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  • Re: Shouldn't Covy turrents..

    Would have made for a interesting add on to a turret.&nbsp; For 100 you get a shield on your turret.&nbsp; Not as strong as your base shield but good enough to soak up the same hp as the turret itself.&nbsp; turret does less damage but it lasts longer.&nbsp;
    Posted to All Things Multiplayer (Forum) by Vrong on August 20, 2009
  • Re: prophet vs. arby on tundra and release

    vs arbiter you want to get a shield gen 4th so he cannot mess with your base.&nbsp; Nothing is worse than SG rush.&nbsp; Then I usually counter.&nbsp; If they do mostly arbiter I try to get beam jackals as fast as I can making sure they doing do anything else and I will throw in locus for building damage.&nbsp; and yes get the middle.&nbsp; Also a ...
    Posted to All Things Multiplayer (Forum) by Vrong on August 19, 2009
  • Re: 1v1 Lounge

    Yeah i mean i dont think there is to much to be discovered with new strats.&nbsp; I dont think there is something someone can do that I havent seen done.&nbsp; I mean its mostly about adapting anyways.&nbsp; There is always a strat that will beat his new strat, its probably nothing special.&nbsp; This game is&nbsp;who&#39;s strat is best for what ...
    Posted to All Things Multiplayer (Forum) by Vrong on August 12, 2009
  • Re: Suicide Grunts, waste of 160 Resources.

    3 take a temple out.&nbsp; Plus its cheaper to make 3 then to rebuild a temple.&nbsp; IMO warehouses are a better target though&nbsp;since&nbsp;losing 2 (esspecially if they are blessed)&nbsp;has a lasting effect deep into the game.&nbsp;
    Posted to All Things Multiplayer (Forum) by Vrong on August 12, 2009
  • Re: It appears Locusts do a Fine job against Gauss Hogs.

    On a reactor map locus will rape an anders doing hogs, or any UNSC leader for that matter.&nbsp; like I said before though you cannot just have locus IMO.&nbsp; You need to give them some back up.&nbsp; 2/3 locus and 1/3 something else will definently get the job done vs hogs(on non reactor maps).&nbsp;&nbsp;Overdrive is a must though vs anything ...
    Posted to All Things Multiplayer (Forum) by Vrong on August 12, 2009
  • Re: It appears Locusts do a Fine job against Gauss Hogs.

    I have used locus to counter the hog hornet strat a lot but you do need some hunters as well.&nbsp; Im not sure what FJ is talking about how one locus cannot hit one hog...who cares.&nbsp; Its irrelivent.&nbsp; Who is going to have 1 locus vs 1 hog.&nbsp; Locus is low numbers suck.&nbsp; If you get 6+ together they rape hogs for one main ...
    Posted to All Things Multiplayer (Forum) by Vrong on August 12, 2009
  • Re: 1 v 1 Against the Prophet

    Thats when things get intresting :)
    Posted to All Things Multiplayer (Forum) by Vrong on August 12, 2009
  • Re: 1 v 1 Against the Prophet

    If you play more defensive turrets are best. &nbsp;If he beams them in the first 3-5 min to PoR player just destroyed his eco so just keep putting turrets up and pump out flamers or counters to whatever he is making(if he continues to linger at your base). &nbsp;Hogs are are tricky vs good Covenant players since they have lots of counters, plus ...
    Posted to All Things Multiplayer (Forum) by Vrong on August 11, 2009
  • Re: so in fact who is the best covy leader?

    iSheeed: BC &amp; Arby are the same speed. Prophet is about 3/4 their speed.&nbsp; I would say more like 85-90% as fast. &nbsp;IMO all the leaders(covenant) are basically the same but are better at doing one thing over another. &nbsp;
    Posted to All Things Multiplayer (Forum) by Vrong on August 11, 2009
  • Re: Why can the prophet get stasised?

    IMO he should be able to be stasis&#39;d but instead of being totally worthless I though he just should lose his y ability along without being able to move...This would stop people from just making 1 or 2 vamps to deal with him because he would be able to just shoot them down decently fast and it would balance out his late game especially now that ...
    Posted to All Things Multiplayer (Forum) by Vrong on August 11, 2009
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