Ability to create alternative units & Bases

Last post 11-22-2009, 4:59 PM by Huntchez. 4 replies.
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  •  11-21-2009, 10:48 PM 775104

    Ability to create alternative units & Bases

    Units -  

    I been wondering if people would actually enjoy the idea of being able to use Alternate Main and Anti Units.

     

    EX: Lets say I highlighted Grunt Squad, if I were to press RT, then 2 alternate squads will appear. Elite Squad and Grunts.

    Let's say Default Grunt Squad (Consisting of 2/3 grunts and a Elite, has 20 HP, 10 DEF, and 15 ATK.

    The Elites Squad, which consists of 2/3 Elites, and Plasma Rifles has 30HP, 15 DEF, and 25 ATK. Y Ability is Plasma Grenades, but with Elite Squad, takes 1/3 longer to recharge.

    The Grunts, which consists of 4/5 Grunts and Plasma Pistols, has 25 HP, 7 DEF, and 19 ATK. Y Ability is a Charged Plasma Pistol, stunning Vehicles

     

    Catch to this would be:

    Unupgradable

    Price is higher if it is more efficient than the default unit, less if less efficient.

    Stats wouldn't be the same

    ----

    Bases -

     

    For my second part, you know how on those 1V1 and 2V2 levels there are spaces for buildings which doesn't take up your base space? What if you could build alternate buildings used to build special units? 

     

    Ex : Mega Turret (1/1) or Plasma Scorpion Depot (Lets you buy 1 Plasma Scorpion for 600 Resources, 1/1)

     --

     

    My point is, Halo Wars needs a big a diversity of units as campaign did, who agrees with this, and why?

  •  11-22-2009, 7:33 AM 775160 in reply to 775104

    Re: Ability to create alternative units & Bases

    Yes we all know halo wars needs more diversity, and hopefully if there is a Halo wars 2 that's what will be focused on, but currently I doubt there are any plans for Unit DLC in the near future because of the splitting the already small and spilt population even more.

    Personally I think they should add more leader diveristy, and center the game around the Great Schism.

    Also, no flood. 


    A 0 star fully upgraded cyclops instantly gains 3 stars upon killing a scarab by itself.
    Just thought you would want to know
  •  11-22-2009, 8:14 AM 775162 in reply to 775104

    Re: Ability to create alternative units & Bases

    I agree, there are so few units once you stop caring about winning (like me), it means there's NOTHING interesting to do, since there's like 6 units for faction. Doing things like Ghost and Cyclops spam are soooo cliche, which means you just kinda quit once you're done playing seriously. I mean really? The Hand of Nod alone has more units inside of it than the entire Covenant faction.
  •  11-22-2009, 8:23 AM 775166 in reply to 775162

    Re: Ability to create alternative units & Bases

    there should be more units. maybe in halo wars 2 you can get a unit that locks down like a cobra except it turns into a shade turret
  •  11-22-2009, 4:59 PM 775326 in reply to 775166

    Re: Ability to create alternative units & Bases

    I highly doubt there will ever be a HW2.

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