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  • Re: air units and unpassable walls

    Air units have some VERY hard counters, so I wouldnt say thats much of a problem, and that&#39;s why the scarab is good in comparison to the vulture, because the scarab hard counters arent as effective. I usually make an air army for mobility, not for firepower, and as long as you keep an eye on the minimap, you&#39;ll be fine.
    Posted to All Things Multiplayer (Forum) by Serantir on June 16, 2009
  • Re: What is everyone's favourite multiplayer map?

    1v1 Chasms: Half because its a simple but fun map, and half for nostalga, because it was the first map I ever played in halo war (in the demo). And then I would come onto the forums and talk about it =P 2v2: I like all of them,(except crevice), but I would say my favourite is bealsly&#39;s plateau. I like ranking up my leader against all of the ...
    Posted to All Things Multiplayer (Forum) by Serantir on June 5, 2009
  • Re: Anti-Arby?

    KaChowwww:Jackals with beam rifle, about 12 of them should do the trick, if not you are dumb Precisely Beam Rifle jackals own leaders, especially the Arbiter
    Posted to All Things Multiplayer (Forum) by Serantir on June 5, 2009
  • Re: Anti-Arby?

    th3drkness:god did you even upgrade or use your Y ability, prophet &gt; arbiter 1 on 1 and same for brute, brute out healths him and prophet out damages him, your terrible. Actually, a good Arbiter player can jump in and out when fighting another leader. Ive used good microing with my arbiter to kill both brute chief and prophet.
    Posted to All Things Multiplayer (Forum) by Serantir on June 5, 2009
  • Re: 1 scarab and 30 engineers

    Ill tell you whats crazy.50 egineers and 1 leader. LOL.
    Posted to All Things Multiplayer (Forum) by Serantir on June 2, 2009
  • Re: Cutter.

    wodan460:Here&#39;s an interesting thought.&nbsp; Currently, buildings recycle at 100% efficiency, but that is going to be corrected in a later patch.&nbsp; What if Cutter were allowed to retain that 100% efficient recycle?&nbsp; It would give him access to several nifty gambits that won&#39;t exist much longer for anyone else, like recycling ...
    Posted to All Things Multiplayer (Forum) by Serantir on June 1, 2009
  • Re: Cutter.

    floo9465:People keep saying over and over &quot;reduce ODST cost&quot; or &quot;reduce building cost/time&quot;. This all defeats the purpose of balancing the game as these suggestions are incredibly unbalanced. I keep saying over and over that I think the only thing you can do to Cutter that isn&#39;t OP is give him adrenaline. It&#39;s a bump ...
    Posted to All Things Multiplayer (Forum) by Serantir on June 1, 2009
  • Re: Cutter.

    floo9465: MuddyCougar:I&#39;m sick of hearing about this.&nbsp; Cutter doesn&#39;t need buffed, the gauss spam needs nerfed.&nbsp; WTF are you talking about ODST need to be stronger against air?&nbsp; That&#39;s just a bad idea. &nbsp; I think I remember versing you earlier in a 2v2 and my partner was cutter.&nbsp; Yeah, we played you guys ...
    Posted to All Things Multiplayer (Forum) by Serantir on June 1, 2009
  • Re: Cutter.

    Chimney Key:Cutter is fine how he is, but as an eco bonus he should get discounts on buildings too If you think he is fine as he is, then you think his eco bonus is OK. If you think his eco bonus needs to be changed, then you think that he needs to be changed. Im suggesting these to replace/subtitute for the bad eco bonus. Good idea though
    Posted to All Things Multiplayer (Forum) by Serantir on June 1, 2009
  • Re: Cutter.

    MuddyCougar:I&#39;m sick of hearing about this.&nbsp; Cutter doesn&#39;t need buffed, the gauss spam needs nerfed.&nbsp; WTF are you talking about ODST need to be stronger against air?&nbsp; That&#39;s just a bad idea. &nbsp; I think I remember versing you earlier in a 2v2 and my partner was cutter.&nbsp; Yeah, we played you guys twice in a row ...
    Posted to All Things Multiplayer (Forum) by Serantir on June 1, 2009
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