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Real-Time Strategy meets First-Person Shooter – 08 March
2009 – Brave_Blue
I have long fantasized about the premise of a warfare game
interfaced via meshing of RTS with FPS.
In my mind such a thing does not seem to be reserved for the imagination;
especially, with the current unhindered exponential revelation of technological
possibility. The two genres currently
exist in their distinctly different forms, but as technology goes: hybridization is the way. The way, that is, to make things more efficient
and thus more fulfilling. I pose a
concept of command and control in such a way as ranks of players would command orders
(acquire supplies, set objectives, direct unit activities, and have a position of
omniscience upon the battlefield) in an RTS-type interface, while other
ranks of players execute the orders (reconnoiter enemy activities, transport
units, bomb key targets, infiltrate behind enemy lines, and kill the enemy) in
an FPS-type interface. Consider this
concept and imagine the utter entertainment.
As you may suspect my inspiration for this concept was my
recent exposure to the Halo Wars video game, which opened a franchise that was
exclusively appealing to FPS fans and extended the entertainment to the RTS demographic. While playing this familiar, yet wonderfully
different version of the Halo saga, I could not but feel a sense of
nostalgia. Why couldn’t I be that
individual Spartan or platoon of marines following my commander’s order and thrust
into the vigorous fight to which I was now bearing witness? ….
But I now realize what hides under the sleeves of the genius
creators of Halo. They will bring my
fantasy into being. Halo Wars is but a
training exercise… (chills)…. The general public will finally know what it is
to command and execute warfare and decide the fates of virtual lives with the
pushing of buttons. Red, blue, yellow,
and green are the orders which will condemn players to defeat or command them
to VICTORY!
I foresee that Halo will release a version in which players
will be able to connect via Xbox LIVE and choose their poison: RTS or FPS, each point of view of the battle
having its benefits and drawbacks. The
RTS commander coordinates the units by setting waypoints and objectives, while
the FPS players execute the commands or risk losing the battle for the team by disobeying. Trust in the commander shall be demanded to
the commander’s omniscient view of the battlefield via intelligence collected
through thorough reconnaissance and trust in the soldiers
shall demanded by the skills of the Spartan, rifleman, pilot, or tank commander
as warriors under fire. Success will lie
in the abilities of a team to communicate and coordinate their efforts. All glory be to HALO!!! LONG LIVE THE SAGA!!!