mordonius:I haven't quite understood why rushing is done so much. I know that not everyone has an hour to spend on a game, but the longer you play, and the more units you destroy, the more points you get.
The first time I rushed someone I won in about 4-5 minutes, if that. When I looked at my score it read 835 points. Then I had a match that lasted for about 45 minutes and I scored over 15,000.
So lets see, quick rushes equal less points than long matches, and points equal rank and achievments. Why again do people rush so much?
Because if I can win against people who aren't prepared for a rush, (I rush mainly as a delaying tactic but if I can end it... hey I'm okay with that) I'll get the same amount of points in the same amount of time, I will just have beaten more people.
Picture this: You're in a big Halo tournament, instead of winning the game against the guy you were playing, you decided to instead hang back to get more points. "Heh," your opponent says, "good game but I beat you." "What?" you say, "Who cares if you won by rushing? When I don't rush I get tons of points for ranks and achievements! WOO!"
So, I guess it comes down to this, if you can win why wouldn't you want too? Would you rather win or get a higher rank? Would you rather be a general with a lower win percentage rating or a rusher who might not be as high a rank but have a lot better of a record? Would you rather be known for someone who has a lot of points, or someone who, you know, wins? I'm not saying rushing guarantees a win, but it certainly helps get a lot of wins.