Ensemble Studios

Building Affects...

Last post 05-15-2008, 2:35 AM by Sparhawk. 7 replies.
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  •  05-14-2008, 8:03 AM 229175

    Building Affects...

    How would you like buildings to affect the environment?

    Should buildings have a radius impression on the ground around them, such as: When a building is built, a bit of revealed earth/dirt appears around it.

    Or on snow. A building would have melted ice around it, and thus dirt or stone would be revealed because of the output of heat that comes from that building. This heat melts the ice and reveals the elemental layer underneath.

    When buildings are destroyed, should they leave craters in their wake?

    Should the wreckage of a building stay for some seconds to empathise the destruction, if so how long should the wreckage burn?

    Edit: Should we build able to build buildings on most terrain...even lumpy terrain with trees etc, or should it be like CnC 3 where you couldn't build them even on lumpy ground?

    What are your thoughts/ideas towards this venture?




    Best of Wishes Sparhawk
  •  05-14-2008, 9:28 AM 229207 in reply to 229175

    Re: Building Affects...

    Sparhawk:

    How would you like buildings to affect the environment?

    it would b cool

    Should buildings have a radius impression on the ground around them, such as: When a building is built, a bit of revealed earth/dirt appears around it.

    yes deffinitly

    Or on snow. A building would have melted ice around it, and thus dirt or stone would be revealed because of the output of heat that comes from that building. This heat melts the ice and reveals the elemental layer underneath.

    very realistic

    When buildings are destroyed, should they leave craters in their wake?

    yes

    Should the wreckage of a building stay for some seconds to empathise the destruction, if so how long should the wreckage burn?

    they should b there 4 the rest of the game

    Edit: Should we build able to build buildings on most terrain...even lumpy terrain with trees etc, or should it be like CnC 3 where you couldn't build them even on lumpy ground?

    it should take longer and you should see like tractors run over it to make it level

    What are your thoughts/ideas towards this venture?

    i love it its a great idea



    "war isn't about dieing for your country it's about makeing that other SOB die for his"-Patton
  •  05-14-2008, 9:28 AM 229208 in reply to 229175

    Re: Building Affects...

    hmmmm....



    "war isn't about dieing for your country it's about makeing that other SOB die for his"-Patton
  •  05-14-2008, 9:31 AM 229209 in reply to 229208

    Re: Building Affects...

    Thank you for showing such enthusiasm for my idea.

    Very constructive contribution.

    Edit: The wreckages of buildings shouldn't stay there forever, just some seconds.




    Best of Wishes Sparhawk
  •  05-14-2008, 10:16 AM 229230 in reply to 229175

    Re: Building Affects...

    pretty good thinking Sparhawk, buildign flat ground should n't take as long as building on hilly ground

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  •  05-14-2008, 10:20 AM 229232 in reply to 229230

    Re: Building Affects...

    Zakski:
    pretty good thinking Sparhawk, buildign flat ground should n't take as long as building on hilly ground

    I agree with you.

    It should take 10% or longer to build a building on hilly ground, then it would take to build a building on smooth terrain.

    Thanks for your positive contribution.

     

     




    Best of Wishes Sparhawk
  •  05-14-2008, 11:05 AM 229258 in reply to 229230

    Re: Building Affects...

    I also agree! Good idea!
  •  05-15-2008, 2:35 AM 230104 in reply to 229258

    Re: Building Affects...

    Thank you very much my good sir.

    Good contribution.




    Best of Wishes Sparhawk
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