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<?xml-stylesheet type="text/xsl" href="http://www.halowars.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>All Things Multiplayer</title><link>http://www.halowars.com/forums/31/ShowForum.aspx</link><description>Multiplayer Strategies, Finding Teammates, Map Discussion &lt;br&gt;</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60809.935)</generator><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/643069.aspx</link><pubDate>Fri, 03 Jul 2009 12:42:40 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:643069</guid><dc:creator>D33Op</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/643069.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=643069</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;Irjsh2:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;D33Op:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;Irjsh2:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;D33Op:&lt;/strong&gt; &lt;p&gt;I&amp;#39;m actually interested in seeing the Elephant rush in action.&amp;nbsp; I&amp;#39;ve seen a few elephants online, but they didn&amp;#39;t successfully do anything other than churn out doomed infantry or blow up.&lt;/p&gt;&lt;p&gt;Hopefully the buff will give the elephants enough viability for me to see in my games (perhaps even use myself).&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;I normaly play as Cutter and use the elephant to capture hooks or build some marines or spartens, saves you building a barreks at your base, Never done a rush with it, must try this sometime&lt;/BLOCKQUOTE&gt;If it doesn&amp;#39;t work, please don&amp;#39;t immediately resign. =P&lt;/BLOCKQUOTE&gt;I think trying it vs the AI would be best&lt;/BLOCKQUOTE&gt;Perhaps so.&lt;/p&gt;&lt;p&gt;The AI is horrible at fending off rushes, though.&lt;/p&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/643068.aspx</link><pubDate>Fri, 03 Jul 2009 12:41:03 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:643068</guid><dc:creator>Irjsh2</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/643068.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=643068</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;D33Op:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;Irjsh2:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;D33Op:&lt;/strong&gt; &lt;p&gt;I&amp;#39;m actually interested in seeing the Elephant rush in action.&amp;nbsp; I&amp;#39;ve seen a few elephants online, but they didn&amp;#39;t successfully do anything other than churn out doomed infantry or blow up.&lt;/p&gt;&lt;p&gt;Hopefully the buff will give the elephants enough viability for me to see in my games (perhaps even use myself).&lt;/p&gt;&lt;/BLOCKQUOTE&gt;I normaly play as Cutter and use the elephant to capture hooks or build some marines or spartens, saves you building a barreks at your base, Never done a rush with it, must try this sometime&lt;/BLOCKQUOTE&gt;If it doesn&amp;#39;t work, please don&amp;#39;t immediately resign. =P&lt;/BLOCKQUOTE&gt;I think trying it vs the AI would be best</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/643066.aspx</link><pubDate>Fri, 03 Jul 2009 12:32:26 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:643066</guid><dc:creator>D33Op</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/643066.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=643066</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;Irjsh2:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;D33Op:&lt;/strong&gt; &lt;p&gt;I&amp;#39;m actually interested in seeing the Elephant rush in action.&amp;nbsp; I&amp;#39;ve seen a few elephants online, but they didn&amp;#39;t successfully do anything other than churn out doomed infantry or blow up.&lt;/p&gt;&lt;p&gt;Hopefully the buff will give the elephants enough viability for me to see in my games (perhaps even use myself).&lt;/p&gt;&lt;/BLOCKQUOTE&gt;I normaly play as Cutter and use the elephant to capture hooks or build some marines or spartens, saves you building a barreks at your base, Never done a rush with it, must try this sometime&lt;/BLOCKQUOTE&gt;If it doesn&amp;#39;t work, please don&amp;#39;t immediately resign. =P</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/643065.aspx</link><pubDate>Fri, 03 Jul 2009 12:18:48 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:643065</guid><dc:creator>Irjsh2</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/643065.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=643065</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;D33Op:&lt;/strong&gt; &lt;p&gt;I&amp;#39;m actually interested in seeing the Elephant rush in action.&amp;nbsp; I&amp;#39;ve seen a few elephants online, but they didn&amp;#39;t successfully do anything other than churn out doomed infantry or blow up.&lt;/p&gt;&lt;p&gt;Hopefully the buff will give the elephants enough viability for me to see in my games (perhaps even use myself).&lt;/p&gt;&lt;/BLOCKQUOTE&gt;I normaly play as Cutter and use the elephant to capture hooks or build some marines or spartens, saves you building a barreks at your base, Never done a rush with it, must try this sometime</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/643049.aspx</link><pubDate>Fri, 03 Jul 2009 11:48:34 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:643049</guid><dc:creator>D33Op</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/643049.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=643049</wfw:commentRss><description>&lt;p&gt;I&amp;#39;m actually interested in seeing the Elephant rush in action.&amp;nbsp; I&amp;#39;ve seen a few elephants online, but they didn&amp;#39;t successfully do anything other than churn out doomed infantry or blow up.&lt;/p&gt;&lt;p&gt;Hopefully the buff will give the elephants enough viability for me to see in my games (perhaps even use myself).&lt;/p&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/643003.aspx</link><pubDate>Fri, 03 Jul 2009 10:40:45 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:643003</guid><dc:creator>Quik</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/643003.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=643003</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;ExpiredRascals:&lt;/strong&gt;interesting... and it will get a big buff with TU3&lt;br /&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Grenade buff &amp;amp; Elephant buff, Yes. &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 50% recycling buildng cost,no. &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642881.aspx</link><pubDate>Fri, 03 Jul 2009 05:05:30 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642881</guid><dc:creator>Disturbed Grim</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642881.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642881</wfw:commentRss><description>Nice gamertag studmuffin, lol.&lt;br /&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642819.aspx</link><pubDate>Fri, 03 Jul 2009 03:32:02 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642819</guid><dc:creator>Im Allhere</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642819.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642819</wfw:commentRss><description>the best elephant rush is to rush with 5 elephants with twin engine while turret upgrade is comming in. marines with new blood would the swarm the base and rpg will be researched later and then the base is dead, you will lose maybe 2 elephants but they cannot stop you if they are unsc unless the go straight to tanks. you can just make spartans to jack them :)&lt;br /&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642817.aspx</link><pubDate>Fri, 03 Jul 2009 03:26:06 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642817</guid><dc:creator>MLC St3alth</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642817.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642817</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;Vrong:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;studmuffin:&lt;/strong&gt; &lt;p&gt;well I dont know if anyone has thought of this yet but I just tried it today and it works very well surprisely.&lt;/p&gt;&lt;p&gt;Ok so you scout resources next to your base first so you have the money before the elephant comes out, now make a elephant and reactor.this may souund dumb but it works much better than the regular elephant rush by alot. Ok so now once the reactor is made research twin engine and by the time it&amp;#39;s researched the elephant should be finished.&lt;/p&gt;&lt;p&gt;now recycle the reactor and make 3 SP&amp;#39;s (you will have enough money from your warthog getting resources) now the elephant will get there twice as fast, and becuase it is there twice as fsat you dont have to hide it, instead take it behind the base and plant it and start wreaking havoc with marines and grenades. (or flamthrowers, whichever). then when you get the money get a reactor and research gunner, it will take alittle form how fast you make marines so make sure that you got atleast 5 out before doing this, now start making hogs and marines and becuase there economy is done for they cant do much to stop you. Use the warthogs to keep circling the base and make sure no turrets are made.&lt;/p&gt;&lt;p&gt;links:&lt;/p&gt;&lt;p&gt;http://www.halowars.com/stats/StatsGame.aspx?Id=37462645-4547-6527-9690-000000000000&lt;/p&gt;&lt;p&gt;http://www.halowars.com/stats/StatsGame.aspx?Id=78188450-8125-1578-7660-000000000000&amp;nbsp;(this ones against arby)&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Am I the only one to notice that this makes no sense...or am I going crazy...Maybe you just messed up with the strat when you put it on the forums but you say &amp;quot;research twin engine and by the time it&amp;#39;s researched the elephant should be finished&amp;quot;&amp;nbsp; the elephant upgrades and is created out of the same building so how are you supposed to upgrade it and have&amp;nbsp;one pop out when the upgrade is done...?!?!&amp;nbsp; You would have to make one then upgrade or visa versa...IDK maybe Im going crazy.&amp;nbsp; IMO these rushes suck...It leaves to much to chance...If you get spotted your rush is over and you lost however much an elephant costs.&amp;nbsp; &lt;/p&gt;&lt;p&gt;And BTW that arbiter&amp;#39;s TS is 5.&amp;nbsp; lol.&amp;nbsp; yes 5.&amp;nbsp; The prophet is a 30.&amp;nbsp; Still this wouldnt work against anyone decent...Even if you did get it back&amp;nbsp;behind someones base&amp;nbsp;it dosent take a rocket scientist to see marines magically appearing from behind your base and thing hrm...there is an elephant back there im going to go kill that now.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Sorry to burst your bubble... =(&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Well he did say it was an IMPROVED elepphant rush. It is better than the normal elephant rush but that doesn&amp;#39;t mean it is good.&lt;/p&gt;&lt;p&gt;And I think he meant by the time you start researching twin engines your elephant should be created.&lt;/p&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642809.aspx</link><pubDate>Fri, 03 Jul 2009 03:14:26 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642809</guid><dc:creator>Vrong</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642809.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642809</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;studmuffin:&lt;/strong&gt; &lt;p&gt;well I dont know if anyone has thought of this yet but I just tried it today and it works very well surprisely.&lt;/p&gt;&lt;p&gt;Ok so you scout resources next to your base first so you have the money before the elephant comes out, now make a elephant and reactor.this may souund dumb but it works much better than the regular elephant rush by alot. Ok so now once the reactor is made research twin engine and by the time it&amp;#39;s researched the elephant should be finished.&lt;/p&gt;&lt;p&gt;now recycle the reactor and make 3 SP&amp;#39;s (you will have enough money from your warthog getting resources) now the elephant will get there twice as fast, and becuase it is there twice as fsat you dont have to hide it, instead take it behind the base and plant it and start wreaking havoc with marines and grenades. (or flamthrowers, whichever). then when you get the money get a reactor and research gunner, it will take alittle form how fast you make marines so make sure that you got atleast 5 out before doing this, now start making hogs and marines and becuase there economy is done for they cant do much to stop you. Use the warthogs to keep circling the base and make sure no turrets are made.&lt;/p&gt;&lt;p&gt;links:&lt;/p&gt;&lt;p&gt;http://www.halowars.com/stats/StatsGame.aspx?Id=37462645-4547-6527-9690-000000000000&lt;/p&gt;&lt;p&gt;http://www.halowars.com/stats/StatsGame.aspx?Id=78188450-8125-1578-7660-000000000000&amp;nbsp;(this ones against arby)&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Am I the only one to notice that this makes no sense...or am I going crazy...Maybe you just messed up with the strat when you put it on the forums but you say &amp;quot;research twin engine and by the time it&amp;#39;s researched the elephant should be finished&amp;quot;&amp;nbsp; the elephant upgrades and is created out of the same building so how are you supposed to upgrade it and have&amp;nbsp;one pop out when the upgrade is done...?!?!&amp;nbsp; You would have to make one then upgrade or visa versa...IDK maybe Im going crazy.&amp;nbsp; IMO these rushes suck...It leaves to much to chance...If you get spotted your rush is over and you lost however much an elephant costs.&amp;nbsp; &lt;/p&gt;&lt;p&gt;And BTW that arbiter&amp;#39;s TS is 5.&amp;nbsp; lol.&amp;nbsp; yes 5.&amp;nbsp; The prophet is a 30.&amp;nbsp; Still this wouldnt work against anyone decent...Even if you did get it back&amp;nbsp;behind someones base&amp;nbsp;it dosent take a rocket scientist to see marines magically appearing from behind your base and thing hrm...there is an elephant back there im going to go kill that now.&amp;nbsp; &lt;/p&gt;&lt;p&gt;Sorry to burst your bubble... =(&lt;/p&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642665.aspx</link><pubDate>Fri, 03 Jul 2009 00:26:22 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642665</guid><dc:creator>A0W noMeRcy823</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642665.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642665</wfw:commentRss><description>fine gents..LOL</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642656.aspx</link><pubDate>Fri, 03 Jul 2009 00:17:24 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642656</guid><dc:creator>Fuel</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642656.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642656</wfw:commentRss><description>Instead of putting the elephant right by their base I would say to hide it so they couldnt kill it as easily. &amp;nbsp;Make like 5 marines then attack O_o it would be slower but the elephant would be safer.</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642654.aspx</link><pubDate>Fri, 03 Jul 2009 00:16:36 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642654</guid><dc:creator>plasmanade</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642654.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642654</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;studmuffin:&lt;/strong&gt; &lt;p&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;plasmanade:&lt;/strong&gt;This rush is not good. Twin engine? Big deal. Any covenant leader will kill the elephant. Also Unsc can just jack your elephant, use 1 mac blast/carpet bomb, etc.&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;I didnt say it was good, I said I made it better, and it is =)&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;After the TU, your rush will be alot better.&lt;/p&gt;&lt;p&gt;Last time, I built a elephant right away and park it behind his base and his teammate carpet bomb my elephant before my 1 batch of marines could get out. I lost 400 supplies and he lost 600 but Cutter can&amp;#39;t really recover from that early blow due to his economy bonus.&lt;/p&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642649.aspx</link><pubDate>Fri, 03 Jul 2009 00:13:02 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642649</guid><dc:creator>studmuffin</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642649.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642649</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;plasmanade:&lt;/strong&gt;This rush is not good. Twin engine? Big deal. Any covenant leader will kill the elephant. Also Unsc can just jack your elephant, use 1 mac blast/carpet bomb, etc.&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;I didnt say it was good, I said I made it better, and it is =)&lt;/p&gt;</description></item><item><title>Re: My improved elephant rush!</title><link>http://www.halowars.com/forums/thread/642644.aspx</link><pubDate>Fri, 03 Jul 2009 00:11:37 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:642644</guid><dc:creator>plasmanade</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/642644.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=642644</wfw:commentRss><description>This rush is not good. Twin engine? Big deal. Any covenant leader will kill the elephant. Also Unsc can just jack your elephant, use 1 mac blast/carpet bomb, etc.</description></item></channel></rss>