The Evolution Of Halo Wars.

Last post 09-24-2009, 5:41 PM by Slayer 2277. 11 replies.
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  •  09-23-2009, 4:47 PM 734360

    The Evolution Of Halo Wars.

    Hello. I've been thinking lately, this is a kind of "Hm, that's interesting" topic, so prepare to be bedazzled, astounded, or otherwise...stupified..can you guess what game I'm alluding to? anyway.

    This deals with the evolution of Halo Wars...or better yet the possible Evolution that could take place allow me to explain.

    Halo Wars was the first RTS game built for the console from the ground up, and it has yielded some ground-breaking results. Sadly, Halo Wars had to strip many basic RTS elements in order for it to simply be understandable and be a pick-up and play type of game. This strip of RTS elements for Halo Wars had brought impressive results. You are now looking at possibly the most populated, easy to understand, and fun RTS game on the market as far as consoles go.

    Whos to say this game doesn't deserve a sequel? Robot has certainly got a solid base with which to work and improve upon as far as Controls and balance go. (minor tweaks still need to happen but it's going to no doubt)

    What I think would be cool is that if Robot took the very skeleton-like elements of Halo Wars 1 and added a little more muscle in a possible upcoming sequel...and this is what I'm talking about

    Base-Building - Right now as far as Base building goes, we have a restricted base-building experience, many people have suggested the free-base build element to be added in a sequel and I think that's a splendid idea..but I don't think truly free base build is the way to go. Instead, I think they should designate certain "areas" in a map that are buildable, this opens up a whole range of possibilities to the strategic elements to this game. you would still have to claim these areas to in order to build, your just given a little more room on where to build and place things, allowing for some very creative things.

    and Size matters, maybe a 1v1 Halo Wars 2 map could be centered around who has control of the middle base area, that is 2x bigger than the standard base size?

    Unit Choices and Tech - This is a very skeletal part of Halo Wars in my opinoun, lots of room for ideas and the like. Right now, the standard military building comes packed with 3 unit choices and there corresponding upgrades. all well and good, but of course a sequel will include new units right? a possible and innovative way you can bring in new units without having to change the current circle menu is perhaps this:

    You can *Upgrade* your military buildings. for example let's say right from the get-go you build a vehicle depot...the only units you have available are

    1. Warthog - Fast Assault Vehicle. 2. Mongoose - Scout. 3. Gremlin - Combat Support/Anti-vehicle

    but let's say you find the resources to bump up your vehicle depots to tier two status? now when your brought into the newly upgraded vehicle depot you have the option to press Right Trigger. once you do, you will revolve to a new circle menu that will give you access to overall, tougher units like the Scorpion, Wolverine, and Cobra (and of course the upgrades are to the left) if you want to go back and make a gremlin or warthog then you simply would press Left Trigger to bring you back to your previous menu. This is just me speculating of course, this system may be a bit over-complicating things...but its all in the name of bring more units into the game without having to do any major menu rework.

    The "Halo" Feel - many People have said that Halo Wars doesn't seem to have that special...Halo feel so to speak (at least I've seen people type things like that). I think if Robot had another chance, they'll certainly hit the mark with this one. The camera should be able to get a nice close up of the action, like so close up, that full zoom would be able to depict the details of the marines helment and capture those little movements they do when they're inactive for awhile you know? also the camera should be able ot expand out very wide, to almost get like a birds eye view of the epic battles taking place (Currently I think the camera gets the panned out thing right.) controlling the camera would be simple. Left Joy-Stick controls the the movement of the camera while Right Joy-Stick controls the zoom (I believe it already does this....what a waste of text then.)

    Population - *due to the limitations of the Xbox, it seems it's not plausible that we can have a bigger pop cap. sorry guys :(*

    The Maps/Graphics - the Maps were impressive in their design, although the new the base system. the Maps will have to be a tad bigger to accomodate. Another thing is the graphics, I remember reading on a topic somewhere that someone was describing Halo War units to be cartoonish! Hehe, what might be cool if they made the graphics a little bit sharper, more crisp you know? do you remember the old games of Ocarina of Time, Halo 1, and Super Mario 64? those kinds of graphics are a little outdated now...but it has that kind of sharpness that I think accomodates Halo well. the "soft" graphics (like seen in some of the Gamecube games such as Wind Waker and Pikmin 2) don't really fit Halo in general.

    again, due to limitations to the Xbox 360, I don't know if graphics will be seeing any big improvements..again I apologise for not realizing it.

    Thank You - I would like to thank you for reading and I apologise if my ideas seem a little to far-fetched (I'm no game developer, but I hope one day I'll be able to understand just how to make video games..anyway) I hope you found this interesting, maybe it got you thinking of some ideas of your own :D

    but really, thank you and I look foward to feedback.


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
  •  09-23-2009, 8:21 PM 734469 in reply to 734360

    Re: The Evolution Of Halo Wars.

    One thing with the graphics and pop. cap was that they were already exceeding what the xbox could handle in bandwith.  So if they wanted to increase the pop cap, they would have to wait for everyone to be hooked up into fiber optics for superfast data transfer.

    \(°Д°)/ :

    Aloy's like those weed killers.

    He gets the job done, but he sometimes kills the innocent.


    iEchoic:
    I hear boosting overheats your 360.
  •  09-23-2009, 8:22 PM 734470 in reply to 734360

    Re: The Evolution Of Halo Wars.

    Your ideas are pretty awesome. Although I think these are unrealistic:

    Klubhouse16:

    The "Halo" Feel - many People have said that Halo Wars doesn't seem to have that special...Halo feel so to speak (at least I've seen people type things like that). I think if Robot had another chance, they'll certainly hit the mark with this one. The camera should be able to get a nice close up of the action, like so close up, that full zoom would be able to depict the details of the marines helment and capture those little movements they do when they're inactive for awhile you know? also the camera should be able ot expand out very wide, to almost get like a birds eye view of the epic battles taking place (Currently I think the camera gets the panned out thing right.) controlling the camera would be simple. Left Joy-Stick controls the the movement of the camera while Right Joy-Stick controls the zoom (I believe it already does this....what a waste of text then.)

    Population - oh I'm sure we can handle a bigger cap now wouldn't you agree :D?

    The Maps/Graphics - the Maps were impressive in their design, although the new the base system. the Maps will have to be a tad bigger to accomodate. Another thing is the graphics, I remember reading on a topic somewhere that someone was describing Halo War units to be cartoonish! Hehe, what might be cool if they made the graphics a little bit sharper, more crisp you know? do you remember the old games of Ocarina of Time, Halo 1, and Super Mario 64? those kinds of graphics are a little outdated now...but it has that kind of sharpness that I think accomodates Halo well. the "soft" graphics (like seen in some of the Gamecube games such as Wind Waker and Pikmin 2) don't really fit Halo in general.

    HWs already uses nearly the full extent of the 360's graphics capability. Ever notice in a bigger battle, with so many things going on, it tends to lag? That puts limitations on the graphics. I would love being able to zoom in and see a marine squad's faces, but its just too much. Zooming out could be possible, but most of the things your suggesting is too much for current gen consoles :/

  •  09-23-2009, 9:24 PM 734484 in reply to 734470

    Re: The Evolution Of Halo Wars.

    madmax410:

    Your ideas are pretty awesome. Although I think these are unrealistic:

    Klubhouse16:

    The "Halo" Feel - many People have said that Halo Wars doesn't seem to have that special...Halo feel so to speak (at least I've seen people type things like that). I think if Robot had another chance, they'll certainly hit the mark with this one. The camera should be able to get a nice close up of the action, like so close up, that full zoom would be able to depict the details of the marines helment and capture those little movements they do when they're inactive for awhile you know? also the camera should be able ot expand out very wide, to almost get like a birds eye view of the epic battles taking place (Currently I think the camera gets the panned out thing right.) controlling the camera would be simple. Left Joy-Stick controls the the movement of the camera while Right Joy-Stick controls the zoom (I believe it already does this....what a waste of text then.)

    Population - oh I'm sure we can handle a bigger cap now wouldn't you agree :D?

    The Maps/Graphics - the Maps were impressive in their design, although the new the base system. the Maps will have to be a tad bigger to accomodate. Another thing is the graphics, I remember reading on a topic somewhere that someone was describing Halo War units to be cartoonish! Hehe, what might be cool if they made the graphics a little bit sharper, more crisp you know? do you remember the old games of Ocarina of Time, Halo 1, and Super Mario 64? those kinds of graphics are a little outdated now...but it has that kind of sharpness that I think accomodates Halo well. the "soft" graphics (like seen in some of the Gamecube games such as Wind Waker and Pikmin 2) don't really fit Halo in general.

    HWs already uses nearly the full extent of the 360's graphics capability. Ever notice in a bigger battle, with so many things going on, it tends to lag? That puts limitations on the graphics. I would love being able to zoom in and see a marine squad's faces, but its just too much. Zooming out could be possible, but most of the things your suggesting is too much for current gen consoles :/

    oh dear, I hadn't realized that Robot had already pushed the limits with Halo Wars 1, thought they had a bit more wiggle room to be honest.

    although I'm glad you like my ideas for the new base-build system and unit choices. thank you.

    now I'm starting to wonder just how everyones going to top the current gen consoles with newer gen consoles...lol


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
  •  09-23-2009, 10:24 PM 734509 in reply to 734484

    Re: The Evolution Of Halo Wars.

    Hey Aloysius, I don't know if you pay attention as much as Paragon & Thunder, but if you want any chance at a Halo Wars sequel that sells, I'd take a look at what this guy has to say....
    Outside tripping in the broken city.
    Outside kicking in the broken city,
    there's nothing wrong with that.
  •  09-24-2009, 1:32 AM 734541 in reply to 734360

    Re: The Evolution Of Halo Wars.

    Klubhouse16:

    Hello. I've been thinking lately, this is a kind of "Hm, that's interesting" topic, so prepare to be bedazzled, astounded, or otherwise...stupified..can you guess what game I'm alluding to? anyway.

    This deals with the evolution of Halo Wars...or better yet the possible Evolution that could take place allow me to explain.

    Halo Wars was the first RTS game built for the console from the ground up, and it has yielded some ground-breaking results. Sadly, Halo Wars had to strip many basic RTS elements in order for it to simply be understandable and be a pick-up and play type of game. This strip of RTS elements for Halo Wars had brought impressive results. You are now looking at possibly the most populated, easy to understand, and fun RTS game on the market as far as consoles go.

    Whos to say this game doesn't deserve a sequel? Robot has certainly got a solid base with which to work and improve upon as far as Controls and balance go. (minor tweaks still need to happen but it's going to no doubt)

    What I think would be cool is that if Robot took the very skeleton-like elements of Halo Wars 1 and added a little more muscle in a possible upcoming sequel...and this is what I'm talking about

    Base-Building - Right now as far as Base building goes, we have a restricted base-building experience, many people have suggested the free-base build element to be added in a sequel and I think that's a splendid idea..but I don't think truly free base build is the way to go. Instead, I think they should designate certain "areas" in a map that are buildable, this opens up a whole range of possibilities to the strategic elements to this game. you would still have to claim these areas to in order to build, your just given a little more room on where to build and place things, allowing for some very creative things.

    and Size matters, maybe a 1v1 Halo Wars 2 map could be centered around who has control of the middle base area, that is 2x bigger than the standard base size?

    Unit Choices and Tech - This is a very skeletal part of Halo Wars in my opinoun, lots of room for ideas and the like. Right now, the standard military building comes packed with 3 unit choices and there corresponding upgrades. all well and good, but of course a sequel will include new units right? a possible and innovative way you can bring in new units with having to change the current circle menu is perhaps this:

    You can *Upgrade* your military buildings. for example let's say right from the get-go you build a vehicle depot...the only units you have available are

    1. Warthog - Fast Assault Vehicle. 2. Mongoose - Scout. 3. Gremlin - Combat Support/Anti-vehicle

    but let's say you find the resources to bump up your vehicle depots to tier two status? now when your brought into the newly upgraded vehicle depot you have the option to press Right Trigger. once you do, you will revolve to a new circle menu that will give you access to overall, tougher units like the Scorpion, Wolverine, and Cobra (and of course the upgrades are to the left) if you want to go back and make a gremlin or warthog then you simply would press Left Trigger to bring you back to your previous menu. This is just me speculating of course, this system may be a bit over-complicating things...but its all in the name of bring more units into the game without having to do any major menu rework.

    The "Halo" Feel - many People have said that Halo Wars doesn't seem to have that special...Halo feel so to speak (at least I've seen people type things like that). I think if Robot had another chance, they'll certainly hit the mark with this one. The camera should be able to get a nice close up of the action, like so close up, that full zoom would be able to depict the details of the marines helment and capture those little movements they do when they're inactive for awhile you know? also the camera should be able ot expand out very wide, to almost get like a birds eye view of the epic battles taking place (Currently I think the camera gets the panned out thing right.) controlling the camera would be simple. Left Joy-Stick controls the the movement of the camera while Right Joy-Stick controls the zoom (I believe it already does this....what a waste of text then.)

    Population - *due to the limitations of the Xbox, it seems it's not plausible that we can have a bigger pop cap. sorry guys :(*

    The Maps/Graphics - the Maps were impressive in their design, although the new the base system. the Maps will have to be a tad bigger to accomodate. Another thing is the graphics, I remember reading on a topic somewhere that someone was describing Halo War units to be cartoonish! Hehe, what might be cool if they made the graphics a little bit sharper, more crisp you know? do you remember the old games of Ocarina of Time, Halo 1, and Super Mario 64? those kinds of graphics are a little outdated now...but it has that kind of sharpness that I think accomodates Halo well. the "soft" graphics (like seen in some of the Gamecube games such as Wind Waker and Pikmin 2) don't really fit Halo in general.

    again, due to limitations to the Xbox 360, I don't know if graphics will be seeing any big improvements..again I apologise for not realizing it.

    Thank You - I would like to thank you for reading and I apologise if my ideas seem a little to far-fetched (I'm no game developer, but I hope one day I'll be able to understand just how to make video games..anyway) I hope you found this interesting, maybe it got you thinking of some ideas of your own :D

    but really, thank you and I look foward to feedback.

     

    base building - ya the game had free building like what aoe had but the maps arent flat like other strat games. u can read that on the home page, just find certain blog thing. and they already have certain spots on the map where u can build 1 extra building. ever play terminal moraine, beaslys plateau?

    the tech part - ?? isnt that the point of reactors and the temple?

    the halo feel - the camera is fine. u get plenty close. the graphics are fps quality so it dont matter anyways.

    graphics - the graphics are as good as they could get. they couldnt make it better without killing the game with lag. seriously no rts looks as good as halo wars. plz post screenshots of an rts u think looks better if u think otherwise.


    #1 Dubs team for Halo Wars: Spring Season 09 - GB
    TS 45 & 43 in 2v2 Party Teams
    TS 47 & 44 in 2v2 UA
    Boosting doesn't make u good
  •  09-24-2009, 5:59 AM 734578 in reply to 734541

    Re: The Evolution Of Halo Wars.

    White IrishKing:
    Klubhouse16:

    Hello. I've been thinking lately, this is a kind of "Hm, that's interesting" topic, so prepare to be bedazzled, astounded, or otherwise...stupified..can you guess what game I'm alluding to? anyway.

    This deals with the evolution of Halo Wars...or better yet the possible Evolution that could take place allow me to explain.

    Halo Wars was the first RTS game built for the console from the ground up, and it has yielded some ground-breaking results. Sadly, Halo Wars had to strip many basic RTS elements in order for it to simply be understandable and be a pick-up and play type of game. This strip of RTS elements for Halo Wars had brought impressive results. You are now looking at possibly the most populated, easy to understand, and fun RTS game on the market as far as consoles go.

    Whos to say this game doesn't deserve a sequel? Robot has certainly got a solid base with which to work and improve upon as far as Controls and balance go. (minor tweaks still need to happen but it's going to no doubt)

    What I think would be cool is that if Robot took the very skeleton-like elements of Halo Wars 1 and added a little more muscle in a possible upcoming sequel...and this is what I'm talking about

    Base-Building - Right now as far as Base building goes, we have a restricted base-building experience, many people have suggested the free-base build element to be added in a sequel and I think that's a splendid idea..but I don't think truly free base build is the way to go. Instead, I think they should designate certain "areas" in a map that are buildable, this opens up a whole range of possibilities to the strategic elements to this game. you would still have to claim these areas to in order to build, your just given a little more room on where to build and place things, allowing for some very creative things.

    and Size matters, maybe a 1v1 Halo Wars 2 map could be centered around who has control of the middle base area, that is 2x bigger than the standard base size?

    Unit Choices and Tech - This is a very skeletal part of Halo Wars in my opinoun, lots of room for ideas and the like. Right now, the standard military building comes packed with 3 unit choices and there corresponding upgrades. all well and good, but of course a sequel will include new units right? a possible and innovative way you can bring in new units with having to change the current circle menu is perhaps this:

    You can *Upgrade* your military buildings. for example let's say right from the get-go you build a vehicle depot...the only units you have available are

    1. Warthog - Fast Assault Vehicle. 2. Mongoose - Scout. 3. Gremlin - Combat Support/Anti-vehicle

    but let's say you find the resources to bump up your vehicle depots to tier two status? now when your brought into the newly upgraded vehicle depot you have the option to press Right Trigger. once you do, you will revolve to a new circle menu that will give you access to overall, tougher units like the Scorpion, Wolverine, and Cobra (and of course the upgrades are to the left) if you want to go back and make a gremlin or warthog then you simply would press Left Trigger to bring you back to your previous menu. This is just me speculating of course, this system may be a bit over-complicating things...but its all in the name of bring more units into the game without having to do any major menu rework.

    The "Halo" Feel - many People have said that Halo Wars doesn't seem to have that special...Halo feel so to speak (at least I've seen people type things like that). I think if Robot had another chance, they'll certainly hit the mark with this one. The camera should be able to get a nice close up of the action, like so close up, that full zoom would be able to depict the details of the marines helment and capture those little movements they do when they're inactive for awhile you know? also the camera should be able ot expand out very wide, to almost get like a birds eye view of the epic battles taking place (Currently I think the camera gets the panned out thing right.) controlling the camera would be simple. Left Joy-Stick controls the the movement of the camera while Right Joy-Stick controls the zoom (I believe it already does this....what a waste of text then.)

    Population - *due to the limitations of the Xbox, it seems it's not plausible that we can have a bigger pop cap. sorry guys :(*

    The Maps/Graphics - the Maps were impressive in their design, although the new the base system. the Maps will have to be a tad bigger to accomodate. Another thing is the graphics, I remember reading on a topic somewhere that someone was describing Halo War units to be cartoonish! Hehe, what might be cool if they made the graphics a little bit sharper, more crisp you know? do you remember the old games of Ocarina of Time, Halo 1, and Super Mario 64? those kinds of graphics are a little outdated now...but it has that kind of sharpness that I think accomodates Halo well. the "soft" graphics (like seen in some of the Gamecube games such as Wind Waker and Pikmin 2) don't really fit Halo in general.

    again, due to limitations to the Xbox 360, I don't know if graphics will be seeing any big improvements..again I apologise for not realizing it.

    Thank You - I would like to thank you for reading and I apologise if my ideas seem a little to far-fetched (I'm no game developer, but I hope one day I'll be able to understand just how to make video games..anyway) I hope you found this interesting, maybe it got you thinking of some ideas of your own :D

    but really, thank you and I look foward to feedback.

     

    base building - ya the game had free building like what aoe had but the maps arent flat like other strat games. u can read that on the home page, just find certain blog thing. and they already have certain spots on the map where u can build 1 extra building. ever play terminal moraine, beaslys plateau?

    the tech part - ?? isnt that the point of reactors and the temple?

    the halo feel - the camera is fine. u get plenty close. the graphics are fps quality so it dont matter anyways.

    graphics - the graphics are as good as they could get. they couldnt make it better without killing the game with lag. seriously no rts looks as good as halo wars. plz post screenshots of an rts u think looks better if u think otherwise.

    hmm allow me to debate you on your points yes?

    base building, well of course I've played terminal moraine and beasley's plateau, but it's all restricted building, you don't have freedom in where you want to place your buildings. it's all pre-determined.

    Why not just give us like a "Free building Area" so to speak where people can place buildings wherever they want as long as it's in the area?..to me, that's like a step up in difficulty from Halo Wars 1 pre-determined set-up....and since this is like a lot of peoples first RTS, maybe after they've played Halo Wars 1 a bit, they ready for a little more complex game.

    Tech part? hmph, it does allow for greater flexibility in all parts of the games, for example, I could go vehicles or air right from the get-go. whereas usually people would go mainly a little bit infantry (like Covie Rushes) or Warthogs. this will allow access to all branches of combat, allowing for a great many more stratgies to evolve.

    Halo Feel, hmmm I agree with you on this, I just feel like Halo is much more suited to a crisper, sharper type of graphic, not "soft graphics" (but it doesn't matter anyway so meh.)

    I'll agree with you, cameras fine yeah, was just trying to find examples on how you could get that Halo Feel or something.


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
  •  09-24-2009, 6:59 AM 734588 in reply to 734578

    Re: The Evolution Of Halo Wars.

    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me floatin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!

     

    ROFL


    "Captain wake up something has happeneded" Could this lead to a sequel?


    A energy sword is pretty muich a light saber but more halo wise.
  •  09-24-2009, 3:23 PM 734820 in reply to 734588

    Re: The Evolution Of Halo Wars.

    TBH I think Warhammer 40k dawn of war 2 might give HW a run for its money in the graphics department, the graphics there look spectacular...

     

    On-Topic:

     

    I agree with most of these points, especially the one about the multiple circle menus.


    Spess mehrens
  •  09-24-2009, 5:00 PM 734908 in reply to 734360

    Re: The Evolution Of Halo Wars.

    I agree on your premise that Halo Wars is in retrospect very skeleton like in units, however i'm not sure that adding units and unit types necessarily would make the sequel better... <<<what a blanket statement<<<.... the thing is that the inherent simplicity of halo wars' circle menu is what allowed me to gain access to the genre. Yes i played starcraft but i was young and stupid, and hadn't yet attained the mental faculties necessary to understand all the zerg rushing and why it was so *** stupid, but now i'm older and stupider in new asnd different ways that the halowars "circle menu", like it or not, being easier to use than sliced bread, has been instrumental in not annoying the crap out of me such to the point that i just put the *** thing down.  Like starcraft was for me at... junior high ... that's why i lean toward keeping the circle menu system and maybe adding an option or two or something... :: sigh :: 

    The  base "area of construction" idea could be a big change and as such it may not be feasible in the Xbox360 graphics land.  imagine filling the screen with turrets and supply pads as far as the eye can see.  So, i have to ask: what of the buildings basic method of construction?  do you mean to convey the ability to have strewn buildings about here and there? Or, maybe something closer to the way we drop them currently just not having the exact same predictable exploitable spot predesignated for your own personal hell and damnation. #include<verbal irony.h>

  •  09-24-2009, 5:22 PM 734917 in reply to 734908

    Re: The Evolution Of Halo Wars.

    jomazq:

    I agree on your premise that Halo Wars is in retrospect very skeleton like in units, however i'm not sure that adding units and unit types necessarily would make the sequel better... <<<what a blanket statement<<<.... the thing is that the inherent simplicity of halo wars' circle menu is what allowed me to gain access to the genre. Yes i played starcraft but i was young and stupid, and hadn't yet attained the mental faculties necessary to understand all the zerg rushing and why it was so *** stupid, but now i'm older and stupider in new asnd different ways that the halowars "circle menu", like it or not, being easier to use than sliced bread, has been instrumental in not annoying the crap out of me such to the point that i just put the *** thing down.  Like starcraft was for me at... junior high ... that's why i lean toward keeping the circle menu system and maybe adding an option or two or something... :: sigh :: 

    The  base "area of construction" idea could be a big change and as such it may not be feasible in the Xbox360 graphics land.  imagine filling the screen with turrets and supply pads as far as the eye can see.  So, i have to ask: what of the buildings basic method of construction?  do you mean to convey the ability to have strewn buildings about here and there? Or, maybe something closer to the way we drop them currently just not having the exact same predictable exploitable spot predesignated for your own personal hell and damnation. #include<verbal irony.h>

    if your worried about the circle menu being disrupted in any way, then you have nothing to worry about buddy :D

    my suggested unit selection system Doesn't give the circle menus a complete overhaul, your just given a few more circle menus to scroll through, (and you could become rather fast at circling through the circle menus, just play a bit and it becomes 2nd nature)

    I'm still in favor of keeping the current menu system, it works like a charm.

    EDIT - sorry I forgot to address your 2nd point about how base building would work here we go.

    Of course some restrictions would have to be put into place...perhaps to build, buildings you go to your command center and there would be an option to build buildings. Now, when you select a building, a shadow of it appears, and on the ground would appear a grid-like pattern. the building would obviously take up a certain amount of space. Also a little arrow will show in the shade that will show how the units will walk/drive/fly out of the structure and a little highlighted area will show you just how much space a unit would take up as they're rolling out.

    so for example I could have...2 vehicle depots right next to eachother pumping out tanks, as long as the arrow that shows how the unit will roll out do not meet or touch, the vehicle depots will not interfere with eachother. Although, theres that little highlighted area in front of said structure where no buildings can be, because you need that little space in front of the building so your unit can roll out! this will keep bases nice and spaced I feel.

    and of course there should be some limitations to be honest..like you can't build more than 4 turrets or something (but you do get the advantage of placing the turrets wherever you want.)

    Hope that made sense, if it didn't please let me know and I'll try again.


    STOP....Hammer time! - Brute Chieftain

    She blinded me....WITH SCIENCE! - Professor Anders

    They see me rollin......they hatin - Prophet of Regret

    Trolls are my Slayer Task...BEWARE!
  •  09-24-2009, 5:41 PM 734921 in reply to 734917

    Re: The Evolution Of Halo Wars.

    your clever quote is from fallout 3, very nice.

    any way good ideas.

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