UNSC vs. Covenant

Last post 11-08-2010, 4:27 PM by AC Matt Klassen. 71 replies.
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  •  10-23-2010, 10:33 PM 943062 in reply to 943060

    Re: Oh goody! Finally an intelligent one!

    some guy:

    My point is that the fine gentlemen at ROBOT buffed the scarab without the consideration of people adding engineers to the mix.

    They buffed the BC without considering a valid early game counter.

     

     

    Somewhere a former software engineer from Ensemble Studio died a little inside when they made these changes.

    Only rarely in 3v3 UA games only exile do scarabs pose a threat.


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  •  10-24-2010, 12:21 AM 943069 in reply to 943062

    Re: Oh goody! Finally an intelligent one!

    I've actually played an equal amount of Covenant and UNSC. I will play you, I won't even attack for 10 minutes. I will still destroy you. Trust me.

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  •  10-24-2010, 8:48 AM 943139 in reply to 943013

    Re: The amount of some guy's fail is overwhelming.

    some guy:

    UnboundT rex:Ok some guy, I'm assuming you aren't even bordering on middle level play. I can tell, because you think scarabs are a factor in any game. By the time a covenant has a scarab, you should have at least power turret. Not only that, if you are successfully harassed by an arbiter or other covie leader when you are a UNSC, then you fail. And if your teammate is a covie and decent, he will have vampires. Tanks eat scarabs, and vampires eat engineers. End thread.

    Scarabs not a factor?

    I'm pretty sure that if you claim a base site... throw up 3 shield generators.. and then just keep throwing your remaining pop count at them, keeping them occupied in case they get anywhere near you.(not that they're gonna take down those 3 or more shield generators anyway,right?). you've got a great chance at having the late game advantage... which to me makes the things which facilitate a early game agvantage OVERPOWERED.

    You can't claim you need a late game advantage if you already have a good early game advantage. ROBOT buffed the Scarab because rookies like you couldn't finish the game before the UNSC made it to full strength. Then you whined because you didn't have a good way to defend yourself at endgame. Your right. It should never come to scarabs... It it does than the team who dealt with the early game disadvantages should rightfully be able to claim the victory they deserve... but nope. You jokers think you need the super unit to end all super units.

    Scarabs not a factor? Get real.

    By the time you can get a Type-82 Ultra Heavy Assault Platform on the field, unless you directly boomed for it in the beginning, is about when the enemy has PT, Quad Mac, or a buttload of gauss hogs.

    Covie is supposed to be weaker late game, but when your uber unit is taken out by 7 pop [hogs]... or three-shot by teh orbital pwn cannon...

    The developers realized that if UNSC gets moving into mid-game, they become borderline unstoppable. So they nerfed the warthog to do less damage... but still the fact that UNSC can spham pigs everywhere, didn't do much. They nerfed the build time from 3 seconds to 25 seconds. This was overkill. I CAN BUILD A TANK IN THE SAME AMOUNT OF TIME AS I CAN BUILD A WARTHOG WITH 5 SECONDS REMAINING.

    The Scarab buff was because the Scarab could be taken out by 36 flamethrowers. FLAMETHROWERS. No micro whatsoever.


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  •  10-24-2010, 10:22 AM 943141 in reply to 942972

    Re: The amount of fail is overwhelming.

    DFang:
    some guy:

    Why does UNSC have a 60% victory rate? That statistic is based on Standard games and Deathmatch Games. Tec level is almost irrelevent in deathmatch.., making much of what I said also irrelevant. I'm talking about Standard play. Or team standard play. In Deathmatch the battle is actually a fair fight because strength of the leaders in the beginning of the match is a non-factor because they're going up against fully-upgraded units. If you're going up against Cutter, for instance, you'd better bring a lunch... you're gonna be there awhile, even if you eventually win. In standard play Covenant vs. UNSC is a farce. You essentially have tier 2 units (covenant) going against tier 1 units (UNSC).  This is a challenge... a challenge that I used to love. Then they buffed the scarab. Suddenly, hanging on to life.. knowing that I could turn it around at the end... Yeah, that illusion disappeared. All they had to do is bum-rush me so that I'd burn my D-bomb. Then they'd keep me busy until they could return with a leader and a Scarab. That's all that's really needed. Those two units alone are an army in and of themselves... add in a few various other units. and some engineers. YOU'LL NEVER LOSE! If you're luck enough to have a UNSC player who'll throw up a heal ring on your team, you've got enough to take out several armys. Maybe the solution is to make it so that the Vulture isn't nearly worthless. I don't know. Buffing Hp 25% OR life by 25%... yeah. dumb. but do-able Buffing BOTH by 25%? Asinine.

     

    You might be right. Before this game I had only owned one other R.T.S game. I'm not hardcore R.T.S fan. I AM A HALO WARS FAN. I've played this game almost daily since the day it came out. I bought this game for two of my friends so that we could play it over Xbox live. I resent the insinuation  that I don't know much about this game because I don't own a library of RTS titles. I've gotten to level 138 on automatic difficulty... I think that's pretty good. I don't particularly give-a-*** about other RTS titles. I know what I'm talking about on this game. Thank You.

    I think I've sufficiently validated my original post.

    Um, no, that 60% win rate is based on standard alone.

    The standings are:

    Standard:

    UNSC: 60%

    Covie: 40%

     

    DM:

    UNSC: 71%

    Covie: 29%

     

    Keep Away:

    UNSC: 55%

    Covie: 45%

     

    Tug of War:

    UNSC: 61%

    Covie: 39%

     

    Reinforcements:

    UNSC: 82%

    Covie: 18%

     

    There you go.  Invalidated across the board, even though your original attempt at invalidating my first post failed. 

    Edit: oh nevermind, I havent looked at the stats in about 14 months.


    I'm Terri-Trash at best :(
  •  10-24-2010, 10:30 AM 943142 in reply to 943139

    Re: The amount of some guy's fail is overwhelming.

    all the randoms bickering in this thread how scarabs are op is just sad.

    5 dual launcher wolverines and 2 quad macs > scarab with 30 engineers, or if your super turtling it gets 4-shot.

     

    i'll play all the terri-trash people in this thread with 2 easy A.I, if they'd be lucky to last 6 minutes if im being generous.


    I'm Terri-Trash at best :(
  •  10-24-2010, 12:59 PM 943159 in reply to 943142

    Re: The amount of some guy's fail is overwhelming.

    I didn't say the scarab+ 30 engineers is unstoppable. But try doing your thing with the wolverines on Glacial ravine when the scarab can just retreat back into the cliff. ON THAT LEVEL the scarab is waaayyy too powerful. Plus you have to keep moving your wolverines around, which is a logistical nightmare. Almost as bad as cobras. My experience is that they almost always attack on the left first. But even if you have everything set up, if he's paying attention he can just pull his scarab back and your wolverines can't do a *** thing. Then he can walk along the cliff and attack somewhere else, possibly destroying a base before you get there. The scarab isn't unbalanced, THAT LEVEL IS.

     wolverines> scarab+ 30 engineers= True... EXCEPT ON GLACIAL RAVINE.

     

    You can try to attack them with vampires but once the engineers start healing themselves it will take forever. Not to mention if the scarab is in the cliffs nothing else can attack him, so he'll just shoot down your vampires. The mac blast is great... if you can hit him. The problem is that you'll miss with at least two of the blasts if you're playing anyone who is decent and is paying attention. And if you don't kill it it will be healed instantaneously, and it will have another, (what THREE?), minutes free range to destroy your bases.

    As far as having two cutters... That seems stupid. You wouldn't have any decent units besides ODSTs.

    Generally cutter can eat scarabs by surrounding it with ODSTs then mac blasting it. But you can't do that on glacial ravine.

    I bet you could do it easily with a cutter/anders combo. The ice bomb would probably kill most of the engineers and would keep the scarab still while you mac blasted it. Plus it wouldn't take any units, just leader powers. Now all I have to do is convince my Forge to switch to Anders.

    Then again maybe my friends are just incompetent because my job is usually to get up vampires, and I can relatively successfully get the engineers off the scarab, but they can't seem to kill it. Then they blame me. I'm pretty sure IT'S CUTTER'S JOB TO KILL THE SCARAB. Come to think of it... yeah... I'm pretty sure they're the ones doing something wrong. I play as the arbiter, so I can eat scarabs all day as long as there is only one of them, and combined with cutter we can take out two. But not if they're up on a **** cliff.

    The scarabs are fine. JUST MAKE IT SO THEY CAN'T FIRE WHILE THEY ARE ON THE CLIFF. That would be perfect.  They would still have the huge mobility asset, but it would actually take a little skill to take out your enemies bases because you would have to come down from the cliff momentarily.

    Scarabs are a pretty overpowered in 3v3 if you are incompetent enough to let your enemies build four of them. But if you think it's a good idea to just leave two covenant alone when you haven't seen them build any units, then you shouldn't be playing strategy games. 

    I'm pretty sure 6 scarabs would be literally unstoppable, because you would have 30 engineers as well. But I'm also pretty sure that's never happened in any serious game. Maybe some generals have done it to some recruits, but that doesn't really count.


    What is happiness but the feeling of power increasing, and obstacles being overcome? -Nietzsche
  •  10-24-2010, 1:06 PM 943160 in reply to 943159

    Re: The amount of some guy's fail is overwhelming.

    But just to clarify, SomeGuy is clearly stupid if he has problems with one scarab and five engineers. If he's talking about 1v1, which I admittedly know nothing about, I'm pretty sure he's doing something wrong if he's leaving his opponent alone long enough to build that crap.

    Buddy, the computer is meaningless. I can whip legendary while doing stupid things. Play online. That's the only way you get better.


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  •  10-24-2010, 1:26 PM 943163 in reply to 943142

    Re: The amount of some guy's fail is overwhelming.

    l Slayer l:

    all the randoms bickering in this thread how scarabs are op is just sad.

    5 dual launcher wolverines and 2 quad macs > scarab with 30 engineers, or if your super turtling it gets 4-shot.

     

    i'll play all the terri-trash people in this thread with 2 easy A.I, if they'd be lucky to last 6 minutes if im being generous.

    Lol I've challenged him twice, he doesn't respond :/.


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  •  10-24-2010, 1:35 PM 943166 in reply to 943163

    Re: The amount of some guy's fail is overwhelming.

    UnboundT rex:
    l Slayer l:

    all the randoms bickering in this thread how scarabs are op is just sad.

    5 dual launcher wolverines and 2 quad macs > scarab with 30 engineers, or if your super turtling it gets 4-shot.

     

    i'll play all the terri-trash people in this thread with 2 easy A.I, if they'd be lucky to last 6 minutes if im being generous.

    Lol I've challenged him twice, he doesn't respond :/.

    He doesn't want to play with you because your my friend and he has concluded from my previous posts that I'm a jerk ;)
    Whenever a thread was hijacked and there were big quote boxes and lots of flame, I was there!

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  •  10-24-2010, 1:43 PM 943171 in reply to 943166

    Re: The amount of some guy's fail is overwhelming.

    DFang:
    UnboundT rex:
    l Slayer l:

    all the randoms bickering in this thread how scarabs are op is just sad.

    5 dual launcher wolverines and 2 quad macs > scarab with 30 engineers, or if your super turtling it gets 4-shot.

     

    i'll play all the terri-trash people in this thread with 2 easy A.I, if they'd be lucky to last 6 minutes if im being generous.

    Lol I've challenged him twice, he doesn't respond :/.

    He doesn't want to play with you because your my friend and he has concluded from my previous posts that I'm a jerk ;)

    Lol, and he knows I'll win ;).


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  •  10-24-2010, 3:47 PM 943234 in reply to 943171

    Re: The amount of some guy's fail is overwhelming.

    UnboundT rex:
    DFang:
    UnboundT rex:
    l Slayer l:

    all the randoms bickering in this thread how scarabs are op is just sad.

    5 dual launcher wolverines and 2 quad macs > scarab with 30 engineers, or if your super turtling it gets 4-shot.

     

    i'll play all the terri-trash people in this thread with 2 easy A.I, if they'd be lucky to last 6 minutes if im being generous.

    Lol I've challenged him twice, he doesn't respond :/.

    He doesn't want to play with you because your my friend and he has concluded from my previous posts that I'm a jerk ;)

    Lol, and he knows I'll win ;).

    Can't stand to see his glorious theory crushed beneath his eyes.
    Whenever a thread was hijacked and there were big quote boxes and lots of flame, I was there!

    Rank:Master Hijacker

    GT: I DFang I

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  •  10-24-2010, 4:16 PM 943277 in reply to 943234

    Re: The amount of some guy's fail is overwhelming.

    DFang:
    UnboundT rex:
    DFang:
    UnboundT rex:
    l Slayer l:

    all the randoms bickering in this thread how scarabs are op is just sad.

    5 dual launcher wolverines and 2 quad macs > scarab with 30 engineers, or if your super turtling it gets 4-shot.

     

    i'll play all the terri-trash people in this thread with 2 easy A.I, if they'd be lucky to last 6 minutes if im being generous.

    Lol I've challenged him twice, he doesn't respond :/.

    He doesn't want to play with you because your my friend and he has concluded from my previous posts that I'm a jerk ;)

    Lol, and he knows I'll win ;).

    Can't stand to see his glorious theory crushed beneath his eyes.

    Haha, I don't think he realizes how many bk's think that scarabs are invincible, that I beat everyday in mm :P.


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  •  10-24-2010, 4:58 PM 943319 in reply to 943277

    Re: The amount of some guy's fail is overwhelming.

    UnboundT rex:
    DFang:
    UnboundT rex:
    DFang:
    UnboundT rex:
    l Slayer l:

    all the randoms bickering in this thread how scarabs are op is just sad.

    5 dual launcher wolverines and 2 quad macs > scarab with 30 engineers, or if your super turtling it gets 4-shot.

     

    i'll play all the terri-trash people in this thread with 2 easy A.I, if they'd be lucky to last 6 minutes if im being generous.

    Lol I've challenged him twice, he doesn't respond :/.

    He doesn't want to play with you because your my friend and he has concluded from my previous posts that I'm a jerk ;)

    Lol, and he knows I'll win ;).

    Can't stand to see his glorious theory crushed beneath his eyes.

    Haha, I don't think he realizes how many bk's think that scarabs are invincible, that I beat everyday in mm :P.

    lol, nevermind that they have a health bar above them and that it drains when they take damage.
    Whenever a thread was hijacked and there were big quote boxes and lots of flame, I was there!

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  •  10-24-2010, 5:10 PM 943327 in reply to 943319

    Re: The amount of some guy's fail is overwhelming.

    I left and returned to see this shit...

    Discluding stats of other games played, scarabs aren't a logistical threat.

    The stats don't mean much if you include the heavy variable of /b/. This means all the people who are messing around or not playing or anything stupid as such.

    The chief can be killed if done corectly.

    Any further disputes are to be officially trolled.


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  •  10-24-2010, 5:26 PM 943339 in reply to 943327

    Re: The amount of some guy's fail is overwhelming.

    lol, bored?
    Whenever a thread was hijacked and there were big quote boxes and lots of flame, I was there!

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