Suggestion on my strat?

Last post 02-09-2010, 1:08 PM by In Flamez. 6 replies.
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  •  02-08-2010, 8:16 PM 814295

    Suggestion on my strat?

    1v1

    i use prophet of regret because it is a good rusher and defender if you know how to use it well because of its energy shields and the upgrades for it. I usually just scout the enemy base with my ghost and see what the enemy is building. when my prophet is ready (i get temple>warehouse>warehouse) i get the fuel rod cannon upgrade for my prophet immediately when i can, then i go to the enemy base and destroy any buildings that are building and aim for the temple and warehouses. Later when i have more units, i'll send them. (i always keep my base locked down to make the enemy think i have no units) If they use infantry, i use wraith and jackals, if they use vehicles, i'll use hunters and banshees and if they use air, i'll use vampires and grunts(because in the new patch, grunts do signifigantly more damage to air units and they are a defence against other units the enemy might make that the vampires will be weak to. If the rush fails, i'll retreat. if the rush works, i upgrade things for my prophet only to improve rushing.

     2v2

    I get captain cutter because of the odst drop ability and the mac cannons. It is good in 2v2 because the enemy doesnt really have much time to build stronger units before we actually attack and that goes the same for us. So i get odst's because they are simple and useful and i can send reinforcements to allys when they need it. I dont have to worry about the enemy getting strong units because this is 2v2, not 3v3 so they dont get as much time to build up their army. plus i can talk to 1 ally better than to 2 people. I also bring along a few spartans and some elephants when i attack the enemy base so i can get reinforcement flamethrowers if they have infantry and spartans if any of the original 3 die. I use the spartans to jack the enemy's important vehicles and i kill them by surrounding their base with infantry so they dont die as easily.

    3v3 

    I get prophet of regret because it is a very good unit for clearing an army or damaging it in 3v3. I dont build units like i normally do or rush. all i do is scout first with my ghost, then i take any reactors there are on the map and i hurry and get to tech level 3. Then i get 2 scarabs and 10 engineers. This is a very supporting army for my other 2 allys. If the enemy builds scarabs, i can use my prophets ability to damage the engineers(if they have any) that are around the scarab and damage the scarab so it is easier to kill with my scarab. i also get the engineers to heal the scarabs. 

     

    Please tell me what u think about these strats.


    GT-cybykillers
    A TS 20 fine gentleman
  •  02-08-2010, 8:46 PM 814298 in reply to 814295

    Re: Suggestion on my strat?

     

    in 1v1 you seem to havge it right but temple first on non-hook maps isnt good, you should go WH, WH, temple on non-hook maps simply because it's better economy and you dont need your leader for anything early on like getting hooks because there arent any, also if you face a UNSC player always make sure to get a front turret, if they go hogs and you dont have a turret at all they will get alot of milage outta there warthog rusha dn maybe even kill your POR if they get to four hogs and you dont have blessed you WILL lose your POR. also against air DO NOT get grunts they will just waste money just go hunters and vamps or banshee's and vamps the hunters to stop hogs or wolves from just wreaking your army and also as a good way to get rid of turrets and just have a good amount of building damage, nt as much as grunts but hunters are alot more useful

    in 2v2 even though your cutter and they make out that infantry is his speaicalty his marines are only as strong as the other guys mariens till you get ODST, I suggest on a map with a free base take it straight away and get 3 supply pads on the expansion and 4 on your main base then get a reactor on each base, now you have a choice, you can either go for double air pad vs double covie (this owns them as they cant get enough anti-air and if they do you should be making a switch to tanks anyway WHILE attacking) OR you can get the two reactors like said previously and them on one base get a VD and on the other get a reactor and reasearch cansiter and delete third reactor after getting cansiter and then get another VD and get tanks two at a time with canister if they avhe air and you know they do I would suggest having your teamate go for vamps or wolves depending on his faction, or even jsut banshee's that he can harrass with and as long as he has more banshee or hornets then the other guy is just as good as anti-air. If you really want to be safe from a rush then on your second base go barracks second and get three falmers and keep barracks till you dont think a rush will come ( I mean a rush rush not a 6 mintues rush -_-)

    in 3v3 as POR he is terriable just saying but as POR your job should be to stop any rushes that are gonig to come your way and to rush if your rush will be stronger but make sure you know what your doing, defending your teamates or if they can handle themselves you attack the attacker. also try to use beam sparsly and dont recall unless you have to or you could jstu ruyn a short distance and get your sheilds back. mainly go double summit and go for banshee's and keep them from getting expansions sniping tanks and killing buildings and forceing them to ame wovles so your teamate has mroe tanks and tanks>wovles


    GT: EverCuteKitty
    1v1-front page (random all)
    2v2-front page (anders)
    3v3-top 50 (random UNSC)


  •  02-08-2010, 9:13 PM 814311 in reply to 814298

    Re: Suggestion on my strat?

    in 2v2. what if i cant communicate with my team mate and he makes something that isnt anti air? i'll just make wolverines right? and in 3v3, what do you recomend me do?

    GT-cybykillers
    A TS 20 fine gentleman
  •  02-08-2010, 9:15 PM 814312 in reply to 814298

    Re: Suggestion on my strat?

    In 1v1 you seem to be good. At 2v2 you need to get a second base ASAP to support you team and get Scorps or Hornet, probably both, with support from Marines/ODST's. For 3v3, don't use por. I like Forge or the Arby. Arby can do a lot of good in a team fight. For Forge, i like to Scorp rush, cuz it's my weird thing. So are Suicide Grunt Rushes, but that's not the point.

    Edit: Weird, we posted right next to each other....


    Dude, the pure coco roundness of your head alone makes you great.
  •  02-09-2010, 12:04 PM 814407 in reply to 814298

    Re: Suggestion on my strat?

    studmuffin:

    in 1v1 you seem to have it right but temple first on non-hook maps isnt good, you should go WH, WH, temple on non-hook maps simply because it's better economy


    I thought somebody worked out that Wh-T-Wh and Upgrade the pads ASAP is a better econ than Wh-Wh-T?

    ←★→ sG I Turtle ←★→

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  •  02-09-2010, 12:17 PM 814411 in reply to 814407

    Re: Suggestion on my strat?

    im not sure but instantly spending that 225 to upgrade wh will make your por have less money early for beam/upgrades/units and por usually needs blessed quick, itd prob work out better after the 3 min mark aand have a better eco but then your por could be dead by then
    G/T: Sayhitobooyah, Sayhhi2bo0yah
    Before Reset
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  •  02-09-2010, 1:08 PM 814420 in reply to 814407

    Re: Suggestion on my strat?

    o Fume:
    studmuffin:

    in 1v1 you seem to have it right but temple first on non-hook maps isnt good, you should go WH, WH, temple on non-hook maps simply because it's better economy


    I thought somebody worked out that Wh-T-Wh and Upgrade the pads ASAP is a better econ than Wh-Wh-T?
    only on select maps but thats if you want to collect crates and get to the enemy base.

    wh wh t wh is slow but reliable

    wh t wh is facter but more risky


    I didn't start the flame war.
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