Spartan Superunit Upgrade.

Last post 01-08-2010, 9:26 PM by darkassailant. 18 replies.
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  •  01-07-2010, 3:17 PM 798874

    Spartan Superunit Upgrade.

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 


    The Elephants Defense turret does Basic damage... Sweet.

    -Please reduce cutters building cost by 20%-
  •  01-07-2010, 3:21 PM 798877 in reply to 798874

    Re: Spartan Superunit Upgrade.

    Meh, UNSC is already stronger than Covies, why give them anymore of a boost? Interesting idea though.
  •  01-07-2010, 3:22 PM 798878 in reply to 798874

    Re: Spartan Superunit Upgrade.

    Your kidding right? UNSC doesnt chop Cov up enough as it is? You want to make them stronger? (Im a UNSC players, so im not looking out for my own interests)
    He11 S1ayer:
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    the graphics were ok but the gameplay was terrible



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  •  01-07-2010, 3:34 PM 798890 in reply to 798878

    Re: Spartan Superunit Upgrade.

    the effect would ware off when a Spartan is in a vehicle, and when dont most UNSC player have Spartans in a vehicle
    The Elephants Defense turret does Basic damage... Sweet.

    -Please reduce cutters building cost by 20%-
  •  01-07-2010, 4:54 PM 798936 in reply to 798890

    Re: Spartan Superunit Upgrade.

    hmmm... back to the drawing board for you... UNSC would rape even more... that could be a max of 110%... not good...
    "You picked a hell-of-a day to join up."
    GT: Bold Blaster
    FALL 2010 REACH WILL FALL.
  •  01-07-2010, 5:10 PM 798945 in reply to 798874

    Re: Spartan Superunit Upgrade.

    TheAtomicBong:

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 

    During  development we actually had the Spartans buffing nearby infantry but we removed it to focus the Spartans more in favor of their role of taking / amplifying vehicles, the code work eventually got re-used for the Arbiters final rage upgrade because it was there :) 

  •  01-07-2010, 5:17 PM 798950 in reply to 798945

    Re: Spartan Superunit Upgrade.

    Timotron:
    TheAtomicBong:

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 

    During  development we actually had the Spartans buffing nearby infantry but we removed it to focus the Spartans more in favor of their role of taking / amplifying vehicles, the code work eventually got re-used for the Arbiters final rage upgrade because it was there :) 

    gotta love good, flexible code like that

  •  01-07-2010, 5:17 PM 798951 in reply to 798945

    Re: Spartan Superunit Upgrade.

    Timotron:
    TheAtomicBong:

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 

    During  development we actually had the Spartans buffing nearby infantry but we removed it to focus the Spartans more in favor of their role of taking / amplifying vehicles, the code work eventually got re-used for the Arbiters final rage upgrade because it was there :) 

    Thats a good use of scap code's! <3 But the question I put down, is why not add a 10% increase on the spartan's health. Seeing in Halo 1-2-3 they are one man armys like the Arbiter?


    Gamertag: ShamHurdle
  •  01-07-2010, 5:33 PM 798959 in reply to 798951

    Re: Spartan Superunit Upgrade.

    the spartans should have more health considering john 117 ran through an army by himself
    The savior of reach
  •  01-07-2010, 6:59 PM 798987 in reply to 798874

    Re: Spartan Superunit Upgrade.

    good idea wa i think they should do is when they make halo wars 2 they should have master cheif a leader and then his super unit should be that plus ether ability to have more spartans or have triple strength spartans

     


    gt xzillusionistzx
  •  01-07-2010, 7:29 PM 799004 in reply to 798987

    Re: Spartan Superunit Upgrade.

    You know what won't be unbalanced? If Cutter could ODST drop Spartans!
  •  01-08-2010, 12:46 AM 799115 in reply to 798945

    Re: Spartan Superunit Upgrade.

    Timotron:
    TheAtomicBong:

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 

    During  development we actually had the Spartans buffing nearby infantry but we removed it to focus the Spartans more in favor of their role of taking / amplifying vehicles, the code work eventually got re-used for the Arbiters final rage upgrade because it was there :) 

    well then the next update should give the Spartans back the buff i suggested, it would be a nice way to make marines and flamethrower stronger.

    EDIT: nevermind the spartan increase i say you should let us build our UNSC leader from the Field Armory. Forge can commandeer a vehicle giving like an extra spartan. Anders can heal. and Cutter inspires the infantry giving them a combat boost. make them like half as strong as a covenant leader give them alright DPS nothing great maybe basic damage, and pushing "A" on them brings up a circle menu with command orders like formations of units and a retreat order that makes all troops fall back to the nearest rally point. and an order for a fast transport that only the leaders can use twice as fast as pelican and right in the circle menu. Now i know this is impossible giving the fact the game is out and adding new units would require all new discs months of programing blah blah, but maybe if a halo wars 2 happens then heres an idea.  


    The Elephants Defense turret does Basic damage... Sweet.

    -Please reduce cutters building cost by 20%-
  •  01-08-2010, 8:24 AM 799196 in reply to 798874

    Re: Spartan Superunit Upgrade.

    TheAtomicBong:

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 

    Make them able to be hotdropped from spirit of fire (Cutter only) and be able to hijack Scarabs and Vultures (Cutter only)


    Supreme Commander Matt Klassen, captain of the Devastator-class ship Enlightened.

    All Halo achievements unlocked.
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  •  01-08-2010, 12:08 PM 799317 in reply to 799196

    Re: Spartan Superunit Upgrade.

    AC Matt Klassen:
    TheAtomicBong:

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 

    Make them able to be hotdropped from spirit of fire (Cutter only) and be able to hijack Scarabs and Vultures (Cutter only)

    I have had some thoughts on the scarab high jacking. now in halo 3 you hurt the legs it drops for a second, well in halo wars when a scarab just turns red it should drop for like 5 seconds nothing great but in that short time span it should be possible to high jack one. 


    The Elephants Defense turret does Basic damage... Sweet.

    -Please reduce cutters building cost by 20%-
  •  01-08-2010, 12:13 PM 799323 in reply to 799317

    Re: Spartan Superunit Upgrade.

    TheAtomicBong:
    AC Matt Klassen:
    TheAtomicBong:

    We all know that the Arbiters final rage makes friendly units like 25% stronger, well i say the Spartans should be giving a 4th upgrade. Reduce spartan laser to 900 and then add an 1800 resource upgrade that instills morale in all friendly units the Spartans range. a small 5% combat bonus for each Spartan in Range. so total 15% max or one star (statistically). 

    Make them able to be hotdropped from spirit of fire (Cutter only) and be able to hijack Scarabs and Vultures (Cutter only)

    I have had some thoughts on the scarab high jacking. now in halo 3 you hurt the legs it drops for a second, well in halo wars when a scarab just turns red it should drop for like 5 seconds nothing great but in that short time span it should be possible to high jack one. 

    It's just a bad idea to be able to jack a scarab/vulture, mainly because it's too easy to get stars on them, thank to their high dmg, they will always get the final kill in an army, so they earn starts incredible fast, and the vulture can get a star so easily by killing off a full base, and I am sure a 5-6 star vulture (after jacking) can max out on stars way too easily.


    "Two minutes in heaven, is better than one minute in heaven." - Flight of the Conchords
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