The UNSC is op thread.

Last post 11-09-2010, 1:28 AM by The Number J. 1195 replies.
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  •  03-18-2009, 11:50 PM 514668

    The UNSC is op thread.

    Post in here if you think the UNSC is overpowered and what you think should be done about it. I'll be combining threads in to this one.
  •  03-18-2009, 11:54 PM 514671 in reply to 514668

    Re: The UNSC is op thread.

    Aloysius:Post in here if you think the UNSC is overpowered and what you think should be done about it. I'll be combining threads in to this one.

    What the heck Ally...

    And to contribute

    Yes, they are a bit OP late game, but i aint complaining  

  •  03-19-2009, 12:06 AM 514681 in reply to 514668

    Re: The UNSC is op thread.

    In the beginning of any game they are weak but towards 20 - 25 minutes can be a real hassle for slower players I suggest a game type where no attacks can be dealt until after a certain time I think 15 minutes is reasonable because I know that it has been suggested before but people are thinking of AOE3 where you can't attack for a very long time I think it was 45 minutes? Anyways another suggestion would be to make covenant bases able to stand attacks better for example a UNSC base can withstand a full onslaught of troops from another UNSC player even if they are fully upgraded the base will last for about 1 minute whereas with the covenant the player is screwed unless they put multiple shield generators

     

    Those are the only suggestions I have for the game next to adding a new leader to both factions but other than that this is the best Real Time Strategy I have ever played

  •  03-19-2009, 12:15 AM 514688 in reply to 514681

    Re: The UNSC is op thread.

    My post has gone.

    Again?

    Lol.


    Ukurse.
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    My new Account is IamUkurse. I practically never post on the forum.

  •  03-19-2009, 12:28 AM 514697 in reply to 514688

    Re: The UNSC is op thread.

    Guass upgrade on Hogs.

    Guass DPS is rediculous.  When I build up an army of Hogs as my main force, I don't expect them to trample my opponent after I've teched up and switched to proper strategies.... but, they usually do.


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  •  03-19-2009, 12:33 AM 514702 in reply to 514697

    Re: The UNSC is op thread.

    Im not so sure about overpowerd... They are obviously very different from the covenant but there are somethings that annoy the hell out of me. For example.. Hawks are amazing units vampires do own them yes and i think wolverines are pretty good agaisnt them but the rate you can spam them out is very fast quite overwhealming really.

    Same thing goes to the vulture spam aswell.

    EDIT - O yeah and gauss warthogs are OP aswell The gauss cannon itself is very powerful along with the grenadier in the front seat there excellent speed and mobility the fact that they are cheap as chips and their build time is very short.

  •  03-19-2009, 12:58 AM 514730 in reply to 514668

    Re: The UNSC is op thread.

    The main unbalance with UNSC is that Anders economy bonus allows her to have a much larger economic and tech advantage over cutter and forge.  

     Cutter - extra slots on base (savings of 500 for initial base + 300 per base).  Not that impressive.

     Forge - heavy supply pads (savings of 100 per supply pad * average game has 6-8 pads of $600 to $800 - although the faster income is nice)

    Anders -1/2 price on ALL upgrades makes her a veritable treasure trove over the course of the game.  I can understand the unit upgrades - but 1/2 price cryo bomb and hawks for only 900 is crazy! 

    Anders has 2 strategies that can be considered overpowered:

    1) Hawk spam is almost uncounterable if Anders is allowed to survive until tier 4.  The problem with hawks is that they are good versus everything - air or ground with extreme mobility.  Vampires and wolverines - their counter are only good versus air.  She can also uprgrade to hawks for only 200+350+900.  Of course, this is also your issue for not rushing her in the beginning of the game to knock her out before reaching tier 4.

     2) Gauss hog spam - dang this is annoying and it comes early enough in the game to be formidable.  The problem is that 30-40 gauss hogs can be built quickly and cheaply and can counter air and infantry with insane DPS.  Yes - hunters can counter, but not very effectively until tier 3 with mega beam damage upgrade.

     

    Overall, Ensemble did an amazing job with the balance for this game.  It is very strategic and your base has a nice amount of health so one unit cannot destroy the base by itself (compared to engineers in Command and Conquer with instant capture of MCV).

     

  •  03-19-2009, 1:02 AM 514733 in reply to 514668

    Re: The UNSC is op thread.

    Im kinda sick of the Hawks, a group of wolverines couldnt take out a group of hawks even when they are fully upgraded which surprised me a bit.  not saying get rid of Hawks, just maybe nerf them a teeny-tiny bit in their attack power so they are better than hornets but alittle bit worse than they are now.

    I am taking the fight to the /Voobs!
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  •  03-19-2009, 1:12 AM 514752 in reply to 514702

    Re: The UNSC is op thread.

    The UNSC has many strengths, early game vs covenant it can be a little difficult to play against an aggressive rusher, assuming you survive you have an armada of strong units.

    If you play anderson, your tech is 2x faster and 1/2 cheaper, and lets face it we all know UNSC techs are ridiculously expensive. Its easy to put out early mid game pressure with a hog/gremlin rush, specially with maps that have reactors on them. If anything use the warthog rush to buy you time to upgrade to hawks and get your vehicle depots pumping out units(on occasion i even knock people out of the game with this rush). End game you have a really strong air unit; the famous hawk, in numbers its deadly and teamed up with an upgraded cryo bomb, armies will crumble before you. watch for Enemy anti air, cryo vamps and use cobras to take out enemy wolverines. Remember Cyro Bombs (especially when upgraded) rape enemy armies, and instantly slaughter a good chunk of air units.

    If you play as Forge, you have pre upgraded supply pads (which can save and produce valuable resources early on), and receive the tough grizzly and cyclops. Early on in the game you could always try a cyclops rush, it never really wins the game for you but you can kill a few buildings with them early on, aim for supply buildings, then any unit producing building. If your lucky you may even kill your opponent. If not you sure get a nice advantage on them. Assuming you survive and can come up with a few bases to mass produce expensive heavy armor, you can upgrade to grizzlies, which are tough buggers, the only direct counter to them that is truly an onslaught is hawks, But a well micro'd army of Grizzlies Cobras And Wolverines can really put a hurt on any opponent. Forge also get the carpet bomb which is my least personal favorite of the UNSC leaders power, however it can be devastating vs very clumped armies.

    Next we have Cuttler. Its been said that elephant rushes work well, i wouldn't know i have never tried one, I will however tell you that parking 1 or 2 elephants outside of a battle field and pumping out extra infantry can be nice. Be warned if you do not keep your elephants back they can be easily killed under pressure. Cuttler also has the Mac cannon which can be useful in many respects; it can take out enemy armies, really hurts covenant leaders (cept the arbiter when he hops around like a dam jack rabbit) or put extra pressure on an enemy base under fire. Cuttler also has ODST. ODST are a pain in the ass to all armies,  they have tons of health, regen after battle, can be hot dropped anywhere on the map, and can shoot rockets and buildings and enemy units. They aren't particulaly effective against anything however, for the price and the durability are a cheap and really annoying distraction. Lets face it, if you got all day you could even kill people with armies of ODST. Covenant jackles really are the only unit in my opinion with the power to take these bastards down quickly. Also his first base starts out fully teched saving 400 resources early on, and 300 each addition base you create.

     All UNSC leaders can produce vultures, a slow moving, slow building, expensive heavy air artillery. I don't find them super effective vs large forces, they seem to get overwhelmed, however in 3v3 i've been know to sneak about 5 or 6 of these bad boys behind enemy bases while my teammates hold the battlefield, thus unleashed a heavy barrage of missiles on they enemy bases, always a guaranteed kill for one base, if not more. 5-6 vultures will take a full teched base down to about 1/3 health with missile barrage. I don't suggest this without good team support, otherwise it could be risky and chances are you would get rushed down.

    Disruption bomb is also a nice move, however i feel its cool down is a bit extensive as the covenant leaders can rebuild a new leader within a minute upon death OR just port their leader back to home base and try again in a minute. This is a real pain in the ass with more than one covey player, especially in 3v3 when they  try to win the game on the early end of the spectrum. 

    My final thoughts about UNSC, they are expensive, Slow, But with multiple bases in endgame will wreak havoc on the battlefield with a variety of combative techniques. Overall i find their Units strong and effective.

  •  03-19-2009, 1:18 AM 514755 in reply to 514668

    Re: The UNSC is op thread.

    HAWKs are OP.  Forgot about that.  I think a decent fix would be to just bump up the cost.  250 for each HAWK makes them one of the most cost-effective units in the game, even when no micro is used.


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  •  03-19-2009, 1:18 AM 514756 in reply to 514668

    Re: The UNSC is op thread.

    Aloysius:Post in here if you think the UNSC is overpowered and what you think should be done about it. I'll be combining threads in to this one.

    yeah...so...what? Why are we making big "OMG TEHY IS MORE BTR THAN ME UNFAIR" threads? Is it "I want free wins, so nerf my enemies!" day?

    I think this game is balanced well, so I don't see why you made these...

    May I remind everyone this is a strategy game. It will evolve as people think up new ways to work around old stuff that was once "OP." Spend less time coming to the forums crying about how you lost and more time play and getting better,

     or better yet! 

    If you are losing alot. Crying on the forums. Warthog rush got you down? Arbiter owning your ***? Go do something productive for a while, play a different game, go take a nap, or whatever, and stop assuming that everything on the earth has been made and should be engineered for your sole benefit. Maybe you just aren't good at this game, and it's not for you? Not everything can be made for easywin. I hate to say it but..

     

    l2p 


    "Let's remind the Rebellion what war is all about."
    -Grand Admiral Thrawn
  •  03-19-2009, 1:22 AM 514761 in reply to 514733

    Re: The UNSC is op thread.

    wolverines if upgraded are great assets.  Great base killers and hawk killers.  Focus your fire and they drop like flies.  They are my first shoice against anders. 

     Warthogs are an issue I have seen about 15 hogs destroy 5-7 Grizzly tanks before being taken off the battlefield.  Granted they are not powerful until they get gauss.  They are easy to kill but so cheap it is easy to rebuild.  Learn to adapt and they become scrap.

    Everything seems to have a counter you just need to know it and use it wisely.


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  •  03-19-2009, 1:23 AM 514762 in reply to 514756

    Re: The UNSC is op thread.

    envyEye:

    Aloysius:Post in here if you think the UNSC is overpowered and what you think should be done about it. I'll be combining threads in to this one.

    yeah...so...what? Why are we making big "OMG TEHY IS MORE BTR THAN ME UNFAIR" threads? Is it "I want free wins, so nerf my enemies!" day?

    I think this game is balanced well, so I don't see why you made these...

    May I remind everyone this is a strategy game. It will evolve as people think up new ways to work around old stuff that was once "OP." Spend less time coming to the forums crying about how you lost and more time play and getting better,

     or better yet! 

    If you are losing alot. Crying on the forums. Warthog rush got you down? Arbiter owning your ***? Go do something productive for a while, play a different game, go take a nap, or whatever, and stop assuming that everything on the earth has been made and should be engineered for your sole benefit. Maybe you just aren't good at this game, and it's not for you? Not everything can be made for easywin. I hate to say it but..

     

    l2p 

    I find that to be a realistic and fair statement. 

  •  03-19-2009, 3:17 AM 514841 in reply to 514762

    Re: The UNSC is op thread.

    Hawks(remove unit plz), warthog(increae build time perhaps and a small nerf to gayss upgrade), gremlins(these guys are too good vs vehiciles with stun). Thats about it

    I'd Mac that!

    Make temple 300, leader costs 200, increasing 200 with every death capped at 1000>my amazing balance suggestion which is never commented on goddamn you all!!!
  •  03-19-2009, 3:22 AM 514844 in reply to 514841

    Re: The UNSC is op thread.

    If you didn't notice, when you upgrade hornets to hawks, the chaff ability is reduced. They dont really make that much of an effort to evade those missles.
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