Halo Wars Update 08.27.07
We have an abbreviated monthly update for August, because we have a video to do much of the talking for us. That’s right, Graeme Devine narrates a complete walkthrough of the demo level that we put together to show the press at this year’s E3 and Leipzig game conventions! I’m sure all of you got a look at a few small clips from our demo as a small video of a few scenes was released during E3, but this is the full monty.
The Halo Wars team spent several weeks in June/July putting this demo level together. It can be a real challenge to figure out how to show someone what your game is all about in a short demo. I think the demo team did an awesome job of boiling the game down to show both the little details as well as the epic conflicts that will take place in the final game.
Halo Wars isn’t shipping until some time next year, so naturally a lot of what you’re seeing in the video is not final work. For example, the team worked very hard to get this new version of the UNSC building set in the game for E3, which will still likely go through many a polish pass before it’s called done. The first time I got to see all of these new buildings together in the game was actually a week or so before E3 when the entire team was given a walkthrough of the demo. It was incredibly exciting to see such an incredible amount of artwork go into the game all at once, and the collective gasp of from those of us watching must have been very rewarding for the artists, programmers, and designers who made it happen.
I’ll close here, because I’m sure half of you are already off viewing the video and will never read this far, and I don’t want to spoil all of the surprises in the video for you. A great many fans were requesting a look at the full demo, so here it is in all its glory! This is a 10 minute video narrated by the lead designer on Halo Wars, Graeme Devine. We hope you all enjoy it:

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