How should Halo Wars be changed in Halo Wars 2?

Last post 02-14-2010, 1:38 PM by About 9 Grunts. 41 replies.
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  •  02-09-2010, 8:21 PM 814584

    How should Halo Wars be changed in Halo Wars 2?

    I have some thoughts on this that i put in my blog. I however do not wish to wright it all down again. I'm wondering what everybody's thoughts were about what made Halo Wars good and how it could be made better if they make a Halo Wars 2. If you want to know my thoughts about it, please visit my blog (http://cid-436a7f0e99ca1cc5.spaces.live.com/default.aspx) but mainly i want to know what your thoughts are. 
  •  02-09-2010, 8:31 PM 814586 in reply to 814584

    Re: How should Halo Wars be changed in Halo Wars 2?

    Base scheme suggestion for HWars 2! A new base scheme where you have preset base locations like now (much bigger), but you can upgrade+build a wall around the perimeter, and there are pre-set buildings areas along the inner edge.  (like E3 07)Some buildings (like the vehicle depot) will take up 2+ areas, while a barracks might only take up 1.  The default rally point would be in the middle, and the rest would be like E3 07.
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  •  02-09-2010, 8:43 PM 814591 in reply to 814586

    Re: How should Halo Wars be changed in Halo Wars 2?

    I want workers, MAYBE free base buildings

     and covie can build engineers from there main base

     I would also like some sworm units that are really fast liek the zergs in starcraft I was thinking the flying insect things in halo 3 would be kewl to have as a unit.

    along with two extra units for each of the unit producing buildings, such as add pelicans to the UNSC air pad.

     and when I say workers I mean you can build workers from your main base for 50 resources and they build at the same rate as marines and they can repair, what they gather is the crates that you have your warthog collect and there are free bases with the crates near them, they are also armed with magnums and they move as fast as the marines are now and the marines start off as fast as they are now with adrenline and you can research adrenline from the main base to make them even faster which hopefully makes them much more viable, 

     maybe "spellcasters" like units that have a y and x ability but cant accually attack passivily


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  •  02-09-2010, 8:53 PM 814593 in reply to 814591

    Re: How should Halo Wars be changed in Halo Wars 2?

    studmuffin:I want workers, MAYBE free base buildings and covie can build engineers from there main base I would also like some sworm units that are really fast liek the zergs in starcraft I was thinking the flying insect things in halo 3 would be kewl to have as a unit. alnog with two extra units for each of the unit producing buildings, such as add pelicans to the UNSC air pad. anhd when I say workers I mean you can build workers from your main base for 50 and they build at the same rate as marines and they can repair and what they gather is the crates that you have your warthog collect and there are free bases with the crates near them, they are also armed with magnums and they move as fast as the marines are now and the marines start off as fast as they are now with adrenline and you can research adrenline from the main base to make them even faster which hopefully makes them much mroe viable, and maybe "spellcasters" like units that have a y and x ability but cant accually attack passivily

    Christ Stud! Have you ever heard of a period?

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  •  02-09-2010, 8:57 PM 814594 in reply to 814593

    Re: How should Halo Wars be changed in Halo Wars 2?

    wise bass18:

    studmuffin:I want workers, MAYBE free base buildings and covie can build engineers from there main base I would also like some sworm units that are really fast liek the zergs in starcraft I was thinking the flying insect things in halo 3 would be kewl to have as a unit. alnog with two extra units for each of the unit producing buildings, such as add pelicans to the UNSC air pad. anhd when I say workers I mean you can build workers from your main base for 50 and they build at the same rate as marines and they can repair and what they gather is the crates that you have your warthog collect and there are free bases with the crates near them, they are also armed with magnums and they move as fast as the marines are now and the marines start off as fast as they are now with adrenline and you can research adrenline from the main base to make them even faster which hopefully makes them much mroe viable, and maybe "spellcasters" like units that have a y and x ability but cant accually attack passivily

    Christ Stud! Have you ever heard of a period?

    I can't read that text wall without pauses inbetween each induvidual suggestion, lol.

    I never posted that wall you edited my post =/


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  •  02-09-2010, 9:40 PM 814603 in reply to 814594

    Re: How should Halo Wars be changed in Halo Wars 2?

    studmuffin:
    wise bass18:

    studmuffin:I want workers, MAYBE free base buildings and covie can build engineers from there main base I would also like some sworm units that are really fast liek the zergs in starcraft I was thinking the flying insect things in halo 3 would be kewl to have as a unit. alnog with two extra units for each of the unit producing buildings, such as add pelicans to the UNSC air pad. anhd when I say workers I mean you can build workers from your main base for 50 and they build at the same rate as marines and they can repair and what they gather is the crates that you have your warthog collect and there are free bases with the crates near them, they are also armed with magnums and they move as fast as the marines are now and the marines start off as fast as they are now with adrenline and you can research adrenline from the main base to make them even faster which hopefully makes them much mroe viable, and maybe "spellcasters" like units that have a y and x ability but cant accually attack passivily

    Christ Stud! Have you ever heard of a period?

    I can't read that text wall without pauses inbetween each induvidual suggestion, lol.

    I never posted that wall you edited my post =/

    Wow Wise bass, you're such a 1337 haxor!


    I am Aloysius's best cub scout!

    But now I have a new heart to win over.
  •  02-09-2010, 9:51 PM 814605 in reply to 814603

    Re: How should Halo Wars be changed in Halo Wars 2?

    wise bass18:
    studmuffin:
    wise bass18:

    studmuffin:I want workers, MAYBE free base buildings and covie can build engineers from there main base I would also like some sworm units that are really fast liek the zergs in starcraft I was thinking the flying insect things in halo 3 would be kewl to have as a unit. alnog with two extra units for each of the unit producing buildings, such as add pelicans to the UNSC air pad. anhd when I say workers I mean you can build workers from your main base for 50 and they build at the same rate as marines and they can repair and what they gather is the crates that you have your warthog collect and there are free bases with the crates near them, they are also armed with magnums and they move as fast as the marines are now and the marines start off as fast as they are now with adrenline and you can research adrenline from the main base to make them even faster which hopefully makes them much mroe viable, and maybe "spellcasters" like units that have a y and x ability but cant accually attack passivily

    Christ Stud! Have you ever heard of a period?

    I can't read that text wall without pauses inbetween each induvidual suggestion, lol.

    I never posted that wall you edited my post =/

    Wow Wise bass, you're such a 1337 haxor!

    hey pans, i can 1337 hax 20 time betterz than youz lolz 


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  •  02-09-2010, 11:32 PM 814627 in reply to 814584

    Re: How should Halo Wars be changed in Halo Wars 2?

    How would the whole worker thing work. You suggesting something similar to the Starcraft workers or something your marines would double as?
  •  02-10-2010, 12:01 AM 814635 in reply to 814627

    Re: How should Halo Wars be changed in Halo Wars 2?

    I would love it if they made it like red alert 3 base build system and then added more units and balance and overall more things to do and more stratagies.

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  •  02-10-2010, 12:45 AM 814641 in reply to 814635

    Re: How should Halo Wars be changed in Halo Wars 2?

    1 - No more infinite resources. Have gatherers and make them cost 1 pop.

    2 - Multi-build. If I  have the money to set up multiple structures at once, then by God let them all build at once too.

    3 -  In co-op mode, please separate resources and units for each player. It's annoying having to share and often leads to confusion. Maybe design a separate co-op campaign? Or just take it out altogether since it's an RTS lol.

    4 - Please tweak the balancing a bit. I can't be the only one who thinks it's retarded that Spartans & the Arbiter can jump on air units, or that the freaking Warthog can take a tank shell and not instantly die.

  •  02-10-2010, 12:50 AM 814643 in reply to 814641

    Re: How should Halo Wars be changed in Halo Wars 2?

    Spartan Shinobi:

    1 - No more infinite resources. Have gatherers and make them cost 1 pop.

    2 - Multi-build. If I  have the money to set up multiple structures at once, then by God let them all build at once too.

    3 -  In co-op mode, please separate resources and units for each player. It's annoying having to share and often leads to confusion. Maybe design a separate co-op campaign? Or just take it out altogether since it's an RTS lol.

    4 - Please tweak the balancing a bit. I can't be the only one who thinks it's retarded that Spartans & the Arbiter can jump on air units, or that the freaking Warthog can take a tank shell and not instantly die.

    I loved the coop! I just gave most of the units to my friend and I did all the eco and unit production while he microed the units :D

    I would hate to have to manage gatherers on an controller, that just won't work on a consol rts imo.


    And burn, you will burn. You will burn in hell, yeah you will burn in hell. You will burn in hell, yeah you will burn in hell for your sins.
  •  02-10-2010, 3:07 AM 814650 in reply to 814643

    Re: How should Halo Wars be changed in Halo Wars 2?

    P    A

           T     H

                   F       I   N  

                                    D

                                                 I N G

     


    get owned
  •  02-10-2010, 8:35 AM 814700 in reply to 814643

    Re: How should Halo Wars be changed in Halo Wars 2?

    Bad Reputation:
    Spartan Shinobi:

    1 - No more infinite resources. Have gatherers and make them cost 1 pop.

    2 - Multi-build. If I  have the money to set up multiple structures at once, then by God let them all build at once too.

    3 -  In co-op mode, please separate resources and units for each player. It's annoying having to share and often leads to confusion. Maybe design a separate co-op campaign? Or just take it out altogether since it's an RTS lol.

    4 - Please tweak the balancing a bit. I can't be the only one who thinks it's retarded that Spartans & the Arbiter can jump on air units, or that the freaking Warthog can take a tank shell and not instantly die.

    I loved the coop! I just gave most of the units to my friend and I did all the eco and unit production while he microed the units :D

    I would hate to have to manage gatherers on an controller, that just won't work on a consol rts imo.



    Thats pretty much all i did :D was really easy but i kept about 5 units for myself incase i needed them to do something while my friend was busy. On the last mission i boomed straight for ODST and making tanks while he was sending the spartans everywhere to open the gates and while he was doing that i was ODST dropping at the covenants base to open that final door while he was dealing with flood works out pretty well since your not multi-tasking, And we beat that mission with just infantry and a few hornets lol.

    But what i did'nt no was you can use the leader powers twice which was nice to learn but tbh i never used it lol everything was done in Par time to, to bad it was'nt on heroic

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  •  02-10-2010, 8:44 AM 814710 in reply to 814650

    Re: How should Halo Wars be changed in Halo Wars 2?

    Workers, and get rid of that extremely stupid idea diminishing returns. The affect of getting an expansion should not take 5 minutes before they start to go plus. Could also make it so the supply pad can take less damage or the more damaged they are, the less resources they give. With workers or fragile supply pads, you can harass the enemy's macro, right now you can't do anything game changing to their econ like a  perfect "storm drop" in StarCraft.

    Free base building of course, LoTR BFME2 and CC3 had it and it worked really well, why shouldn't we be able to do it? Free base building adds so extremely many more strategies it's almost scary. I'd like a third faction aswell. 

    Two resources. One normal and easy accessible, and one not as accessible but required to get the better units and upgrades. A scorpion could for instance cost 425 Silver and 75 Gold, and gold is only available at your expansion, so you had to expand to get the better units. If there was free base building, so you could put towers up imidiately, and no diminishing returns, it would be worth it.

    Late game UNITS instead of Late game upgrades. There are no late game units in HW, only upgrades. You just upgrade and upgrade your tanks untill you win or loose. There are no Ultralisks in Halo Wars, and I think that late-game units like Ultras should be added. But they shouldn't have the ridicilous price of 3K like a Scarab. You should be able to pump them and use them, if you're able to get into end-game. 

    "Spellcasters". Some units with powerfull abbilities. Like a weak sniper that can use a lazer designator to target an area where a mini-mac will blast, and other spells, some defense-spells aswell.  

    And force people to expand, no infinite resources out of one base! 

  •  02-10-2010, 8:44 AM 814711 in reply to 814700

    Re: How should Halo Wars be changed in Halo Wars 2?

    In this game my idea of co op would be to do everything while my less experienced teammate follows my lead. But that wouldn't be fair fo himz.

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