Results of Design a Vehicle Contest!!! V2

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  •  10-13-2007, 7:19 AM 106880

    Results of Design a Vehicle Contest!!! V2

    The new and improved(and much better),

    the long awaited(by some of you),

    Design a Vehicle Contest(V2)

     

    The format ,rules, etc.

    ---------------------------------------------------------------------------------------

    AIR VEHICLE RULES

    Heres the beginning.

    Air rules:

    1. State What faction it is associated with and what type of vehicle it is

    (UNSC/Covenant ; Ground/Air)


    2 State its name

    (EX. Shrike)

     

    3. State its Use

    (EX. Air Superiority )

     

    4. Give a description and/or picture

     

    5.List the stats

    A. Chassis size

    B. Armor

    C. Weapons

    D.Components

     

    A.Chassis Size

    UNSC - Human air vehicles are generally medium to medium-large, and are designed to serve a number of functions, from troop transport to assault fighter.

     

    Movement Methods

    VTOL/Hover- 25 base speed

    Jet- 50 base speed

     

    Small -             10 Space                                  +10 to base speed

    Medium -          15 Space         2 Power             +5 to base speed       

    Large -             20 Space         3 Power             +0 to base speed 

    Heavy-             30 Space         4 Power             +5 to base speed

    *for size comparisons.  Small is like a Banshee, medium a Sparrowhawk, large a Pelican and heavy is an Albatross.

     

    Covenant - The Covenant seem to have less developed roles and tactics for their aircraft. However, this is not to say that their aircraft aren't useful or dangerous.

    All covenant air vehicles have a base speed of 50

    Small -              5 Space           2 power             +5 to base speed

    Medium -          10 Space         4 Power             +0 to base speed       

    Large -             15 Space         6 Power             -10 to base speed 

    Heavy-             20 Space         8 Power             -15 to base speed

     *for size comparison. Small is Banshee, Medium is Phantom, Large is a Seraph, and Heavy is a Covenant Air artillery.

     

    B. Armor

    UNSC - ever since the invention of AA guns, the humans have seen the value of armoring their planes.

    Five areas must be designated -

    Top, Bottom, Sides, Cockpit, Engine

     

    None - Right. Do you REALLY want your plane to be shot down by small arms fire?

    Light - 1 Space               Similar to that of a Hornet

    Medium - 2 Space           Like a Pelican's armor

    Heavy - 3 Space             Like an Albatross's armor

     

    Covenant - With their superior alloys you would think that their vehicles would withstand more hits. Unfortunately, that just means that they get by with thinner armor.

    Five areas must be designated -

    Top, Bottom, Sides, Cockpit, Engine

     

    None -          This just begs to be shot down with AA.

    Light -          1 Space     Equal to that of a Banshee's

    Medium -      2 Space     Like a Spirit's Armor

    Heavy -        3 Space     Like a Covenant Air Artillery's Armor

     

    C. Weapons

    First off, there are several modifications that can be added to weapon systems

    Heavy(Hvy) - The weapon is twice as large and thus does twice the damage. It uses up twice the amount of space and power however.

    Dual - The Weapon system may be dual linked with another weapon of the same kind, firing faster. Uses up twice the space and power.

    Long Range (LR) - This weapon has been specially modified to be effective at long ranges. Takes up twice the space

    Turret - This normally fixed weapon is placed on a large turret. Adds one space. Two if Heavy mod is used.

     *Only weapons that are designated may have these modifications*

    Human - Almost all Human weapons are chemically or electromagnetically propelled projectiles. While they have tremendous kinetic energy their effectiveness against energy based defenses is severely limited.

    Machine Gun - A .40 cal. machine gun is relatively accurate, although its firing rate is a bit slow compared to a chain gun. Best against infantry

    Mods - Dual, Hvy, Turret.     Costs - 1 space

     

    Autocannon - A .50 cal. machine gun is relatively accurate, with a moderate rate of fire. Effective against infantry and air vehicles.

    Mods - Dual, Hvy, Turret      Costs - 2 space

     

    Chain Gun - A 50 cal. Chain gun trades accuracy for rate of fire. Its more powerful against large groups of infantry and ground vehicles than a machine gun. 

    Mods - Hvy.              Costs - 2 Space

     

    Gauss Cannon - A mini MAC of sorts, like that on the back of a warthog.   

    Mods - Hvy. , LR      Costs - 2 Space, 1 Power

     

    ATS Missile Launcher - Launches missiles. Can only attack ground.

    Mods - Dual, LR       Costs - 2 Space

     

    ATA Missile Launcher - Launches missiles. Can only attack air vehicles.

    Mods - Dual, LR       Costs - 2 Space

     

    Spartan Laser - Possibly the most powerful weapon in the UNSC Arsenal, the only problem is the 5 second charge time on the vehicle version (no battery limit)

    Mods - Dual, Hvy.          Costs - 2 space, 2 power

     

     

    Covenant -

    Plasma Cannon - Very similar to a plasma rifle, but is larger. Basically the thingamajigger on a Banshee.

    Mods - Hvy., (dual by default)      Costs - 1 Space, 1 Power

     

    Fuel Rod Cannon- The Fuel Rod Cannon that the Banshee is equipped with. Great against ground, hopeless against air.

    Mods - Hvy., dual         Costs - 2 Space, 1 Power

     

    Needler turret - A very big Needler. It is a perfect anti air/infantry turret.

    Mods - Hvy. , dual        Costs - 2 Space

     

    Shade Turret - Doing considerable damage to both vehicles and aircraft alike it is a good all-around turret.

    Mods - (turret by default)        Costs - 2 Space, 1 Power

     

    Plasma Mortar - The thing that a Wraith is equipped with. (fixed weapon by default) Attacks ground only

    Mods - Hvy., dual     Costs - 4 space, 2 Power

     

    Plasma Beam - A precise beam of plasma.

    Mods - Hvy., dual             Costs - 2 space, 1 power

     

    D.Components

    It may be weapons and armor that make the vehicle, but it's the components that define the vehicle.

    UNSC

    Ordinance Bay- For bombers. Used to contain generic bombs, as well as bunkerbusters, 'smart', etc.
                                          Costs - 5 space


    Transport Bay- For Transports. Used for transporting troops, cannot contain vehicles.
                                          Costs - 5 space


    Large Transport Bay
    - For larger transports. Used to haul vehicles, but can also contain troops.
                                          Costs - 12 space


    Magnetic Clamp
    - Allows vehicle to pick up a ground vehicle, like the Pelican.
                                          Costs - 3 space, 2 power


    Sensor Package- Not neccessary, but useful. Allows the vehicle to track enemies, friends, basic detection abilities, radar, and infra-red.
                                          Costs - 1 space, 2 power
     

    TecCom- Communications package. Allows for seamless communication between vehicles and troops.
                                          Costs - 1 space 2 power

    Weapons computer- Makes weapons more accurate
                                          Costs - 1 space 1 power
     

    Dynamo- Increases power by 2.
                                          Costs - 4 space


    Afterburners- Increases speed by 10
                                          Costs - 2 space 2 power

     

    Covenant

    Transport Bay- For Transports. Used for transporting troops, cannot contain vehicles.
                                          Costs - 5 space


    Large Transport Bay- For larger transports. Used to haul vehicles, but can also contain troops.
                                          Costs - 12 space


    Cargo Clamp
    - Allows vehicle to pick up a ground vehicle, like the Spirit.
                                          Costs - 2 space, 3 power


    Shield Charger- Allows shield to recharge faster, increases health to 150%
                                          Costs - 4 space, 3 power


    Booster- Redirects all weapons power to the engines. Boosts speed to 200%
                                          Costs - 2 space, 2 power


    Communications Network- Just like a radio. Comes in handy.
                                          Costs - 1 space, 2 power


    Antigrav Pods
    - Uses antigravity so the vehicle can support more weight. Adds 3 space, including the 1 occupied by the generator itself.
                                          Costs - 1 space, 4 power


    Targeting computer- Makes weapons more accurate.
                                          Costs - 2 space, 3 power
     

    Fusion Core- Increases power by 4
                                          Costs - 3 space


    Gravimetic sensors- Extended sensors for the vehicle, used to detect other vehicles and infantry.
                                          Costs - 1 space, 1 power

     

     -----------------------------------------------------------------------------------------

    GROUND VEHICLE RULES

    1. State what faction it is associated with and what type of vehicle it is.

    (UNSC/Covenant ; Ground/Air)

     

    2 State its name

    (EX. Sabre)

     

    3. State its use

    (EX. Battlefield Superiority )

     

    4. Give a description and/or picture

     

    5.List the stats

    A. Chassis size

    B. Armor/Shielding

    C. Weapons

    D.Components

    A.Chassis Size

    UNSC - Human vehicles are often designed as heavy vehicles and are able to take heavy punishment. However, some light and fast vehicles are able to be produced as well as 'Super Heavies', which could be the UNSC's counter to the Scarab

     

    Movement Methods

    Wheels - 40 base speed

    Treads - 20 base speed

     

    Very Small -      5 Space                                   +15 to base speed 

    Small -             10 Space                                  +10 to base speed

    Medium -          15 Space         2 Power             +5 to base speed       

    Large -             20 Space         3 Power             +0 to base speed 

    Heavy-             30 Space         4 Power             -5 to base speed

    Super Heavy-   40 Space          5 Power             -10 to base speed

    *for size comparisons.  Very small is like a Mongoose, medium is a Warthog, heavy a scorpion and Super Heavy an Elephant*

     

    Covenant - The Covenant , while donning superior armor and weapons seem to be focused on speed and stealth sometimes rather than brute force. Their options however, are much greater than the UNSC's.

    All covenant vehicles have a base speed of 50

    Small -              5 Space           2 power             +15 to base speed

    Medium -          10 Space         4 Power             +10 to base speed       

    Large -             15 Space         6 Power             +5 to base speed 

    Heavy-             20 Space         8 Power             +0 to base speed

    Small Walker -  20 Space         10 Power           -5 to base speed

    Large Walker - 25 Space        15 Power           -10 to base speed

     *for size comparison. Small is ghost size, Heavy Wraith size, Large walker scarab size*

     

    B. Armor

    UNSC - Humans always have, and always will be hardware junkies, and this is just part of their hardware arsenal equipped on their vehicles

    Three areas must be designated -

    The Top, Front, Sides, and Turret (use only if you have turreted weapons)

     

    None - Ouch, vehicle will be destroyed VERY easily

    Light - 1 Space               Similar to that of a mongoose

    Medium - 2 Space           Like a Warthogs armor

    Heavy - 3 Space             Like a Scorpions armor

    Very Heavy - 4 space      Like an elephants armor (if your wondering, they are nearly indestructible)

    Super Heavy - 5 Space    The only things capable of denting this armor is the Scarab's main weapon or an orbital bombardment.

     

    Covenant - With their superior alloys you would think that their vehicles would withstand more hits. I guess not.

    *Please note that their are three different parts that must be covered for covenant Armor*

    Three areas must be designated for armor -

    Top, Sides, Front, and Propulsion system (use only if you have engine add-ons)

     

    None -          What are you thinking? 

    Light -          1 Space     Equal to that of a Ghost

    Medium -      2 Space     Like a Specter's Armor

    Heavy -        3 Space     Like a Wraith's Armor

     

    Shields - The Covenant have shield technology and they do put it to good use

    Weak -      -2 power   Equal to an Elites Shields

    Medium -   -4 Power   Equal to a Jackal's Shield + a few

    Strong -     -6 Power   Generally reserved for the Very Big stuff (near indestructible)

     

    C. Weapons

    First off, there are several modifications that can be added to weapon systems

    Heavy(Hvy) - The weapon is twice as large and thus does twice the damage. It uses up twice the amount of space and power however.

    Dual - The weapon system may be dual linked with another weapon of the same kind. Uses up twice the space and power.

    Long Range (LR) - This weapon has been specially modified to be effective at long ranges. Takes up twice the space

    Turret - This normally fixed weapon is placed on a large turret. Doubles space and power usage.  

     *Only weapons that are designated may have these modifications*

    Human - Almost all Human weapons are chemically or electromagnetically propelled projectiles. While they have tremendous kinetic energy their effectiveness against energy based defenses is severely limited.

    Machine Gun - A .40 cal. machine gun is relatively accurate, although its firing rate is a bit slow compared to a chain gun. Best against infantry

    Mods - Dual, Hvy, Turret.     Costs - 1 space

     

    Autocannon - A .50 cal. machine gun is relatively accurate, with a moderate rate of fire. Effective against infantry and air vehicles.

    Mods - Dual, Hvy, Turret      Costs - 2 space

     

    Chain Gun - A 50 cal. Chain gun trades accuracy for rate of fire. Its more powerful against large groups of infantry and ground vehicles than a machine gun. 

    Mods - Hvy.              Costs - 2 Space

     

    Gauss Cannon - A mini MAC of sorts, like that on the back of a warthog.   

    Mods - Hvy. , LR      Costs - 1 Space, 1 Power

     

    Missile Launcher - Similar to the missile pod support weapon.

    Mods - Dual, LR       Costs - 2 Space

    90 MM Cannon - This is what a scorpiopn has. A good firepower/space ratio(fixed weapon by default)

    Mods - Dual, Turreting   Costs - 2 Space

     

    120 MM Cannon - A large cannon, similar to ones used today.(Fixed weapon by Default)

    Mods - Turreting, LR      Costs - 3 Space

     

    150 MM Cannon - Continuing the 30 MM increase, this is one big gun.(Fixed weapon by default)

    Mods - Turreting, LR      Costs - 4 Space

     

    Spartan Laser - Possibly the most powerful weapon in the UNSC Arsenal, the only problem is the 5 second charge time on the vehicle version(no battery limit)

    Mods - Dual, Hvy.          Costs - 2 space, 2 power

     

    Siege Mortar - A huge Mortar/Cannon of sorts. Capable of toppleing even the strudiest structures(Fixed weapon by default)

    Mods - Hvy., Turreting    Costs - 6 space

     

    Covenant -

    *list*

    Plasma Cannon - Very similar to a plasma rifle, but is larger. Basically the gun on a Ghost.

    Mods - Hvy., dual         Costs - 1 Space, 1 Power

    Needler turret - A very big Needler. It is a perfect anti air/infantry turret.

    Mods - Hvy. , dual        Costs - 2 Space

     

    Shade Turret - Doing considerable damage to both vehicles and aircraft alike it is a good all-around turret.

    Mods -                        Costs - 2 Space, 1 Power

     

    Plasma Mortar - The thing that a wraith is equipped with.(fixed weapon by default)

    Mods - Hvy. , Turreted     Costs - 3 space, 2 Power

     

    Beam plasma - A precise beam of plasma, it is utilized mainly by the Specter.

    Mods - Hvy., dual             Costs - 1 space, 1 power

     

    Excavator beam - duh Duh DUH DUH DUH! The scarabs main weapon(Fixed weapon by default)

    Mods - Heavy                Costs - 6 space 10 Power

     

    Disabler Plasma Discharger (like a big plasma pistol) - A bit odd weapon, it discharges a massive bolt of green plasma, disabling any vehicle it hits for a short period of time

    Mods -                             Costs 2 space, 2 Power

     

    D.Components

    It may be weapons and armor that make the vehicle, but it's the components that define the vehicle.

    UNSC


    Transport Bay- For Transports. Used for transporting troops, cannot contain vehicles.
                                          Costs - 5 space


    Large Transport Bay
    - For larger transports. Used to haul vehicles, but can also contain troops.
                                          Costs - 12 space


    Crane
    - Allows vehicle to pick up another vehicle for repair and maintenance.
                                          Costs - 3 space, 2 power


    Sensor Package- Not neccessary, but useful. Allows the vehicle to track enemies, friends, basic detection abilities, radar, and infra-red.
                                          Costs - 1 space, 2 power
     

    TecCom- Communications package. Allows for seamless communication between vehicles and troops.
                                          Costs - 1 space 2 power

    Weapons computer- Makes weapons more accurate
                                          Costs - 1 space 1 power
     

    Dynamo- Increases power by 2.
                                          Costs - 4 space


    Nitrus- Increases speed by 10 *only for Wheeled Vehicles*
                                          Costs - 2 space 2 power

    Launch Pad - Allows the vehicle to carry launch a medium sized aircraft or smaller.                                                                            Costs - 3 space 1 power

     

    Covenant

    Transport Bay- For Transports. Used for transporting troops, cannot contain vehicles.
                                          Costs - 5 space


    Large Transport Bay- For larger transports. Used to haul vehicles, but can also contain troops.
                                          Costs - 12 space


    Magnetic Containment Field
    - Allows vehicle to pick up a ground vehicle for repair and maintenance.
                                          Costs - 2 space, 3 power


    Shield Charger- Allows shield to recharge faster, increases health to 150%
                                          Costs - 4 space, 3 power



    Communications Network- Just like a radio. Comes in handy.
                                          Costs - 1 space, 2 power


    Antigrav Pods
    - Uses antigravity so the vehicle can support more weight. Adds 3 space, including the 1 occupied by the generator itself.
                                          Costs - 1 space, 4 power


    Targeting computer- Makes weapons more accurate.
                                          Costs - 2 space, 3 power
     

    Fusion Core- Increases power by 4
                                          Costs - 3 space


    Gravimetic sensors- Extended sensors for the vehicle, used to detect other vehicles and infantry.
                                          Costs - 1 space, 1 power

     

    -----------------------------------------------------------------------------------------------

    Now, before you start asking questions, be sure to direct them to this thread
     

     http://www.halowars.com/forums/23/106877/ShowThread.aspx#106877


    "The pain of war cannot exceed the woe of aftermath"-Led Zeppelin

  •  10-13-2007, 4:43 PM 107005 in reply to 106880

    Re: Design a Vehicle Contest!!! V2

    1. UNSC; Ground

    2. M314 Gecko Multiple Launch Rocket System

    3. Long-Range Missile Artillery

    4. The Gecko is a self-propelled multiple launch rocket system. Essentially, it is a multiple launch rocket system mounted on a Cougar chasis. It shares many characteristics with the Cougar. It has six wheels, an enclosed space for the driver, and is green and black in color. However, rather than having a large cannon mounted above the middle and a machine gun in the back, the back half has been removed to make room for a twelve pod rocket system. Each pod carries up to two missiles, allowing for a maximum of a twenty-four missile barrage. Inside the driver area are two seats (driver and loader) and an ammunition cache. When the rocket system is empty (or when being stored for nonhostile transport), the weapon collapses down with the back of the turret facing forward. A hatch can be opened allowing the loader to load missiles from the ammunition cache into the turret without getting out of the vehicle.

    5A. Large; Wheels

    5B. Medium (Top), Heavy (Front/Back), Heavy (Sides), Light (Turret)

    5C. Multiple Luanch Rocket System with Twelve Pods (Turret Missile Launcher); 360 Degree Horizontal Rotation; 30 Degree Vertical Rotation

    5D. Dynamo, Sensor Package, TecCom, Weapons Computer


    I like pi.
  •  10-13-2007, 4:49 PM 107008 in reply to 107005

    Re: Design a Vehicle Contest!!! V2

    Rotaretilbo:

    1. UNSC; Ground

    2. M314 Gecko Multiple Launch Rocket System

    3. Long-Range Missile Artillery

    4. The Gecko is a self-propelled multiple launch rocket system. Essentially, it is a multiple launch rocket system mounted on a Cougar chasis. It shares many characteristics with the Cougar. It has six wheels, an enclosed space for the driver, and is green and black in color. However, rather than having a large cannon mounted above the middle and a machine gun in the back, the back half has been removed to make room for a twelve pod rocket system. Each pod carries up to two missiles, allowing for a maximum of a twenty-four missile barrage.

    5A. Large; Wheels

    5B. Light (Top), Medium (Front/Back), Medium (Sides), Light (Turret)

    5C. Multiple Luanch Rocket System with Twelve Pods (Turret Missile Launcher); 360 Degree Horizontal Rotation; 30 Degree Vertical Rotation

    5D. Small Generator; Targeting Computer

    what is the ap called that u drew that with?


    Urr a towel...
  •  10-13-2007, 4:58 PM 107011 in reply to 107008

    Re: Design a Vehicle Contest!!! V2

    Microsoft Paint
    I like pi.
  •  10-14-2007, 1:11 AM 107144 in reply to 107011

    Re: Design a Vehicle Contest!!! V2

    Haven't been able to contact Seath, but here is the Components we drew up for air vehicles. I'll do Ground components later.

    D. Components

    It may be weapons and armor that make the vehicle, but it's the components that define the vehicle.

    UNSC

    Ordinance Bay- For bombers. Used to contain generic bombs, as well as bunkerbusters, 'smart', etc.
                                          Costs - 5 space


    Transport Bay- For Transports. Used for transporting troops, cannot contain vehicles.
                                          Costs - 5 space


    Large Transport Bay
    - For larger transports. Used to haul vehicles, but can also contain troops.
                                          Costs - 12 space


    Magnetic Clamp
    - Allows vehicle to pick up a ground vehicle, like the Pelican.
                                          Costs - 3 space, 2 power

     
    Sensor Package- Not neccessary, but useful. Allows the vehicle to track enemies, friends, basic detection abilities, radar, and infra-red.
                                          Costs - 1 space, 2 power
     

    TecCom- Communications package. Allows for seamless communication between vehicles and troops.
                                          Costs - 1 space 2 power

    Weapons computer- Makes weapons more accurate
                                          Costs - 1 space 1 power
     

    Dynamo- Increases power by 2.
                                          Costs - 4 space


    Afterburners- Increases speed by 10
                                          Costs - 2 space 2 power

     

    Covenant

    Transport Bay- For Transports. Used for transporting troops, cannot contain vehicles.
                                          Costs - 5 space


    Large Transport Bay- For larger transports. Used to haul vehicles, but can also contain troops.
                                          Costs - 12 space


    Cargo Clamp
    - Allows vehicle to pick up a ground vehicle, like the Spirit.
                                          Costs - 2 space, 3 power


    Shield Charger- Allows shield to recharge faster, increases health to 150%
                                          Costs - 4 space, 3 power


    Booster- Redirects all weapons power to the engines. Boosts speed to 200%
                                          Costs - 2 space, 2 power


    Communications Network- Just like a radio. Comes in handy.
                                          Costs - 1 space, 2 power


    Antigrav Pods
    - Uses antigravity so the vehicle can support more weight. Adds 3 space, including the 1 occupied by the generator itself.
                                          Costs - 1 space, 4 power


    Targeting computer- Makes weapons more accurate.
                                          Costs - 2 space, 3 power
     

    Fusion Core- Increases power by 4
                                          Costs - 3 space


    Gravimetic sensors- Extended sensors for the vehicle, used to detect other vehicles and infantry.
                                          Costs - 1 space, 1 power

     


    Lethe:

    Then you should be pretty happy with the game; it's a lot of fun.
    Even if a squad of marines out of dozens of units on a battle field has shoulder pads .25" too thick for a fanboy's tastes :)

    Inspires confidence, no?
  •  10-14-2007, 4:40 AM 107178 in reply to 107144

    Re: Design a Vehicle Contest!!! V2

    1) UNSC/air

    2) FAR STRIKE Pelican

    3) Delivery of ODST troops in HEVs

    4) Delivers troops high in the sky away of anti air guns, Carries 3 pods and room for 8 troopers including 3 ODST Also 1 pilot and co-pilot

    5)

    a) Heavy

    b) Light for speed and accuracy in skies

    c) Gauss Cannon

    d) medium generator, precision droppings of HEVs and ground radio,Afterburners


  •  10-15-2007, 2:42 AM 107509 in reply to 106880

    Re: Design a Vehicle Contest!!! V2

    is this thing still going on

     


  •  10-15-2007, 6:42 PM 107721 in reply to 107509

    Re: Design a Vehicle Contest!!! V2

    Yes
    I like pi.
  •  10-15-2007, 7:06 PM 107732 in reply to 107721

    Re: Design a Vehicle Contest!!! V2

    Ok guys, Components are updated.

    Anybody going to enter a vehicle?(anyone else)


    "The pain of war cannot exceed the woe of aftermath"-Led Zeppelin

  •  10-15-2007, 9:20 PM 107765 in reply to 107732

    Re: Design a Vehicle Contest!!! V2

    Alright, fixed my entry to adhere with new components. Ended up with 3 extra space, so I increased armor a little bit :D

    I also changed the shadow of the turret a bit so that the angle of the turret didn't look so bad (from an above view, the turret is at a 70 degree angle or so with the driver's seat)


    I like pi.
  •  10-15-2007, 11:18 PM 107810 in reply to 106880

    Re: Design a Vehicle Contest!!! V2

    1. UNSC ground

    2. the land raider

    3. long range support / troop transport / air craft transport

    4. this thing is as big as the elphant about the same shape but the front troop bay door is closed and in its place is a seige mortar and side hatches on both sides and there is a flat heli pad for air craft to land on. driver area is fully inclosed and on top of the front treads has spartan lasers on both sides. two autocannons are on oppsite side next to the heli pad. two 90mm cannons on the front next to the seige mortar. a missle launcher is located on top of the canopy.

    5a. super heavy.

    b. heavy.

    c. 1 missle pod, 1 seige mortar, 2 90mm cannons, 2 autocannons and, 2 spartan lasers.

    d. large troop transport and a launch pad.

  •  10-17-2007, 9:45 PM 108410 in reply to 106880

    Re: Design a Vehicle Contest!!! V2

    UNSC/Ground
    Mk2M1 LSV(Light Support Vehicle) "Tiger"

    BFF: Fast armored transport and fire support

    It's like the UNSC equivalent to a humvee.  It is used to get to the front line fast and then to transport small suads of Marines around the battlefield.  It can also give support fire to the ground troops, for instance if a marine squad is pinned down by some banshees, a anti-air variant can be called in to take out the banshee with a chaingun or some missles or gauss shots.  It has the same basic look as a warthog but with armor covering all the open spaces, and it's longer than the wartohog.  The front is like the hog but with armor over the top and sides to protect the driver and passenger from projectiles.  It has an extra two seats between the turret and the driver for extra transportation.  The Tiger can hold three armed marines plus the driver and gunner to operate it, a total of five people can fit in.  The turret can be replaced by a troop rack to hold six more marines (kind of like the transport hog in halo 3).  The turret is armored so the gunner is protected except for his head.  The turret is interchangable with most of the UNSC weapons and therefor can be used for many different support jobs.

    A.Medium/Wheels
    B.Medium, Medium, Medium, Heavy
    C.Turret: Autocannon, or Chaingun, or Gauss Cannon, or Missle Launcher, or Spartan Laser, or Flamethrower, or Small Transport bay
    D. Nitrus (except on the Gauss and Spartan Laser variants)

    My second Vehicle:

    UNSC/Air
    The UNSC Dagger

    BFF: Light fighter/ Ground support

    The Dagger is used to take out enemy light aircraft and take out ground targets for ground troops.  It is shaped with the triangular shape of the Longsword and Shortswords but the wings are farther back and it's much smaller, about the size of a Pelican.  It has a pilot and co-pilot to operate it.  It is able to go out of the atmosphere and give support there to enemies trying to enter the atmosphere.  Daggers are very usefull to marine squads on the ground, they can call them in to take out opposing positions and vehicles. It doesn't have much armor, but its speed makes it hard to hit.

    A. Large/Jet
    B. Light, Medium, Light, Medium, Light
    C. Turreted Dual Autocannons(on the chin), ATS Launcher, ATA Launcher(one on each wing)
    D. Ordinance Bay, Afterburners, TeCom, Weapons Communicator, Sensor Package

    p.s. the tecom, communicator and sensor package aren't neccesary and go ver the limit but I just wanted to add them on there to represent my ideal vehicle.
    p.s.s. i don't think the tecom, communicator or sensors should take up space or even that much power because 500 years in the fututre wouldn't you think that those would be implied in the controls of the vehicle?  Maybe you should make them built in or at least mush them all together into one component and make them cost 1 power and no space.  Think realisticly, this is 500 years in the future, those systems wouldn't take up much and would be standard to any vehicle system.

    "Dear humanity, we regret being alien bastards, we regret coming to earth, and we most definatley regret the corps just blew up our raggedy-ass fleet."
    "OOH RAH!"
    -Sargeant Johnson
  •  10-17-2007, 9:59 PM 108412 in reply to 106880

    Re: Design a Vehicle Contest!!! V2

    UNSC Seagull

     

    the seagull is the UNSC rapid troop and vehicle deployment system

     

    the seagull is around half the size of a pelican. it has a cockpit for 1 person... and the ability to hold 3 passengers in jump seats and 1 gunner... the Seagull's main purpose is to deliver a warthog and its crew to the front lines of the battle. the exposed gunner position is nearly completely exposed out of the top of the vehicle while the 3 jump seats are enclosed in the tiny passenger bay (the gunner stands up out of the passenger bay... the gun is fixed to the roof)...

     

    the best part about this vehicle is how it deploys the warthog to the battlefield.... the jump seats inside of the Seagull open directly above the seats of the hog allowing the vehicle to be deployed and ready to fight in a quarter of the time that it normally takes for a pelican to deploy.

     
    the seagull is armed with a single tri barreled machine gun turret and a rocket pod carrying 4 air to ground rockets and 4 air to air rockets

     
    it is armored with medium armor on the bottem and light armor on the sides and top... it cannot fly in space and is primarily a support vehicle designed to compliment the attack power of the hornet

     

     

     

    once again my entry is not to be judged as im not in the competition
     

     

     

     


    I used to have an awesome signature that linked to my comic here...

    too bad... goodbye any feeling of personalization on the HWF... 3 years of sig making for this website down the drain
  •  10-17-2007, 11:46 PM 108442 in reply to 108412

    Re: Design a Vehicle Contest!!! V2

    1. State what faction it is associated with and what type of vehicle it is.

    UNSC

    2 State its name

    Troll VIII

    3. State its use

    Forward Troop Support

    4. Give a description and/or picture

    In the early 2200’s humanity’s armies experimented in powered humanoid mechs. Most failed miserable and the rest were easy to destroy in combat due to the ‘look a giant slow moving robot shouting’ making it an ideal target for practice.

    While nearly all companies and militaries ditched the idea one company created the Troll. At first it was a hunk off junk, but over time it has evolved to encompass all the latest technologies enabling it to enter a battlefield and tip the balance of power its way. In the early 2500’s the troll was ditched in favour for human exoskeletons, which led to the MJOLNIR.

    But with the covenant war it was rephrased back in, with new technologies the Troll has not lost any of its devastating abilities. Currently a few Trolls have been fielded in battle during the first and second battle of Earth. It has not been known if they have been fielded any where else do to lost reports during covenant glassing.

    Ihope this picture works...

    5. List the stats

    A. Chassis size

    Heavy – Though it is a biped walking tank… I have taken the liberty to restrict its walking ability to 10 with bursts of an extra 5.

    B. Armour /Shielding

    The Top, Front, Sides, and Turret (use only if you have turreted weapons)

    HEAVY, HEAVY, HEAVY, HEAVY (instead of turret it is the arms)

    C. Weapons

    - Chaingun, indicated space on picture.

    - 90mm cannon

    - Autocannon

    - Dual Missile Launcher/ pods.

    D. Components

    - Sensor Package

    - Teccom

    - Weapon Computer.

    - Dynamo

    The Power consumption is 5 out of 6.

    The space occupied is 29 out of 30.

    I dont know how to get a picture up.... damnit.


    Though I Fly Through the Valley of Death I shall fear no evil... for I am at 4000 ft and climbing
  •  10-17-2007, 11:53 PM 108443 in reply to 108442

    Re: Design a Vehicle Contest!!! V2

    That was pretty good man but to bad we couldent see the pichure dang it.
    The war is coming get ready for halo wars...



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