RPG idea

Last post 10-25-2007, 11:30 PM by mobiu1. 103 replies.
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  •  04-08-2007, 10:52 AM 49478

    RPG idea

    Theme 1: The Rise of the Covenant 
    POV:   The Player takes the Place of an Elite which he/she creates.  The Type of Character is chosen.  Given choices are: Soldier, which is skilled at fighting and tactics; Communicator, which is skilled at persuasion and can gain trust quicker than others; or Rogue, which is a skilled sneak, and does not choose any particular side in the game to join.  The Player may either choose one of these Character Types, which come with a given  set of attributes, or may choose his/her own attributes and will be automatically assigned with a character Type.  Gain in Levels will raise the Character's Rank, giving said character different colors of armour.  Eventually, when enough levels are gained, the Character will become a special Hero.  Depending upon the Character Type which was chose at the Beginning of the game, the Character may become one of three different special Heroes: the Arbiter, which will be given to a Soldier; A Councilor, which is given to a communicator; or a Heretic Leader, which is given to a Rogue.  Later in gameplay, the player will gain companions which he can play as also.  The companions will include: A grunt, A jackal, A Brute, A Hunter, and a minor Prophet for morale.  Eventually, alliances with humans will be created.
    Controls:

    Controls take a setup somewhat like the game Knights of the Old Republic.  Action Queue's are no longer used, and instead Triggers are used to attack; As in the Halo games.
    Plot Summary: The Game will begin on the Elite Homeworld.  The character is running in war torn fields, fighting and killing many minor Prophets.   It is the Age of Discovery.  This level will be the Tutorial for the whole game, and will simply consist of carrying out various missions to defeat the Prophets.  Then, as the next day dawns, the fighting stops.  News spreads that a treaty is being signed.  The Covenant is formed.  Part Two will consist of Traveling the Elite Homeworld. As this happens, the Character will meet Prophets and learn of the Great journey.  He believes it.(Part two may converge with Part one.)
    Part Three will consisit of: Leaving the Sangheili home Planet; Discovering HIgh Charity; Gaining favor within the Covenant Community.  Later on the Prophets will send the Character on missions.  The more favor in the community which is gained, the greater the gameplay experience will be.
    Parts 4 will include Grunt Rebellion.  In this, the Character will fight alongside the Arbiter, at first, then will be separated from his companions and must fend for himself.  He will find missions(which he will choose) and try to end the Grunt Rebellion.  Eventually the Victory is because of him, yet the credit goes to the Arbiter.
    Parts 5-9  Will consist of traveling to different planets of the Players choosing.  These planets will be the Homeworlds of Various covenant Species, but the Player will not know which is which.  Therefore, he/she will choose a random planet, and hope it is the one with, for example, the Hunters.  These planets include: Goynall, Marromarr, Boknar, Deadakuss, and Drinonik.  On these planets, the player will gain companions of every race besides the Drones.  It will most likely be on these sections that the Character becomes a Special Hero.
    Part 10 consists of the Human-Covenant War.  This will inlude Harvest, Reach, Sigma Octanus IV, and many other planets.  This will be the longest section of them all.
    Part 11 is Halo 1.  You will start out on the Pillar of Autumn.  Killing Humans(yes, this will be rated M).  There will be a slightly different take on the The events in Halo: The Flood.  In which the Character boards the Command escape pod, but survives.  He kills all aboard besides Keyes, and takes him hostage.  The Character will then be on board the Truth and Reconciliation.  He will kill humans, and see MC breafly before he leaves.  Time lapse.  The character will travel the Ring, and will eventually and inevitably come to the place where the level 343 Guilty Spark takes place.  He will witness the attack of the Flood and will escape just in time.  The Events of the Maw take place after a time lapse, and teh Character will have to find a way to escape Halo alive.  He is the one that kills Foehammer in the Banshee.  The Player will commandeer the Downed Pelican, and leave Halo.
    Part 12 is Halo 2 from the Arbiters point of view.  This section will be short, so as not to completely reshow all the events of Halo 2.
    Part 13 will be the Attack upon earth.  Possibly just a movie.

    Interaction With other characters: Interaction with minor characters in the will be exactly as in KOTOR.  the Player will have the choice of many different dialogues, or may even type in his own if necessary.  Only select words and phrases will be accepted.

     

    Tell me what you think Smile
    Don't mind the Hearts in this post, i didnt know how to get rid of them.

  •  04-08-2007, 11:26 AM 49482 in reply to 49478

    Re: RPG idea

    you have way too much time on your handsStick out tongue

    But it is a good idea

  •  04-08-2007, 11:27 AM 49483 in reply to 49482

    Re: RPG idea

    haha, thanks

    Last night when i was supposed to be sleeping, my head was buzzing, so i just thought of ideas for this game.

      It didnt take that long to come up with
     


  •  04-08-2007, 11:39 AM 49484 in reply to 49483

    Re: RPG idea

    How can u have the same character through all those events though
  •  04-08-2007, 11:42 AM 49485 in reply to 49484

    Re: RPG idea

    read my story, you'll find out eventually.

    actually, you'll find out in the next chapter Smile  But i would have to replace the Jackals, since they have quite short life spans(in my story at least).  I think eventually, a conflict will create  itself where the Grunt and theJackal get in a fight.  Maybe they'll kill eachother. 


  •  04-08-2007, 6:40 PM 49554 in reply to 49478

    Re: RPG idea

         Great job!Yes What I never thought of was the controls and the class thing I couldn't think of  a good idea. But I disagree with how it works.(the class)
         A heretic could've been a solider, and a heretic leader has to be a good communicator. A rouge-that definition seems a little vague-but how I read it would be a spec ops elite.
         If I am misunderstanding anything plz correct me. 


  •  04-08-2007, 6:45 PM 49557 in reply to 49554

    Re: RPG idea

    A rouge is a loner who is normaly an assasin and thief
  •  04-08-2007, 6:45 PM 49558 in reply to 49554

    Re: RPG idea

    the way i think of a rogue, is a loner

    <><><>He decides his own fate and wont get persuaded by anthing anyone says.
    Yes, a heretic leader is supposed to be a good soldier, but isnt the Arbiter a better soldier?  Yes, the Heretic leader is a good communicator, but isnt a political figure better at persuading and communicating?
    Class would give the character attributes, which would decide how well the character can aim, persuade others, run, communicate, or how well he can make decisions.
     
  •  04-08-2007, 6:49 PM 49559 in reply to 49558

    Re: RPG idea

    I think an interesting idea would be to have differant armor like at first u start out with weak armor and after time u can get better armor like one with stronger shields and one with camoflage and maybe it could somehow do swords too like swords that last longer and stronger swords not sure about that though and u could extend it to other items and vehicles
  •  04-08-2007, 6:51 PM 49560 in reply to 49558

    Re: RPG idea

    OK I understand now. You were talking about heretic leader only. However what if someone wants to play as a heretic, but is the type who likes the heat of battle?

  •  04-08-2007, 6:53 PM 49561 in reply to 49560

    Re: RPG idea

    I think u could still be a heretic
  •  04-08-2007, 7:14 PM 49568 in reply to 49560

    Re: RPG idea

    A Rogue and a Soldier are about the same thing.  The only difference is that a soldier can be affected by what other people say, but a rogue will not.  you decide your own fate.  You are not anyone specific.

    Yes, armour will get stronger the more you progress, so will your resilliance ot attack.  That is explained in the POV section.


  •  04-08-2007, 7:17 PM 49569 in reply to 49568

    Re: RPG idea

    Will there a dark side and a light side like in KOTOR?

  •  04-08-2007, 7:18 PM 49570 in reply to 49568

    Re: RPG idea

    Well I was saying u could choose differant armor for ur role like if u are a rouge u might want active camouflage and light armor but if u are a soldier u would want heavy armor with strong shields and the differance between a rouge and a soldier is normaly that a rouge is more of an assasin and thief while a soldier fights more face to face
  •  04-08-2007, 7:35 PM 49578 in reply to 49570

    Re: RPG idea

    Yeah, because this is at the beginning of the covenant. And even near the end you, the rogue, will have an advanced cloaking device and not a standard one. Which solider elites will.

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