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  • Re: Will gauss hogs be less annoying after TU3 ? I don't think so !

    the sad part is that time increase was post to Nerf the spam but it doesn&#39;t even touch it.&nbsp; what causes the spam is low rps multiplied by bases.&nbsp; getting reserves increase rps.&nbsp; Rps is just ration of cost/ build time.&nbsp; Build time = to unit strength. &nbsp; higher build times is usually given to strong units while low ...
    Posted to All Things Multiplayer (Forum) by lonedog on July 3, 2009
  • Re: Full Summary of why pre-patch Gauss Hogs are OP and the simplest way to fix it

    ok the main problem with nerf is that its only 25% nerf but all that means, i need 25% more units or 25% longer time to do what I did in past. &nbsp; the nerf against spamming is not even a nerf at all,&nbsp; changing 5 sec warthog to an 6 sec warthog, this doesnt change anything and even they said 5 sec seam to long so its going to between 2-5 ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 21, 2009
  • Re: Do you know how HALOWARS is called in Japan?

    isn&#39;t rps a repersentaion on cost and build time? &nbsp; Most build times is repersentaion of units strength? &nbsp; Economy controlls how fast you can build a unit at a time, which can decrease its build time if manufactory is allowed and can produce. &nbsp; each base can only hold enough supply pads and a factory for 1 unit at a ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 21, 2009
  • Re: Title Update #3 balance notes preview *updated*

    iEchoic:20 hawks do not come anywhere near the building damage of 40 gauss hogs. The building damage is what I&#39;m concerned about. He he controls mobility + building damage controls the game.&nbsp; &nbsp; that why i all ways stated change rps since it would cover the begining to end and you cant get around it.&nbsp; 27 sec warthog can be ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 20, 2009
  • Re: Title Update #3 balance notes preview

    CHAOS IN CANTON:Is it just me, or is the UNSC getting a major nerf?&nbsp; I like to play the &quot;good guys,&quot; and have put in over 500 games.&nbsp; I have the general feel that the covie are strong than the UNSC as it stands.&nbsp; I play as Anders too!! I have a rank of 31 on the game.&nbsp; Not great, not bad either.&nbsp; I did not play ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 12, 2009
  • Re: Why not make ODST's

    Pemalite:ODST doesn&#39;t require tech 4, it only requires tech 3. yes but no good cutter will get it tech 3 but wait to get it tech 4, if you get tech 3 you might as well quit since you get steamed rolled by grizzilies, or hawks with no real counter to fight them, plus once tech 3 reactor is destroyed your odst is instantly worthless.&nbsp; ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 12, 2009
  • Re: Title Update #3 balance notes preview

    EricDahRed: lonedog: ok the problem about stopping spamming, the major problem in first place that it was cheap building so you can multiplie production which equal same cost as regular unit but decreasing its build time in half. so by adding longer build time might slow little bit in begginning but the spamming is still their and all people how ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 12, 2009
  • Re: How would you nerf the Arbiter ? (plz read first post before posting)

    &nbsp;limiting a jump would help the warthogs against the arbiter and any fast vehicular it wont help against slow moving unit is ie infantry or tanks or any units that got short jumped that move fast. &nbsp; now the main questin what should his units be weakenss be, since you only really have 3 untis to choose from beginning.&nbsp; so pic unit ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 12, 2009
  • Re: Title Update #3 balance notes preview

    Cookie Krisp: lonedog: ok the problem about stopping spamming, the major problem in first place that it was cheap building so you can multiplie production which equal same cost as regular unit but decreasing its build time in half. &nbsp; so by adding longer build time might slow little bit in begginning but the spamming is still their and all ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 12, 2009
  • Re: Title Update #3 balance notes preview

    Adamzzz: lonedog:ok the problem about stopping spamming, the major problem in first place that it was cheap building so you can multiplie production which equal same cost as regular unit but decreasing its build time in half. &nbsp; so by adding longer build time might slow little bit in begginning but the spamming is still their and all people ...
    Posted to All Things Multiplayer (Forum) by lonedog on June 12, 2009
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