The reason infantry doesn't counter air like it's supposed to is
because Ensemble didn't make them in a way that is effective vs. mobile
and powerful units.
The infantry in HW is just too slow, and
there are no APC type units. Made worse by the fact that Covenant
doesn't have Adrenaline. Let's take C&C for an example. In it,
Riflemen and Missile Squads are very quick, enough to get them where
they need to be quick and effectively and when they're defending you
can't just move your Pitbulls or Venoms away like in HW. There are also
APC's which make infantry super effective since you get mobile cover
for Riflemen and Missile Squads, to make a devastating anti air combo.
But
in
Halo Wars, infantry are supposed to meander across the whole map,
and if they get caught by any units besides other mainline infantry,
all you can do is press Y and watch your slaughter. They have no
options to Dig In, or anything of that sort. But make a specific
infantry that counters air, and make Grunts and Marines hard counter
Hunters, bam infantry are useful. To balance the Missile guys, idk make
them unable to attack ground units?
PS: I know this will never happen in Halo Wars 1, but maybe a sequel? It seems a LOT better than what we have now.
GT: pizzaaddict8
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My only 2v2 loss and most of my 1v1 losses this month are b/c of my crappy disc >.<
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