Well I’m just going to write what I think would balance the game
Balance changes
· The gremlin cannot deal damage to units at tech 1, so basically all it has is the disable ability, but it gains it back at tech 2 when it researches focusing lens
· Hawks cost is 900 again
· Suicide grunts build time is slowed by 3 seconds
· The brute chieftain now has the ability to draw lighter units like infantry and warthogs to it at tech 1 to prevent kiting
· Brutes damage vs. turrets is reduced by 20% (other buildings not effected)
· Grunts damage against air is increased by 75%
· When rammed the damage dealt is reduced vs. hunters is reduced by 50%
· Cobras and hunters resistance against carpet bombs and canister shells is improved by 30%
· The PoR’s ramming resistance is buffed by 30%
· Elephant upgrades are moved down 1 tech level and twin engine is now 200
· The pelican’s speed is buffed by 50%
· The chopper is now 1 population but all stats are reduced by 10% and its build time is decreased by 2 seconds
· The scarab can now hit melee units right next to it, the AA turret is buffed by 20% and the arbiters damage vs. the scarab is reduced by 30%
· The arbiter's lunge distance is reduced by 40%, he does not gain health for killing a unit in each squad, he must kill the whole squad, and jackals now do 20% more damage
· Lower gauss building damage
· Various glitch fixes
Note: not final numbers
So do you think this would work?
kiunk:go drown in a fire