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<?xml-stylesheet type="text/xsl" href="http://www.halowars.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>“Board” to Death:  A Day in the Life of a Concept Artist</title><link>http://www.halowars.com/news/devblog/archive/2009/04/28/_1C20_Board_1D20_-to-Death_3A00_--A-Day-in-the-Life-of-a-Concept-Artist.aspx</link><description>When I was first approached to write something for the website from a Concept Artist’s viewpoint, I thought that I would just do a generic, “day in the life of an artist”, type of write-up that we’ve all seen before. I thought about it. I figured I could</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60809.935)</generator><item><title>Board To Death:  A Day in the Life of a Concept Artist</title><link>http://www.halowars.com/news/devblog/archive/2009/04/28/_1C20_Board_1D20_-to-Death_3A00_--A-Day-in-the-Life-of-a-Concept-Artist.aspx#578414</link><pubDate>Tue, 05 May 2009 20:42:20 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:578414</guid><dc:creator>latest</dc:creator><description>&lt;p&gt;Bart Tiongson, a concept artist on Halo Wars, has written about what it's like to be a Concept Artist.&lt;/p&gt;
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