Ideal Buff to Forge to balance Anders 1vs1 Issue.

Last post 08-17-2009, 1:28 AM by kmickyloff4. 23 replies.
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  •  08-16-2009, 11:39 AM 696691

    Ideal Buff to Forge to balance Anders 1vs1 Issue.

     In this situation Forge cannot win usually, and since Anders unique base unit (Gremlin) is strong in this situation, heres what i think may resolve this without making Forge OP.

       Cyclops

    Changes to happen:

    Healing ability removed

    Buildable at tier one

    Upgrade 1: Repulsor Shield   200 Resources   1

    Negates damage from EMP and fire(A.K.A Gremlin attack/special attack and Flamethrowers) and prevents freezing from that attack.

    Upgrade 2: Minigun   400 Resources   2

    Gives the Cyclops a Minigun on its arm(As strong as the Warthog Chaingun) to enable long distance attack. (NOTE) This cannot fire at air units

                                       now, i'm not too sure on the final upgrade, either

    Upgrade 3: Missile pack Y ability 900 Resources   3

    Gives the Cyclops a single back mounted Argent V Missile Pod to enable engagement with Air units. *Press Y on an enemy target and like vampires if you have a group of Gremlins the attack will spread across targets*

                                                                 or

    Upgrade 3: Cryogenic Rounds 900 Resources   3

    Gives the Cyclops Cryo-Explosive rounds that slow the movement of enemy units while they are being shot at. Enables the ability to shoot at all targets including air. *Does less damage than a Wolverine without upgrades but it is one population so it works out*

    New advantages of the Cyclops

    • It is more of an exosuit rather than a piece of "meat" that can heal at an incredibly slow rate.
    • It is able to take on Gremlins early game without making Forge O.P/U.P.
    • It makes it alot more even seen as Anders main unit is Air and its Base unit is also Anti-Vehicle, now Forges main unit is Vehicle and his Base unit is a walking warthog/anti air that cannot be frozen by a Gremlin

    New disadvantages of the Cyclops but vital to balance

    • The Cyclops can no longer heal or throw scenery around.
    • The Cyclops will not get a speed upgrade anymore apart from adrenaline shot, *we want them to be heavy power suits, not terminators!*
    • Because of the previous point about the lack of upgrade, and as always, the Cyclops WILL be counterable by the usual Scorpions, Grizzlys, upgraded infantry, and jackals.

     

     


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  •  08-16-2009, 11:42 AM 696692 in reply to 696691

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    Studmuffin will be along to tell you they need a minigun.

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  •  08-16-2009, 11:46 AM 696695 in reply to 696691

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    they cant change the game that much in a patch. what i simply would like is for every thing be dropped a tear and at tech 3 have a super jump(basically brute jump pack) that way you can get most of them to the base they need to kill before they die.
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  08-16-2009, 11:47 AM 696696 in reply to 696695

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    Maybe not now but for a future expansion perhaps?
    Like my big MAC?
  •  08-16-2009, 12:08 PM 696708 in reply to 696696

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    What your saying is to turn the cyclops into a unit that it's not. 

     IT IS A BASE KILLER! WHY DO YOU WANT IT DO MORE? 


    Ohemgee its like i'm trolling but i'm not!

    I'm just that *** stupid!
  •  08-16-2009, 12:12 PM 696710 in reply to 696692

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    gilberg23:Studmuffin will be along to tell you they need a minigun.

    lol Cyclops need repair kit to start with and forge doesn't always need to go the stereotype Forge you know so gremlins can be avoided


    When we get home i know we wont be home at all
    this place we live
    it is not where we belong
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    going back to get away after everything has changed
    everything has changed



  •  08-16-2009, 12:15 PM 696714 in reply to 696710

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    Obito:

    gilberg23:Studmuffin will be along to tell you they need a minigun.

    lol Cyclops need repair kit to start with and forge doesn't always need to go the stereotype Forge you know so gremlins can be avoided

    lets see forge goes tanks he gets raped by gremlins. ok lets see hornets beat gremlins, but wait hogs beat hornets. ok marines beat both, but wait marines are marines so you still loose.
    crusaderking:
    Tomanater is like a supply elevator. nuff said.
  •  08-16-2009, 12:18 PM 696716 in reply to 696714

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    Mass marines ftw
    When we get home i know we wont be home at all
    this place we live
    it is not where we belong
    and i miss who we were
    and the town we could call our own
    going back to get away after everything has changed
    everything has changed



  •  08-16-2009, 1:09 PM 696743 in reply to 696716

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    I like the part about the minigun...
    GT: EverCuteKitty
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  •  08-16-2009, 2:55 PM 696780 in reply to 696743

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    The only reason the cyclops was created as Ensemble(?)/Robot wanted more melee units rather than everything with guns. Thus, the cyclops. No, it will never have a minigun.
    S0ul Sky
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  •  08-16-2009, 3:18 PM 696797 in reply to 696780

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    I think they need to be faster.  They are awesome otherwise.

    Obama Health is garbage
  •  08-16-2009, 3:23 PM 696801 in reply to 696797

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    I like the idea of adding new abilities, but I don't think it's within the scope of adding it in a patch.

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  •  08-16-2009, 3:34 PM 696812 in reply to 696714

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    Tomanater00:
    Obito:

    gilberg23:Studmuffin will be along to tell you they need a minigun.

    lol Cyclops need repair kit to start with and forge doesn't always need to go the stereotype Forge you know so gremlins can be avoided

    lets see forge goes tanks he gets raped by gremlins. ok lets see hornets beat gremlins, but wait hogs beat hornets. ok marines beat both, but wait marines are marines so you still loose.

    Truth.

    Except a T1 marine still loses to a gremmy...


    Scarab: "Oh little unimposing marine in my way, would you please step aside, you are so much shorter than the mountain I just climbed over, yet I just can't seem to get by you. It isn't like I would be able to step on you or walk over you."

    Carbine>BR
  •  08-16-2009, 3:39 PM 696815 in reply to 696812

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    i think the balance is not with forge but with anders. buffing cyclops is nice for forge but it won't be good against anders and gremlins will still win. the thing is to nerf gremlins. forge is already good against every1 else.

    I get banned for no reason
  •  08-16-2009, 4:57 PM 696850 in reply to 696815

    Re: Ideal Buff to Forge to balance Anders 1vs1 Issue.

    Actually buffing cyclops could potentially help Forge, but i don't know if it would be enough.

    Cyclops should start with the heal upgrade and be buildable at tech 0

    High Toqrue joints would be their 1st upgrade at tech 2 and their tech 3 upgrade could be like a defense upgrade considering they lose to every unit in the game...

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