it is true Rushing isn't a cheap tactic mostly that is because most games such as age of empires, SWGB and starcraft have a complicated enough system to allow for multiple rush/counter rush strategies.... the ability to build buildings anywhere on the map was a huge contributor to this along with diversity within units. so if somebody say... trooper rushed you in SWGB then you could build strike mechs or other troopers or even towers...
but since there are only realy one (or very rarely two...) ways to stop a good halo wars rush. and to play the counter rush you need to play as a spesific leader and if you are anybody else then you are screwed. and realy the rushes are so fast that you basicly need your scout right ouside their base before the game starts to see if they are doing it or not and so you can forulate a counter fast enough to stop it.
but that's only half the problem... the worst part is that the best rushes online right now (brute rush... prophet rush... and warthog rush) were not invented by players.... they were invented by the AI!!!!!!!! (if you don't beleive me play skirmish on legenday against the brute 3-4 times) I cannot name any other game that is so simple and so easy that a pre progamed comupter can create a stratergy that no player online can beat without using another! computer generated stratergy!!! and when everyone is using the same incredibly easy to learn and use stratergy (it's like *** RTS by numbers!, one cheiftan, one bute , two warehouse) that it all comes down to micro and because of the console you can't create custom groups or move across the map to select points quickly so micro is obslete(or it has a lot less effect than in pc games).... so then it comes down to conection!!!!!!!!!!!!! yes! no micro... no stratergy... then an rts is a conetion! based game! and to make things worse they add untis like the arbiter! who lags all over your screen and is imposible to target and he regens! whats worse is unit AI in lag! I cannot count how many times my locusts/hogs will just sit there after I order them to move or attack repeditivly and geuss what! this never happens to me on host!!!!
ensemble you tried to make a game for console players and you succeeded...
now all the little fps kids have their "strategy" game to play and all us Pc RTSers are completly aleinated
it comes down to this:
make a game that is easy to play then it will be easy to beat other people in it and then skill drops and factors rise like luck connection and good old fashioned bullshit!
it happened to halo 3 and it happened to halo wars... in fact game after game theese days are just getting easyier and easyier and player skill is droping and droping.... soon things like complex stratergies and reactions will be a thing of the past.....