Hello. I've been thinking lately, this is a kind of "Hm, that's interesting" topic, so prepare to be bedazzled, astounded, or otherwise...stupified..can you guess what game I'm alluding to? anyway.
This deals with the evolution of Halo Wars...or better yet the possible Evolution that could take place allow me to explain.
Halo Wars was the first RTS game built for the console from the ground up, and it has yielded some ground-breaking results. Sadly, Halo Wars had to strip many basic RTS elements in order for it to simply be understandable and be a pick-up and play type of game. This strip of RTS elements for Halo Wars had brought impressive results. You are now looking at possibly the most populated, easy to understand, and fun RTS game on the market as far as consoles go.
Whos to say this game doesn't deserve a sequel? Robot has certainly got a solid base with which to work and improve upon as far as Controls and balance go. (minor tweaks still need to happen but it's going to no doubt)
What I think would be cool is that if Robot took the very skeleton-like elements of Halo Wars 1 and added a little more muscle in a possible upcoming sequel...and this is what I'm talking about
Base-Building - Right now as far as Base building goes, we have a restricted base-building experience, many people have suggested the free-base build element to be added in a sequel and I think that's a splendid idea..but I don't think truly free base build is the way to go. Instead, I think they should designate certain "areas" in a map that are buildable, this opens up a whole range of possibilities to the strategic elements to this game. you would still have to claim these areas to in order to build, your just given a little more room on where to build and place things, allowing for some very creative things.
and Size matters, maybe a 1v1 Halo Wars 2 map could be centered around who has control of the middle base area, that is 2x bigger than the standard base size?
Unit Choices and Tech - This is a very skeletal part of Halo Wars in my opinoun, lots of room for ideas and the like. Right now, the standard military building comes packed with 3 unit choices and there corresponding upgrades. all well and good, but of course a sequel will include new units right? a possible and innovative way you can bring in new units without having to change the current circle menu is perhaps this:
You can *Upgrade* your military buildings. for example let's say right from the get-go you build a vehicle depot...the only units you have available are
1. Warthog - Fast Assault Vehicle. 2. Mongoose - Scout. 3. Gremlin - Combat Support/Anti-vehicle
but let's say you find the resources to bump up your vehicle depots to tier two status? now when your brought into the newly upgraded vehicle depot you have the option to press Right Trigger. once you do, you will revolve to a new circle menu that will give you access to overall, tougher units like the Scorpion, Wolverine, and Cobra (and of course the upgrades are to the left) if you want to go back and make a gremlin or warthog then you simply would press Left Trigger to bring you back to your previous menu. This is just me speculating of course, this system may be a bit over-complicating things...but its all in the name of bring more units into the game without having to do any major menu rework.
The "Halo" Feel - many People have said that Halo Wars doesn't seem to have that special...Halo feel so to speak (at least I've seen people type things like that). I think if Robot had another chance, they'll certainly hit the mark with this one. The camera should be able to get a nice close up of the action, like so close up, that full zoom would be able to depict the details of the marines helment and capture those little movements they do when they're inactive for awhile you know? also the camera should be able ot expand out very wide, to almost get like a birds eye view of the epic battles taking place (Currently I think the camera gets the panned out thing right.) controlling the camera would be simple. Left Joy-Stick controls the the movement of the camera while Right Joy-Stick controls the zoom (I believe it already does this....what a waste of text then.)
Population - *due to the limitations of the Xbox, it seems it's not plausible that we can have a bigger pop cap. sorry guys :(*
The Maps/Graphics - the Maps were impressive in their design, although the new the base system. the Maps will have to be a tad bigger to accomodate. Another thing is the graphics, I remember reading on a topic somewhere that someone was describing Halo War units to be cartoonish! Hehe, what might be cool if they made the graphics a little bit sharper, more crisp you know? do you remember the old games of Ocarina of Time, Halo 1, and Super Mario 64? those kinds of graphics are a little outdated now...but it has that kind of sharpness that I think accomodates Halo well. the "soft" graphics (like seen in some of the Gamecube games such as Wind Waker and Pikmin 2) don't really fit Halo in general.
again, due to limitations to the Xbox 360, I don't know if graphics will be seeing any big improvements..again I apologise for not realizing it.
Thank You - I would like to thank you for reading and I apologise if my ideas seem a little to far-fetched (I'm no game developer, but I hope one day I'll be able to understand just how to make video games..anyway) I hope you found this interesting, maybe it got you thinking of some ideas of your own :D
but really, thank you and I look foward to feedback.
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