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<?xml-stylesheet type="text/xsl" href="http://www.halowars.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Birth of a Halo Wars Mission</title><link>http://www.halowars.com/news/devblog/archive/2009/06/30/The-Birth-of-a-Halo-Wars-Mission.aspx</link><description>In a lot of ways the missions in a game are very important. For a lot of players they are the first part of the game they see, and for some the only thing. When we learned that we had gotten the go-ahead to use the Halo Universe for our game, the pressure</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60809.935)</generator><item><title>Halo Wars Dev Blog:  Birth of a Halo Wars Mission</title><link>http://www.halowars.com/news/devblog/archive/2009/06/30/The-Birth-of-a-Halo-Wars-Mission.aspx#640450</link><pubDate>Tue, 30 Jun 2009 23:26:03 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:640450</guid><dc:creator>Halo Wars Developer Blog</dc:creator><description>&lt;p&gt;Joe Gillum, Designer on Halo Wars, has written an awesome blog about how the Single Player Campaign missions&lt;/p&gt;
</description></item><item><title>Halo Wars Dev Blog:  Birth of a Halo Wars Mission</title><link>http://www.halowars.com/news/devblog/archive/2009/06/30/The-Birth-of-a-Halo-Wars-Mission.aspx#640464</link><pubDate>Tue, 30 Jun 2009 23:32:08 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:640464</guid><dc:creator>latest</dc:creator><description>&lt;p&gt;Joe Gillum, Designer on Halo Wars, has written an awesome blog about how the Single Player Campaign missions&lt;/p&gt;
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