The Hybridization of FPS-RTS???? I pray!!!

Last post 03-08-2009, 3:20 PM by T2 Is Rippin. 1 replies.
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  •  03-08-2009, 3:16 PM 494786

    The Hybridization of FPS-RTS???? I pray!!!

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    Real-Time Strategy meets First-Person Shooter – 08 March 2009 – Brave_Blue

    I have long fantasized about the premise of a warfare game interfaced via meshing of RTS with FPS.  In my mind such a thing does not seem to be reserved for the imagination; especially, with the current unhindered exponential revelation of technological possibility.  The two genres currently exist in their distinctly different forms, but as technology goes:  hybridization is the way.  The way, that is, to make things more efficient and thus more fulfilling.  I pose a concept of command and control in such a way as ranks of players would command orders (acquire supplies, set objectives, direct unit activities, and have a position of omniscience upon the battlefield) in an RTS-type interface, while other ranks of players execute the orders (reconnoiter enemy activities, transport units, bomb key targets, infiltrate behind enemy lines, and kill the enemy) in an FPS-type interface.  Consider this concept and imagine the utter entertainment.

    As you may suspect my inspiration for this concept was my recent exposure to the Halo Wars video game, which opened a franchise that was exclusively appealing to FPS fans and extended the entertainment to the RTS demographic.  While playing this familiar, yet wonderfully different version of the Halo saga, I could not but feel a sense of nostalgia.  Why couldn’t I be that individual Spartan or platoon of marines following my commander’s order and thrust into the vigorous fight to which I was now bearing witness?  …. 

    But I now realize what hides under the sleeves of the genius creators of Halo.  They will bring my fantasy into being.  Halo Wars is but a training exercise… (chills)…. The general public will finally know what it is to command and execute warfare and decide the fates of virtual lives with the pushing of buttons.  Red, blue, yellow, and green are the orders which will condemn players to defeat or command them to VICTORY!

    I foresee that Halo will release a version in which players will be able to connect via Xbox LIVE and choose their poison:  RTS or FPS, each point of view of the battle having its benefits and drawbacks.  The RTS commander coordinates the units by setting waypoints and objectives, while the FPS players execute the commands or risk losing the battle for the team by disobeying.  Trust in the commander shall be demanded to the commander’s omniscient view of the battlefield via intelligence collected through thorough reconnaissance and trust in the soldiers shall demanded by the skills of the Spartan, rifleman, pilot, or tank commander as warriors under fire.  Success will lie in the abilities of a team to communicate and coordinate their efforts.  All glory be to HALO!!!  LONG LIVE THE SAGA!!!

  •  03-08-2009, 3:20 PM 494791 in reply to 494786

    Re: The Hybridization of FPS-RTS???? I pray!!!

    Interesting idea, but I doubt it could ever happen. Going first person while the other person can micro all his units could be a huge disadvantage. But you're right, they might be moving towards that, like when you're the arbiter and use rage, although that's awfully laggy.

    GT: T2 is RIPPIN
    MLG Dallas Here I Come.
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