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  • Re: Modern Warfare 2?

    Arbiter 1337: I&#39;m an RTS Gal through and through. I do occasionally enjoy putting in Halo and spamming&nbsp;some Grenades, fragging a fine gentleman or two,&nbsp;and tea bagging my kills, but I quickly revert to RTS. For this reason, I will not be getting MW2. The population of HW has had a pretty hard it, but I think&nbsp;the numbers will ...
    Posted to All Things Multiplayer (Forum) by Yam Head on November 12, 2009
  • Re: infantry up-close and garrisons

    That would be cool. The brutes can do this in a fashion with their jump packs, by jumping to inacessible terian or using it to bypass a long path.
    Posted to General Discussion (Forum) by Yam Head on August 15, 2009
  • Re: infantry up-close and garrisons

    Grizzlies R OP: Yam Head: Grizzlies R OP: Yam Head: Risen Ash: Grizzlies R OP:no, of course not, but im saying is that if warthogs blow up, then they should take cover right? If all vehicles stay on the map as debris you can take cover under/behind, then the game would eventually lag like hell and soon blow up the AI&#39;s simple pathing ...
    Posted to General Discussion (Forum) by Yam Head on August 15, 2009
  • Re: infantry up-close and garrisons

    Grizzlies R OP:ok besides the garrison warthog wreckage, wat about the CQC infantry?? I love RTS melee combat. I played alot of DoW and the melee was done in such an excellent manor. If they could do something like that or at least similar with main stream infantry I would be a happy yam.
    Posted to General Discussion (Forum) by Yam Head on August 15, 2009
  • Re: infantry up-close and garrisons

    Grizzlies R OP: Yam Head: Risen Ash: Grizzlies R OP:no, of course not, but im saying is that if warthogs blow up, then they should take cover right? If all vehicles stay on the map as debris you can take cover under/behind, then the game would eventually lag like hell and soon blow up the AI&#39;s simple pathing functions. Maybe if we ...
    Posted to General Discussion (Forum) by Yam Head on August 15, 2009
  • Re: infantry up-close and garrisons

    CobraLover:How about if a blown up vehicle goes 1 minute without being garrisoned it vanishes. It could still cause lag becuase then you have a bunch of tank wreckage sitting there for a minute. Clever idea though.
    Posted to General Discussion (Forum) by Yam Head on August 15, 2009
  • Re: infantry up-close and garrisons

    Risen Ash: Grizzlies R OP:no, of course not, but im saying is that if warthogs blow up, then they should take cover right? If all vehicles stay on the map as debris you can take cover under/behind, then the game would eventually lag like hell and soon blow up the AI&#39;s simple pathing functions. Maybe if we ditch the leaders, the leader ...
    Posted to General Discussion (Forum) by Yam Head on August 15, 2009
  • Re: infantry up-close and garrisons

    Yeah but they shouldnt do it automatically. Im all for garrisonable buildings, vehicles etc. But I wouldnt want my units doing it on there own.
    Posted to General Discussion (Forum) by Yam Head on August 15, 2009
  • Re: FF Contest

    Sounds doable.
    Posted to The Library (Forum) by Yam Head on July 10, 2009
  • Re: FF Contest

    MrGrenade: Yam Head: MrGrenade: Yam Head:I dont even know where to start lolYou have until september dude I know, but that still doesnt help me start the FF now does it? ;) I was just saying you have some time Did it say how long it had to be?
    Posted to The Library (Forum) by Yam Head on July 10, 2009
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