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Wah, fifthseven tops me at 92k... I had 89k on Release because the nice gentlemen won't quit throwing himself (1 base) at me (4 bases + flood releases)
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thanks for all the responses - I say this because each had thoughtful input vs being pure flame ^^
So I often rely on 3 shielding a base in Deathmatch purely for the purpose of being able to build up a counter-army while under attack to unleash before the shield goes out. I have NOT tried removing a rally point AFTER unlocking a base, I don't ...
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gotta love DM ^^
But has anyone thought about this? Once you're General... there's no need to win games. THEN you can finally mess around and forget about combat efficiency. At least I will xD
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about the Banshees... turret buff = death to air even more so than now
*don't say: 20 hawks and 20 banshees OWN turrets, because they should when you pit 250 resources vs thousands*
so my guess about the next OP unit? Tanks. I've been playing Forge more recently and am happily rolling over Hunters. I am also dealing with Cobras ...
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this TU#3 is just getting uglier and uglier to me... plus posting in the thread never gets me any responses so here goes:
this time
I just wanted to say I scoff at change #12 because it is just one more
way the playing field is unnecessarily flattened. Unnecessary because
anyone who ever thought about the mechanics behind (un)locking ...
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oh that's a cool idea mixing so many off-protectors in with your army
as Arbiter, I always choose the heal over anything. shield doesn't do much for harrassing, whereas healing faster means I can go back in sooner while defenses are still weak
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bone2:Here is the thread:
http://www.halowars.com/forums/1/539611/ShowThread.aspx
Timotron says:
So this has come up enough that I went back through my notes to find the supply rate formula
S = supply rate of base building, N = number of supply pads total, Sm = modified supply rate for a warehouse or supply ...
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erm, both players may have an equal chance of getting it, but Spartans in garrisons + their managing of a giant plasma mortar = death
jackles, grunts, brutes don't compare xD
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zGrenade:The missiles may not look like they are hitting, but really they are, its screen lag. I have barraged the arbitor whilst he is in rage and although the missiles look like they are firing here there and everywhere like diarrhoea hitting the sides of your toilet they do actually hit.
lmao good imagery.
I've stopped using ...
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ExpiredRascals:The sentinel thing is an intentional thing by the designers, they even say that he sucks against em. trust me, a fully upped arby will lose to 2 or 3 sentinels, they are his true weakness, and as FJ said, against arby it is a good idea to spam them on repository.
I don't know how this thread turned into Flame ...
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