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  • Robot's next Project?

    What do you think Robot&#39;s going to make next?&nbsp; Halo Wars 2?&nbsp; Age of Empires IV?&nbsp; a new IP?&nbsp; do you think they&#39;ll make more DLC for Halo Wars? What do you think would be they&#39;re best choice?
    Posted to General Discussion (Forum) by coviekiller on October 26, 2009
  • Re: Lock-Down Scarab Option? (Use as a mining platform)

    sounds a lot like the Land Leviathan from Rise of Nations: Rise of Legends.
    Posted to General Discussion (Forum) by coviekiller on July 28, 2009
  • Re: Elite Honor Guard vs Spartans

    Elite Honor Guards are actually not the answer to the UNSC Spartans; the Spartans are ment to balance out the Covie leaders, I know this for a fact because both Spartans and leaders do not count twords your population.&nbsp; Also I once put one of my Spartans up against an enemy Prophet and the Spartan won!&nbsp; The Prophet had Feul Rod ...
    Posted to All Things Multiplayer (Forum) by coviekiller on July 20, 2009
  • Re: new campaign DLC idea

    champ5: coviekiller: Yesterday I realized how bad of an idea it would be to make a Covie campaign, like one where you play through the same storyline as in the first campaign, just from the Covie&#39;s point of view, because you would already know what happens and you know you&#39;d lose in the end.&nbsp; So I think that if they do make a ...
    Posted to Single Player Campaign (Forum) by coviekiller on July 8, 2009
  • Re: new campaign DLC idea

    Paddy42: coviekiller:. Yes they are along the sam3e lines &nbsp; But please for the love of god let there be no pickup trucks for them. Those things could take out tanks for gods sake. The angry mobs where fukn ridiculous aswell If you ever looked close up at the mobs, all they used were rocks and pistols!&nbsp; how dose that kill a ...
    Posted to Single Player Campaign (Forum) by coviekiller on July 8, 2009
  • Re: new campaign DLC idea

    Has anyone ever played C&amp;C Generals?&nbsp; I imagined the innies would work a lot like the GLA, even though they used poison gas in that game, it&#39;s pretty much the same as radiation, it worked well enough.&nbsp; It works like a temparary barrier, where if you don&#39;t want your soldiers to get hurt you&#39;ll have to wait untill the ...
    Posted to Single Player Campaign (Forum) by coviekiller on July 8, 2009
  • Re: new campaign DLC idea

    I posted this yesterday just a little bit before the new update was announced and as a result it was kind of pushed away and forgoten real quick, so I&#39;m ganna give it a little ...
    Posted to Single Player Campaign (Forum) by coviekiller on July 8, 2009
  • Re: I don't get the credits

    It could just be some random planet put in there so the credits screen isn&#39;t so boring, I bet it has no signifigance.&nbsp; Probably 99.9% of the planets in our galaxy, and the Halo universe, are not sutable for life and have nothing intresting about them, that&#39;s probably one of them.
    Posted to The Halo-verse (Forum) by coviekiller on July 7, 2009
  • Re: Design a Unit (just for fun)

    lol, at&nbsp;Twiggy&#39;s comment and the name Worgle. Apparently there&#39;s a need for more anti-air, the Worgle seems like the counter part to the UNSC Wolverine, but that&#39;s the Vampire&#39;s job... well here&#39;s a link to a thread I made about a more early game anti-air unit, a&nbsp;mobile turret.&nbsp;&nbsp; ...
    Posted to The Halo-verse (Forum) by coviekiller on July 7, 2009
  • Re: new campaign DLC idea

    Paddy42: coviekiller: &nbsp;I believe the rebels are known as the United Rebel Front in the book about Sgt Johnson (have the book dont remember the name) Or also called the Innies by UNSC personnel The allegiance thing sounds a bit complicated and unnecesary for a RTS like halo wars. It was proubably Contact Harvest. I though Halo ...
    Posted to Single Player Campaign (Forum) by coviekiller on July 7, 2009
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