Ronin 3000:blabla
My post has nothing at all to do with the OP or UP'ness of leaders, nor in deathmatch nor in standard. I have no idea why you are bringing this up, must be just to rub in how I quit that one time? If that's the case, good for you buddy, I don't care.
"also, my post has everything to do with your topic. you say you dont like covi leaders because they ruin the "halo feeling". i think its just that you just dont know how to deal with them in combat (which was a point studmuffin was trying to make). another one of studmuffin's points: Halo Wars is an RTS (not an FPS), so to give it an "RTS feeling", they add powerful hero units."
No, I'll explain it to you step by step:
- I don't like covenant leaders because the way they were implemented make for this game to have a completely different combat feeling from the original halo games. I don't give a *** if I can play decently with them or not. I don't play any game at a competitive level.
This also has nothing to do with an "RTS" or "FPS" feeling. What I am saying is that combat in this game, does not feel like halo combat. Combat that would fit in the halo universe. Get it?
There's no problem with leaders per sé, it's just that they were poorly implemented to fit the halo feeling. Arbiter doing DBZ moves? You cannot possibly say that this fits the halo feeling.
"Seanyboy: L0dex is the cancer of these forums ='( "