KreatonisG86:This is just total BS filled BS, and covered in BS. I know how to counter it: wolverines/vampires for the engineers and then resuming attack on scarab. However that still takes too much time and chances are it expends some ground units and buildings. I really think that that engineers should be unable to heal scarabs either in combat or not at all. The scarab should be heavy support unit, not a 1 unit awesomesauce army for the cost of 3,000. I mean this tactic costed my team win in a 3v3 the other day. I mean we had it in the bag, then boom Mega Scarab.
The ability to constantly heal makes up for the fact that the Covenant don't get an insta-heal when pressing up on the d-pad.
And the Mega-Scarab tactic is pathetic, a fully upgraded leader with a small army could make quick work of it. And the UNSC just have to focus their Special attacks and powers on it.
The Scarab is not a Support vehicle it's a Heavy Assault Vehicle, meant to plow through armies.
"Die?"Kurt laughed."Didn't you know?"he told the Elite. "...Spartans never die."