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<?xml-stylesheet type="text/xsl" href="http://www.halowars.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>All Things Multiplayer</title><link>http://www.halowars.com/forums/31/ShowForum.aspx</link><description>Multiplayer Strategies, Finding Teammates, Map Discussion &lt;br&gt;</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60809.935)</generator><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644194.aspx</link><pubDate>Sat, 04 Jul 2009 16:57:30 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644194</guid><dc:creator>I FJ I</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644194.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644194</wfw:commentRss><description>Depends on how well teh jackals and flamers are set up and microd. Who ever uses the units the best wins. Stay tuned for a short video with some jackal vs flamers footage</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644183.aspx</link><pubDate>Sat, 04 Jul 2009 16:43:04 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644183</guid><dc:creator>Buddha</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644183.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644183</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;Agent Butters:&lt;/strong&gt;jackals are better, they can attack from a distance.&amp;nbsp; A wave of F.F. would be wiped out in seconds.&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Have you ever seen flamers actually fight jackals because thats not what happens at all if there even numbers you will never loose all your flamers without taking out most of the jackals &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644163.aspx</link><pubDate>Sat, 04 Jul 2009 16:25:15 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644163</guid><dc:creator>Preecey22</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644163.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644163</wfw:commentRss><description>Beam rifle Jackals all the way.&lt;br /&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644155.aspx</link><pubDate>Sat, 04 Jul 2009 16:14:36 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644155</guid><dc:creator>Agent Butters</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644155.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644155</wfw:commentRss><description>jackals are better, they can attack from a distance.&amp;nbsp; A wave of F.F. would be wiped out in seconds.</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644154.aspx</link><pubDate>Sat, 04 Jul 2009 16:11:54 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644154</guid><dc:creator>wafflecannon02</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644154.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644154</wfw:commentRss><description>&lt;p&gt;It seems to me that they are quite balanced against each other. The way to win a Flamer vs. Jackal fight is to get far away or close up, depending on what faction you are. However, who uses 20 anti infantry to kill the same number of equally teched anti infantry? Unless you don&amp;#39;t have the time to produce them, tanks, main air, and scouts counter them much better.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The way I see it, Covie counter units are, as a whole, as good as UNSC ones. An anti-infantry fight is dependent on micro, but Hunters beat Cobras and Wolverines beat Vampires. Making the counter units different from faction to faction but still balanced makes for a more interesting game, does it not?&lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644152.aspx</link><pubDate>Sat, 04 Jul 2009 16:05:21 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644152</guid><dc:creator>Nitemare</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644152.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644152</wfw:commentRss><description>&lt;p&gt;Jackals are better in certain situations as are flamers. &lt;/p&gt;&lt;p&gt;If
jackals see the flamers before the flamers are in range to attack then
it is going to obviously kill the flamer because of the range advantage.&lt;/p&gt;&lt;p&gt;But put them beside each other flamers will always win.&lt;/p&gt;So one is not better then the other, each have their respective strengths and weaknesses</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644142.aspx</link><pubDate>Sat, 04 Jul 2009 15:56:02 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644142</guid><dc:creator>studmuffin</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644142.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644142</wfw:commentRss><description>&lt;p&gt;I hope this dosnt turn into a...Flame war! (see what I did there)&lt;/p&gt;&lt;p&gt;anyway I vote for flamthowers.&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644139.aspx</link><pubDate>Sat, 04 Jul 2009 15:26:59 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644139</guid><dc:creator>Buddha</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644139.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644139</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;ExaltedVanguard:&lt;/strong&gt;&lt;p&gt;Flamers are only better than Jackals if the covie player lets them get close. Against any decent player,&amp;nbsp;they&amp;nbsp;wouldn&amp;#39;t.&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Flamers are like 3times faster than the jackals and have flashbang, its not that hard to get them in close&lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644131.aspx</link><pubDate>Sat, 04 Jul 2009 14:44:26 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644131</guid><dc:creator>ExaltedVanguard</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644131.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644131</wfw:commentRss><description>&lt;p&gt;Flamers are only better than Jackals if the covie player lets them get close. Against any decent player,&amp;nbsp;they&amp;nbsp;wouldn&amp;#39;t.&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644127.aspx</link><pubDate>Sat, 04 Jul 2009 14:30:05 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644127</guid><dc:creator>Encrypted AI</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644127.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644127</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;Viper Skills:&lt;/strong&gt; &lt;p&gt;Beam Jackals &amp;gt; Flamers.&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;No its all about the battlefeild, for flamers is surround and crush, often using cramped areas like a ramp, but jackles are all about wid open battlefeils, but if you pelican in 6 of them into the formation it can do alot of damage if followed by a leader power (or before for anders) so I do think that is all about there use&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644113.aspx</link><pubDate>Sat, 04 Jul 2009 13:54:50 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644113</guid><dc:creator>Buddha</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644113.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644113</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;Count Peter:&lt;/strong&gt;&lt;p&gt;I honestly beleive that Jackals are much better tbh&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;they have superior range, and can shoot whilst moving, thus as long as you dont just keep them still, they should always beat flamers&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;That and the fact that i can counter flamers using just a&amp;nbsp;flying PoR, if i tried to kill jackals with&amp;nbsp;a&amp;nbsp;flying PoR then i would be screwed unless i acted very quickly&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;yeah but jackal&amp;nbsp; suck against the arbiter while rage just makes him run right into the flammers &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644112.aspx</link><pubDate>Sat, 04 Jul 2009 13:34:25 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644112</guid><dc:creator>Count Peter</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644112.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644112</wfw:commentRss><description>&lt;p&gt;I honestly beleive that Jackals are much better tbh&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;they have superior range, and can shoot whilst moving, thus as long as you dont just keep them still, they should always beat flamers&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;That and the fact that i can counter flamers using just a&amp;nbsp;flying PoR, if i tried to kill jackals with&amp;nbsp;a&amp;nbsp;flying PoR then i would be screwed unless i acted very quickly&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/644040.aspx</link><pubDate>Sat, 04 Jul 2009 08:23:22 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:644040</guid><dc:creator>MasterWu</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/644040.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=644040</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;ExpiredRascals:&lt;/strong&gt;&lt;p&gt;The way i see it, flamers are more effective than jackals in small numbers.&amp;nbsp; Flashbang shines in these cases and and the flamers can better close ground under these circumstances.&amp;nbsp; BUT, the more you get, the more jackals shine, they get better in numbers--flamers, not so much.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Frankly, I like jackals better, but they each have reasons to use em and reasons not to. &lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;ahh, perfect analysis ^^&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;youtube &amp;quot;epic battles episode 19&amp;quot;&lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/642940.aspx</link><pubDate>Fri, 03 Jul 2009 06:47:15 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642940</guid><dc:creator>ExpiredRascals</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642940.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642940</wfw:commentRss><description>&lt;p&gt;The way i see it, flamers are more effective than jackals in small numbers.&amp;nbsp; Flashbang shines in these cases and and the flamers can better close ground under these circumstances.&amp;nbsp; BUT, the more you get, the more jackals shine, they get better in numbers--flamers, not so much.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Frankly, I like jackals better, but they each have reasons to use em and reasons not to. &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Jackals or Flamethrowers?</title><link>http://www.halowars.com/forums/thread/642863.aspx</link><pubDate>Fri, 03 Jul 2009 04:27:09 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642863</guid><dc:creator>visiblelight92</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642863.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642863</wfw:commentRss><description>Later in the game canister tanks should be the obv option because they can defeat more than just infantry and have much better mobility. However early games against brute por and arby rushes with infantry flamers pwn. The only reason i would produce any flamers late game is if my vehicles were getting pwned by assault beam hunters. They to me beat them better than hornets because they kill them much faster and can stun them to hopefully save some of your vehicles &lt;br /&gt;</description></item></channel></rss>