Self Destructing option - can this actualy be a explosion that does damage?

Last post 11-18-2009, 2:13 PM by DFang. 37 replies.
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  •  11-17-2009, 2:57 PM 773308

    Self Destructing option - can this actualy be a explosion that does damage?

    why have this option, it sounds great, maybe you made the mistake of buying that 1 base to many & didnt have it fully protected and its being taken out and you click self destruct and take out some units that would potentially take out your next base

     

    I see no benefit in having self destruct as a option even for money, I have even clicked it by mistake once! the radious would have to be quite large but the damage could reflect on how much has been added to the base as in same rules as the protction/strength of the base so instead of recycle a few things hit self destruct and waste that base and any money you could of recooped to delay your enemy

     

    thats a idea but there could be so many more, its a waste if you have just brought a base and insteantly been attacked and your offence&dfence surrounding is non existent self destruct would be a great aid and live up to the name!

  •  11-17-2009, 3:04 PM 773314 in reply to 773308

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    It would make everyone blow up their base at the first sign of atack and leave the opponent defenceless.
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  •  11-17-2009, 3:07 PM 773317 in reply to 773314

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    no, he said SOME units. not all of them. lol

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  •  11-17-2009, 3:07 PM 773318 in reply to 773314

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    Elecbound:It would make everyone blow up their base at the first sign of atack and leave the opponent defenceless.

    You didn't think that through did you?

    1 person my beleft defenceless, but the other will be baseless lol. I think if someone was to get PoR rushed, then blow up a base, even thought the PoR lost his leader and attack force, he will win against someone without a base.


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  •  11-17-2009, 3:09 PM 773319 in reply to 773318

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    sorry i dont understand what you are suggesting or your question or whatever it is you wrote
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  •  11-17-2009, 3:10 PM 773321 in reply to 773314

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    erm ....hardly

     bases come at a great cost and if you see what I said I did say the damage factor would have to be taken in to account, its self destruct, if a blew up my house with people attacking it I would expect someone hurt not for them happily walk away after or to be able to keep doing it knwoing I want a base spot and for them to keep wasting my money

     I do not see why it is a option it has no benefit to a single player himself any way what so ever, better off letting them blow it up.... always

  •  11-17-2009, 3:13 PM 773324 in reply to 773321

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    Ok I didnt think this was a hard request/question

     

    the question is more retorical as we have a option that is pointless that I have answered, but I think having the self destruct option should do 'some' damage ... some being the word this doesnt have to equal that of a nuke or anything like that how I have somehow already implied lol

  •  11-17-2009, 3:14 PM 773325 in reply to 773321

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    This would be a pretty bad idea.

    On maps with  free expansion, you could just buy it and the enemy would be to scared to try and stop it. Forge would become next to usless on free expansion maps, and exile would become way too unbalanced. Even in 1v1, Anders could double base against any Covy, as soon as they came over to try and stop it BOOM! and then maybe a hog or two to mop up whats left. Covy players other option is to let Anders have the base, and then its just game over.


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  •  11-17-2009, 3:18 PM 773328 in reply to 773325

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    well thats why I was saying the attack damage amount could reflect on how much defence/slots have been filled in the base, or maybe it could only do damage to how much tech level that base holds, there could be many different factors they could try

     

    but the option at the moment to have is poinltess, even if it only takes out a few units it would be helpful

     

     

  •  11-17-2009, 3:21 PM 773333 in reply to 773328

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    so no one thinks after having lost most your units all your turrents and knowing full well your base is next the option to self destruct would be at least some pleasure bask rather than just watcing your base be destroyed

     

    it doesnt have to be to strong/weak but can no one else see the pointlessness of having "self destruct base" a destruction normally implies damage but not for this

  •  11-17-2009, 3:23 PM 773337 in reply to 773325

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    i can imagine fine gentlemen just self distructing if you send 1 hog to their base...

    this is so pointless and will just make people get bases and build suplie pads, they don't even need an army because every base that lose they can put up a new one, the enemy will most likely give up trying to kill bases. if you attack any base with 7 suply pads, you are screwed...

    another thing is whats the point? its your risk to buy a base, you should have to put up defences if you want to gain map control. i can see it if it costed time and money to do but its pointless anyways.

  •  11-17-2009, 3:24 PM 773338 in reply to 773328

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    Ant2010:

    well thats why I was saying the attack damage amount could reflect on how much defence/slots have been filled in the base, or maybe it could only do damage to how much tech level that base holds, there could be many different factors they could try

     

    but the option at the moment to have is poinltess, even if it only takes out a few units it would be helpful

     

     

    OK, point taken, but this brings me to me next point.

    It's rewarding failure. If a player is at the point they are going to lose a base, then they shouldn't be rewarded for being in that situation. Even if it only kills a handfull of units, that amount could be enough to fight back the enemy. Why should someone take a loss from a winning position just because the game rewarded the enemies failure.  


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  •  11-17-2009, 3:29 PM 773343 in reply to 773338

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    It's so you can give up a base to an ally.

    In team games, you might have extra resources, and your ally does not, but wants to take the base. You can take it to deny your opponents from taking it, and then later blow it up to give to your ally.
  •  11-17-2009, 3:29 PM 773344 in reply to 773338

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    fair enough but why is the option there to self destruct the base which has absoutly no benefit to the destructor what so ever

     

    I am not the developer the damage/radius of a destruction could be tweaked but as the option is there it should have some point to it

     

    what if you have built your first base ready to expand to a 2nd and the enemy has built units solely ready to take out your next base it forces you to alter your initial base & tactic

     

    it could be such a minor impact that it could only damage units in the result of a rush but if the otpion said "discard base" I then wouldent care but as the option is destruct I want a destruction that has impact

  •  11-17-2009, 3:32 PM 773347 in reply to 773344

    Re: Self Destructing option - can this actualy be a explosion that does damage?

    to give to a ally is not the sole option though I disagree, that is considered more of a last resort when they are on the brink of defeat that would mean in 1v1 the option is still pointless

     

    the name still implies damage which it fails to do

     

     

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