I find it extremely funny that most Anders players quit once you kill their warthogs. Before I even make units that can damage a base, before I even make any other units at all, Anders resigns. I think the thought pattern of one of these players goes like this:
"Hmm, an Arbiter... he has rage mode... what units can survive rage mode? HMMMMM... oh! I know what to build: Warthogs, the solution to everything!"
"OK, supply pads and reactors, three hogs, upgrade to gunner, and harass!"
"Hehehe... my three gunner hogs are circling around his base, doing absolutely no damage! Now he'll have to teleport back!"
"MORE HOGS!!!!"
"What? Suicide grunts at my base? No problem, I just won't rebuild my reactors, not important anymore."
"MORE HOGS!!!!"
"Ten hogs, and I snuck in the grenade upgrade too! This is it, GG Arbiter! Mwhahahahah!"
"Wait... his rage mode is killing my hogs? How the hell is that possible? SHOOT HIM SHOOT HIM SHOOT HIM NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!1!!11!!"
"DJVONAIXHKBAHIKLAHEF" *rips Xbox away from the power cord, causing it to give the Arbiter a win*
Honestly, it's not the end of the world because some scout units died. One anders player even resigned because I killed her very first warthog, the one she started out with.
Im Allhere:
Nocbl2:
"Oh, hey, that saggy old cripple is too fast. Lets screw him over in a month."
his chair ran low on batteries from zooming around all day long.