Echos:It is more balanced for team play.
what has been repeated all over again (by Bungie Employees and interviewed ppl) is that the Pistol is the one that is unbalanced
heres a little text i prepared for another website, to explain my point
It has cought my attention lately, how Bungie is trying to convince everyone that the old pistol was "unbalanced" (for example Top Story "Anniversary Panel!" of 11/14/2006 on http://www.bungie.net/News/TopStory.aspx?cid=9181)
This bothers me, not in the way that im a oldpistol hardcore fan (wich im not, im a rocket whore), but in the way that is treating people like complete idiots.
As example, i will use the famous yin-yang figure. Both sides are supposed to be the same size, both techniclly identical, except for the color
The Yin-Yans is in perfect balance, every "positive" aspect neutralized by a "negative" one.
Now, i was wondering, where could such "unbalancement" reside?
And here are very important aspects of a weapon in a video game i covered, also them compared to more "balanced" weapons, those of Halo 2:
Aviablity, Functionality and Skill Level
The first one is the one that took me most time. Trying out every single combination on every single possible gametype, i came to the conclusion that the pistol is always a standard spawn weapon, unless it is not at all in the whole map
what does this mean? that as long as there is a pistol, everybody will have it. On the other hand, Halo 2 implemented this "power weapon system" where theres is ONE weapon (sword, rocket, sniper) that nobody else has.
This, in the end, makes Yin to overwhelm Yang, breaking any possible balance on this specific topic, aviability.
There have been many complains, about how the Shotgun (and my sword, sometimes) usually seems not to work. Personal experience, point blank, unshielded, head shot, its no instant kill. this happens other games (i also play a lot of Couter-Strike).
On the other hand, the pistol has never failed to anyone it has been heard of. 3-headshot kill IS a 3 headshot kill (which is 3 times more, than the average FPS game would have), Lag issues can be argued, but what about on splitscreen? or campaign?
now ive never experienced such a thing on campaign, but sure i have on split screen.
Skill Level was a bit complicated to make an average, but heres the logical solution to it. In halo 1 there are no so-called "magnetic bullets", meaning that each shot was either a fluke, or well aiming.
Pro Halo players like Zylos, or the Ogre brothers, are known for their awesome skill level with the pistol, still they are not leading the top places at bungies H2's record board. Halo 2's most recognized weapon is the sword. What skill level does the sword require?
the player only jas to get close until the reticule turns red, press the fire button, and kill. No precise aiming require, since there is no difference between a leg and a head slice.
So, once youve read up till this point, you'll have noticed the following:
The Unbalanced Pistol, was a gun that everyone had, worked OK no matter how unlucky you are, and the only reason why somebody would kill you its because his/her skill level was simply beyond yours
The Balanced Sword, is not even a gun, that only one player has at the time (on matchmaking games), if youre out of luck, prey, and really, theres no need to have skill. just jump and fire, instakill. (and almost the only way to kill you when already close enough, is to have a (rare) shotgun and hope the next shot, is a good shot)
Thinking even more, almost frying my brain i found out where the unbalancement resides.
The old pistol is unbalanced to whiners, noobs and loosers. why? because every single player, aside from those three groups, would have ever complained about such a gun. an excellent overall sidearm
indeed the Ying of those who practice, would own the yang of a bunch of newbies who expect only to win, without ever having played the game. Many only see handguns as "sidearms" and therefore think it should be a weak weapon. At least weaker than the rifle one posseses. That orientation towards sidearms is completely wrong. Sidearms are emergency-level weapons, meaninig it HAS to kill, where the rifle was unsuccesfull. They have to be deadlier, usually more expensive, for example, bigger clip size,
Of course, every other weapon in halo 1 pwns the pistol unced certain benefiting circumstances, (example: short range with shotgun, vehicle with rockets ect) but as an overall weapon, its one of the best ever invented.