Donated: darkcrow321: Like Lurker mentioned, attack their base with your prophet causing the wolverines to return to defend. Start marching your hunters towards that base unless they are next to the teleporter. If they drop a d-bomb, move out of range and teleport the hunters in. Then keep the fight at their base from there on. Make sure to keep Microing your Por from the wolverines till the hunters get there.
Like Lurker mentioned, attack their base with your prophet causing the wolverines to return to defend. Start marching your hunters towards that base unless they are next to the teleporter. If they drop a d-bomb, move out of range and teleport the hunters in. Then keep the fight at their base from there on. Make sure to keep Microing your Por from the wolverines till the hunters get there.
And if they don't run to defend their base? The wolverines with volley ability will destroy a base with ease.
Also, one carpet bomb = a lot of dead hunters.
Spread your hunters out so carpet bomb does minimum damage. Take out their tech first which will stop the supply of wolverines. You could also try and split your hunters up by leaving a few to defend. Once you take out the reactors on a base it will fall pretty quickly to your beam. If you have a spare base it might be worth it for you to trade bases(I have done it before and won). They cannot create anymore wolverines and the hunters that you have left should mop them up fairly quickly.
Member of the Average Joes.
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