Not enough information to create a truly impressive tactical plan.
But ill give it a try
Tactical map, with general Information (its quite shitty =D)
Since terrain is not specified, we'll go with moderately brushy plains and rolling hills. There are 5 Hills positioned in a rougly circular shape, and jagged mountains rise up behind them.
The fort is a Standard UNSC Construct, A 3 Walled concentric ring of bunkers and battlements.
On the outer layer, at the bottom of the first hill, is Standard UNSC bunker, On the second hill, another bunker and Firing pit provide a Crossfire.
On the upper Hills are Small UNSC outposts, and a long trench with Tank traps+Barbed wire ont he long slope infront of it.
Part 1: UNSC Force organization.
The unsc force is organized into 5 Companys.
The spartan 3's are on the leftmost flank, and are designated as a small lightblue dot on the drawing. There goal is to take out the Grunt manned positions.
The 4 scorpions and snipers are the Navy blue Strip in the rear, There job is covering fire support.
The Main bulk of the UNSC forces is the Mobile assault force, and the Marine Strike force.
The Marine Strike force is marked as an Teal rectangle on the tac map. It consists of 4 LAAG Warthogs, and 3 Guass. It also has the Cougars and Wolverines. It's Infantry detachment is 4 Marine Squads, and 1 ODST.
The Armored strikeforce is Consisted of 5 Sparrowhawks and the pelicans. The marines are mounted in the Pelican, and the ODST's are strapped onto Mobile drop pads mounted on a attachement on the sparrowhawk's sides.
The last force is the Fast reaction Exploitation force, The reserves. It consists of all remaining Vehicle's. Its job is to exploit any breakthrough made by the attacking forces. Purple Tac map Square marker
ODST's are armed with Battle Rifles and SMG'S, + 1 shotgun/Rocket launcher per squad
Marines are armed with MA5B's, Pistols, And 1 Rocket launcher per squad.
Part 2: Covenant Force Organization.
The covenant legion is divided into 4 Class units. Note that i have chosen to Embed hunters, as they are usually a few pairs mixied in with Elite groups.
The Elites are Dark gray, The grunts gray, Hunters are marked black, and the Jackals are forest green.
The covenant force deployment is pretty much as expected. Hunters and elites form the core of the defenses, with Unnogy Legions manning the trenches. A medium sized detachment of jackals are positioned in the highest trenchlines to give sniper support. And as a note, for every Unoggy Troop (100 warriors) There is an elite command team, 1 Red Elite, 3 Blue Lieutnenat elites.
Part 3: The attack
The UNSC forces approach during cover of night, Scorpions and louder vehicles are held in reserve, till the fight begins, to maintain Surprise. The Covenant forces have mounted Stationary shades all over the bunker complex, and are currently on Low response mode. The Spartan 3 team infiltrates the rear, and starts to take out Jackal snipers, and eliminate Grunt Forces. 2 Spartans are lost, but most of the Rear guard is ripped apart in about 30 minutes of silent fightings. Covenant positions jack up to level 3 Alert (Level 5 Is max), and moniter the area around the base. Hunters and Elite kill teams are sent to expunge the spartans, but they have already pulled back. The Elite commander sends out a strike force of 20 Wraiths and About 50 Ghosts + The remains of the grunt force positioned up top, Total you have a armored expedition with about 150 grunts, and several elite teams, and 1 Hunter group venturing out in relatively armored safety. The Sparrowhawks pounce, and take out most of the ghosts, and all of the heafty wraiths. Covenant casulties are high, and the commander orders a Seraph Air to Air strike agianst the sparrowhawks. 1 Sparrowhawk is lost.
While all this is happening, the Marine strike force, and the armored strikeforce are advancing up the path taken by the spartans. The Fortificaitons are hit heavily while Covenant forces are forced to retreat into a defensive ring. They abandon the top hill, thus losing most of the elevation advantage. I decide to move my fast reaction force to take out elites and hunteres along the Covenant Hills, and i order artillery to start barraging the Grunt positions.
Few casulties are inflicted, but the grunts are very demoralized. Under the cover of the arty's noise, the Armored strikeforce and Marine Strikeforce hit the Circle from the top hill, and from the lowest hill. Human casulties are relatively high, but the covenant forces are broken. At this moment, the spartan 3's are sent to take out the hunters. Using rockets and sniper/artillery support, they elimante the hunters. At this time, the sniper's change into standard marines, and mount the scorpions. The attack devestates frontal Grunt positions, and the base is taken.
Teams of Marines clear the bunkers, and Human emplacements are installed. The Elite commander in space decides to send his Phantoms with a load of about 200 elites remaining, to strike into the UNSC's Defenses whiel there weak. Heavy Seraph strafing runs take out 2 of the tanks, and LAAG warthogs take 2 Seraphs down, The other seraphs are withdrawn from the line due to field damage. The Phaton strikeforce hits, and guns down 2 Squads of marines, the remaining troops return fire, and gun down the phantoms with light casulties. But they managed to drop their force, and the Elites begin a deadly Urban Combat. By the time its over, I have only 1 ODST squad, 2 Marine fireteams, and 4 warthogs of LAAG type only. No tanks or any of the other armored vehicles survive. The Pelican and Sparrowhawk make medical runs, and the Base is finally secured.
That's how i would picture that battle.
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