heh... cool interview. Kinda funny how just earlier today I said something in a post that matches what they said about rushes. I said:
"Ensemble studios are not first time RTS makers by any stretch of the
imagination, so to think they "missed" that "flaw" is hard to digest.
What they may have missed or better yet, underestimated, is the ability
of the players to play the game they designed. "
which matches to some degree what they said:
"On something like the Covenant leader rush, we obviously think it's
stoppable otherwise we wouldn't have shipped it. But, it's entirely
possible that the way that we play the game simply may not match up
with how the community plays it. "
Good interview. I personally don't care much for the new modes as I am more of a vanilla RTS player, but I am glad they are adding them. Variety is always good.
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