottom edge of the map extend all the way to the edge. Leaving a pocket only access through the middle by land units. It allowed the two bottom player on each team to build up safely. "
Check it out!.