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About time the Aussies get some equal treatment in the gaming world. You guys ALWAYS get the shaft...*Cough* rock band *Cough*.
Still waiting for my copy in the states. Enjoy the game while you can...the real fighting begins on the fourth!
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Insane homework loads have kept me busy. But I still check the fourms all the time....why did they tell us it went Gold so early?
If there are bugs in the final game, and they went gold THIS early, i'll be livid.
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I did. I'm going to buy the maps anyway, and I figure whatever else is included is worth the extra 10...
Right?
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I guess no one knows exactly what it is. The word "tougher" is pretty vague.
I guess we're just going to assume it's a stat bonus based on combat experience until someone has specifics.
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The sniper thing is moot, because, at least according to Contact:Harvest, the closest thing they had to a sniper was the battle rifle, and it was still in the prototype stages. So snipers are non-canon. And they follow that stuff like a freakin' bible.
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I'm assuming you'll unlock leaders through campaign. Get to a mission where you use the Prof, you'll get her. Get to a point where Forge is alone, you'll get him. Half way, get the Brute, win the game, get the Arby.
Or something.
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It's nice to see i'm not the only one to find this. It's not a huge deal, as online will be more important that offline skirmish, but still, it's an odd problem.
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Very often, if I create a large number of grunt squads at once, I get one over the population cap. But it's one squad of grunts. It won't make THAT much of a difference.
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Can anyone give me a little information on the leader cards? What are they?
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Fyrkawk, isn't that the difference between specialized units and all units in general?
And Hellhoy, I agree that an upgrade anything can win a fight against it's predator at a weaker level. But standard infantry beat banshees or hornets at the same tech level?
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