Theme
1: The Rise of the Covenant
POV: The Player takes the Place of an Elite which
he/she
creates. The Type of Character is chosen. Given choices
are:
Soldier, which is skilled at fighting and tactics; Communicator, which
is
skilled at persuasion and can gain trust quicker than others; or Rogue,
which
is a skilled sneak, and does not choose any particular side in the game
to
join. The Player may either choose one of these Character Types,
which
come with a given set of attributes, or may choose his/her own
attributes
and will be automatically assigned with a character Type. Gain in
Levels
will raise the Character's Rank, giving said character different colors
of
armour. Eventually, when enough levels are gained, the Character
will
become a special Hero. Depending upon the Character Type which
was chose
at the Beginning of the game, the Character may become one of three
different
special Heroes: the Arbiter, which will be given to a Soldier; A
Councilor,
which is given to a communicator; or a Heretic Leader, which is given
to a
Rogue. Later in
gameplay,
the player will gain
companions which he can play as also. The companions will
include: A grunt, A jackal, A Brute, A Hunter, and a minor Prophet for
morale. Eventually, alliances with humans will be created.
Controls:

Controls take a setup somewhat like the game Knights of the Old
Republic. Action Queue's are no longer used, and instead Triggers
are used to attack; As in the Halo games.
Plot Summary: The Game will begin on
the Elite Homeworld. The character is running in war torn fields,
fighting and killing many minor Prophets. It is the Age of
Discovery. This level will be the Tutorial for the whole game,
and will simply consist of carrying out various missions to defeat the
Prophets. Then, as the next day dawns, the fighting stops.
News spreads that a treaty is being signed. The Covenant is
formed. Part Two will consist of Traveling the Elite
Homeworld. As this happens, the Character will meet Prophets and learn
of the Great journey. He believes it.(Part two may converge with
Part one.)
Part Three will consisit of: Leaving the Sangheili home Planet;
Discovering HIgh Charity; Gaining favor within the Covenant
Community. Later on the Prophets will send the Character on
missions. The more favor in the community which is gained, the
greater the gameplay experience will be.
Parts 4 will include Grunt Rebellion. In this, the
Character will fight alongside the Arbiter, at first, then will be
separated from his companions and must fend for himself. He will
find missions(which he will choose) and try to end the Grunt
Rebellion. Eventually the Victory is because of him, yet the
credit goes to the Arbiter.
Parts 5-9 Will consist of traveling to different planets
of the Players choosing. These planets will be the Homeworlds of
Various covenant Species, but the Player will not know which is
which. Therefore, he/she will choose a random planet, and hope it
is the one with, for example, the Hunters. These planets include:
Goynall, Marromarr, Boknar, Deadakuss, and Drinonik. On these
planets, the player will gain companions of every race besides the
Drones. It will most likely be on these sections that the
Character becomes a Special Hero.
Part 10 consists of the Human-Covenant War. This will
inlude Harvest, Reach, Sigma Octanus IV, and many other planets.
This will be the longest section of them all.
Part 11 is Halo 1. You will start out on the Pillar of
Autumn. Killing Humans(yes, this will be rated M). There
will be a slightly different take on the The events in Halo: The
Flood. In which the Character boards the Command escape pod, but
survives. He kills all aboard besides Keyes, and takes him
hostage. The Character will then be on board the Truth and
Reconciliation. He will kill humans, and see MC breafly before he
leaves. Time lapse. The character will travel the Ring, and
will eventually and inevitably come to the place where the level 343
Guilty Spark takes place. He will witness the attack of the Flood
and will escape just in time. The Events of the Maw take place
after a time lapse, and teh Character will have to find a way to escape
Halo alive. He is the one that kills Foehammer in the
Banshee. The Player will commandeer the Downed Pelican, and leave
Halo.
Part 12 is Halo 2 from the Arbiters point of view. This
section will be short, so as not to completely reshow all the events of
Halo 2.
Part 13 will be the Attack upon earth. Possibly just a movie.
Interaction
With other characters: Interaction with minor characters in the
will be exactly as in KOTOR. the Player will have the choice of
many different dialogues, or may even type in his own if
necessary. Only select words and phrases will be accepted.
Tell me what you think

Don't mind the Hearts in this post, i didnt know how to get rid of them.