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<?xml-stylesheet type="text/xsl" href="http://www.halowars.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>What it takes to make Halo Wars art, look like Halo?</title><link>http://www.halowars.com/news/devblog/archive/2009/06/23/What-it-takes-to-make-Halo-Wars-art_2C00_-look-like-Halo_3F00_.aspx</link><description>It’s always hard to emulate someone else’s art work and style, regardless what industry or product you’re working on. We all play different games and hardly ever stop to think about the amount of work, ideas and processes that went into creating the look</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60809.935)</generator><item><title>Halo Wars Dev Blog:  What it took to make Halo Wars look like Halo</title><link>http://www.halowars.com/news/devblog/archive/2009/06/23/What-it-takes-to-make-Halo-Wars-art_2C00_-look-like-Halo_3F00_.aspx#631621</link><pubDate>Tue, 23 Jun 2009 21:30:44 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:631621</guid><dc:creator>latest</dc:creator><description>&lt;p&gt;What it takes to make Halo Wars art, look like Halo is our latest dev blog by Halo Wars Artist Paul Slusser.&lt;/p&gt;
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