<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.halowars.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>All Things Multiplayer</title><link>http://www.halowars.com/forums/31/ShowForum.aspx</link><description>Multiplayer Strategies, Finding Teammates, Map Discussion &lt;br&gt;</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60809.935)</generator><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/647723.aspx</link><pubDate>Wed, 08 Jul 2009 05:58:19 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:647723</guid><dc:creator>Grand Patriarch</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/647723.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=647723</wfw:commentRss><description>&lt;p&gt;this is another huge huge glitch that needs to be fixed, so please do so.&lt;/p&gt;&lt;p&gt;the buildings that are neutral like the reactors or sniper wall towers,ect.&lt;/p&gt;&lt;p&gt;for a good portion of the time, if you are a player who uses them, you will find that they will glitch, so you cant get back in your reactor if you got out, or the wall is up but there is no one in it, or its down and there are guys in it, or the reactor has someone in it, ect, there are alot of glitches related to the neutral units.&lt;/p&gt;&lt;p&gt;this is a huge glitch, and i would appriciate it if robot fixes it, also, i wont restate myself, but the points should be more evenly distributed using the plan most players have decided should be used, you get the % of points the unit is worth based off of the damage output you inflicted on it.&lt;/p&gt;&lt;p&gt;i read at the biggining that you are heavingly monotoring this post, so hopefully these two things get fixed.&lt;/p&gt;&lt;p&gt;thanks robot&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/647218.aspx</link><pubDate>Tue, 07 Jul 2009 21:31:52 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:647218</guid><dc:creator>Xyonos</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/647218.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=647218</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;floo9465:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;Xyonos:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;THE DARK DRAG0N:&lt;/strong&gt; &lt;p&gt;Well I think those changes are great...but I think there are some other &amp;quot;things&amp;quot; should be changed as well:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will &amp;quot;Canishter Shell&amp;quot; you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say &amp;quot;you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!&lt;/p&gt;&lt;p&gt;Well, those are some ideas...&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;the supply pads are ok &lt;/p&gt;&lt;p&gt;but the hunter part i agree with completely canister shell&amp;nbsp;is too good against hunters&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;What do you people do while Forge is researching grizzlies? You should definitely have your leader upgraded to deal some serious damage. If you&amp;#39;re the PoR, by that time you could not only continue training hunters to fend off the grizzlies, but also fly over to you opponent&amp;#39;s base and beam his reactors or VD&amp;#39;s. If you&amp;#39;re Arbie and the grizzlies waste a canister on your hunters, press y and feast (don&amp;#39;t forget to make more hunters). The BC has the brutes to help box them in and stun while the BC can single each grizzly out. I&amp;#39;ve also heard players say not to get the assault beam... I don&amp;#39;t know if there is anything to that, all I know is what I&amp;#39;ve seen done.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;Abiter cant do crap they still have a disruption bomb and if they dont use it chances are youl waste over 1000 rescources to destroy one&lt;/p&gt;&lt;p&gt;prophet can dish out damage though&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/647124.aspx</link><pubDate>Tue, 07 Jul 2009 20:41:00 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:647124</guid><dc:creator>floo9465</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/647124.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=647124</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;Xyonos:&lt;/strong&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;THE DARK DRAG0N:&lt;/strong&gt; &lt;p&gt;Well I think those changes are great...but I think there are some other &amp;quot;things&amp;quot; should be changed as well:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will &amp;quot;Canishter Shell&amp;quot; you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say &amp;quot;you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!&lt;/p&gt;&lt;p&gt;Well, those are some ideas...&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;the supply pads are ok &lt;/p&gt;&lt;p&gt;but the hunter part i agree with completely canister shell&amp;nbsp;is too good against hunters&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;What do you people do while Forge is researching grizzlies? You should definitely have your leader upgraded to deal some serious damage. If you&amp;#39;re the PoR, by that time you could not only continue training hunters to fend off the grizzlies, but also fly over to you opponent&amp;#39;s base and beam his reactors or VD&amp;#39;s. If you&amp;#39;re Arbie and the grizzlies waste a canister on your hunters, press y and feast (don&amp;#39;t forget to make more hunters). The BC has the brutes to help box them in and stun while the BC can single each grizzly out. I&amp;#39;ve also heard players say not to get the assault beam... I don&amp;#39;t know if there is anything to that, all I know is what I&amp;#39;ve seen done.&lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/647096.aspx</link><pubDate>Tue, 07 Jul 2009 20:21:44 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:647096</guid><dc:creator>champ5</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/647096.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=647096</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;THE DARK DRAG0N:&lt;/strong&gt; &lt;p&gt;Well I think those changes are great...but I think there are some other &amp;quot;things&amp;quot; should be changed as well:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will &amp;quot;Canishter Shell&amp;quot; you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say &amp;quot;you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!&lt;/p&gt;&lt;p&gt;Well, those are some ideas...&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Grizzlies are power and there is no way worms in armored suit is going to take them down, banshees on the other hand can take down Grizzlies. The only reason why Hunter are useless to Grizzlies is that the Canister Shot has a large radius that does a good amount of damage to any ground unit. Two grizzlies with Canister Shell will take down a good amount of hunters before they die. I believe that grizzlies should be more powerful than hunters, and because hunters do more damage than&amp;nbsp;most units to grizzlies, they should not get changed at all.&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/647052.aspx</link><pubDate>Tue, 07 Jul 2009 19:54:35 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:647052</guid><dc:creator>Xyonos</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/647052.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=647052</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;THE DARK DRAG0N:&lt;/strong&gt; &lt;p&gt;Well I think those changes are great...but I think there are some other &amp;quot;things&amp;quot; should be changed as well:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will &amp;quot;Canishter Shell&amp;quot; you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say &amp;quot;you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!&lt;/p&gt;&lt;p&gt;Well, those are some ideas...&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;the supply pads are ok &lt;/p&gt;&lt;p&gt;but the hunter part i agree with completely canister shell&amp;nbsp;is too good against hunters&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646925.aspx</link><pubDate>Tue, 07 Jul 2009 18:31:24 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646925</guid><dc:creator>Deserted Panda</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646925.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646925</wfw:commentRss><description>&lt;BLOCKQUOTE&gt; &lt;strong&gt;THE DARK DRAG0N:&lt;/strong&gt;&lt;p&gt;Well I think those changes are great...but I think there are some other &amp;quot;things&amp;quot; should be changed as well:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will &amp;quot;Canishter Shell&amp;quot; you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say &amp;quot;you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!&lt;/p&gt;&lt;p&gt;Well, those are some ideas...&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;I&amp;#39;d prefer if you would post on the &amp;quot;Whining Bad Kids that play as the Covenant but are unsatisfied with the already powerful units&amp;quot; thread, just so we can keep this thread on topic.&lt;/p&gt;&lt;p&gt;Hunters are fine, supplies gather at the same rate, have a nice day. &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview</title><link>http://www.halowars.com/forums/thread/646921.aspx</link><pubDate>Tue, 07 Jul 2009 18:25:13 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646921</guid><dc:creator>Deserted Panda</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646921.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646921</wfw:commentRss><description>If giving a % of damage done is not an option, then the buildings at bases should at least take time to recycle. It doesn&amp;#39;t make sense that blowing stuff up gives you some money back. You should at least have to take it apart and put the supplies away (unless we get the % of damage points).&lt;br /&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646872.aspx</link><pubDate>Tue, 07 Jul 2009 17:41:46 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646872</guid><dc:creator>THE DARK DRAG0N</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646872.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646872</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt; &lt;strong&gt;zTheMeatShield:&lt;/strong&gt;um supply rates are the same for cov and unsc at both light and heavy pads, i don&amp;#39;t know where you got that info but it&amp;#39;s wrong&lt;br /&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I read it somewhere in HaloWars.com....but I dont remember...anyways I forgot to add another thing that I hate when people do it:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here is the situation:&lt;/p&gt;&lt;p&gt;You attack an enemy&amp;#39;s base...your units are damaging it....you are so close to destroy the base and suddenly, 1 of 2 thing happens:&lt;/p&gt;&lt;p&gt;1.-Your enemy destroys the base and you get NO POINTS&lt;/p&gt;&lt;p&gt;2.-An ally, that has just send a tank or a marine or anything, uses an RPG or just throws a MAC and....he gets ALL THE POINTS&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So, here comes my idea...why not players get POINTS equivalent to the damage done to the building/unit....example:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;You throw 3 MAC&amp;#39;s to a Sacarb....you take away 75% of the unit&amp;#39;s life....but a friend sends something and finishes the work (remaining 25% of life).....why dont you get 75% of the points and he gets just 25%??...Instead of having wasted 3 MAC&amp;#39;s and have no reward&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And also if the enemy recicles the building you should get some points ( = % damage done)...so players dont just recicle a building when its just about to be destroyed&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview</title><link>http://www.halowars.com/forums/thread/646870.aspx</link><pubDate>Tue, 07 Jul 2009 17:39:05 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646870</guid><dc:creator>Spartan Shinobi</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646870.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646870</wfw:commentRss><description>&lt;p&gt;The only thing I don&amp;#39;t like is they aren&amp;#39;t nerfing arbiter a little.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Sorry, but it&amp;#39;s pretty ridiculous how much damage he can do to tanks even in the early game. Arbiter is fine for the most part, but Cannister Shell should not be required for 5+ scorpions to take down a lone arbiter &amp;gt;:( &lt;br /&gt;&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646861.aspx</link><pubDate>Tue, 07 Jul 2009 17:31:07 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646861</guid><dc:creator>Sayhitobooyah</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646861.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646861</wfw:commentRss><description>i have an idea what about a frog unit thats is a giant frog that hops across the map with 3 gauss cannons and then theres a monkey leader who throws poop sticky grenades&amp;nbsp;and gathers banana supplies and has a staff made of leaves and comes from tiki mountain and his upgrades include flying a unicorn that shoots fire out of his but and this y power makes sprinkles fly down from the sky</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646857.aspx</link><pubDate>Tue, 07 Jul 2009 17:25:57 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646857</guid><dc:creator>Anonymous</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646857.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646857</wfw:commentRss><description>um supply rates are the same for cov and unsc at both light and heavy pads, i don&amp;#39;t know where you got that info but it&amp;#39;s wrong&lt;br /&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646844.aspx</link><pubDate>Tue, 07 Jul 2009 17:04:28 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646844</guid><dc:creator>THE DARK DRAG0N</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646844.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646844</wfw:commentRss><description>&lt;p&gt;Well I think those changes are great...but I think there are some other &amp;quot;things&amp;quot; should be changed as well:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;1.-Hunters....they are stupidly useless against Grizzlies...why?...because no matter how many hunters you have, even at full Tech, if you fight against a bunch of grizzlies you will lose the fight, cus the tanks will &amp;quot;Canishter Shell&amp;quot; you....(5 or 6 hunters less)...they pull back, recharge it and use it again....so you will lose all your hunters and have done nothing...many will say &amp;quot;you dont know how to move...or yes you can win...but the true is that grizzlies are too powerfull AGAINST hunters, that are suposed to counter them...I would be a good idea to add some armor to those hunters...&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;2.-Why the UNSC Heavy Supply Pads gather faster than Covenant Blessed Warehouse?? That should not be!&lt;/p&gt;&lt;p&gt;Well, those are some ideas...&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646802.aspx</link><pubDate>Tue, 07 Jul 2009 16:17:21 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646802</guid><dc:creator>champ5</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646802.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646802</wfw:commentRss><description>I dont really understand what #7 is saying. I know recycled building usually give you all your money back,&amp;nbsp; but are they changing the amount of money given back to you? If so, then I have to becareful now and not press the wrong bottoms.</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646782.aspx</link><pubDate>Tue, 07 Jul 2009 15:57:22 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646782</guid><dc:creator>studmuffin</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646782.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646782</wfw:commentRss><description>bump!</description></item><item><title>Re: Title Update #3 balance notes preview *Final*</title><link>http://www.halowars.com/forums/thread/646607.aspx</link><pubDate>Tue, 07 Jul 2009 06:21:37 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:646607</guid><dc:creator>Grand Patriarch</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/646607.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=31&amp;PostID=646607</wfw:commentRss><description>&lt;p&gt;i have an idea for #7, the main problem is that people denie others points by destroying their own buildings before they are dead, first i think it would be better if the points are based off of % of unit health anyway overall, so if you kill 1/10 of a tank, you get one/tenth of the points you would have gotten, this would help when your ally steals your kills with the mac anyway.&lt;/p&gt;&lt;p&gt;short of that, and for the buildings only, you should only make them 50% resouce refund while they are under fire, that way if you make a armory, and are done with it, then switch it to a supply pad (or something similar) there is no harm done, however, if you destroy your armory so they dont get points, you lose half the resources (should be like 80% of whats left that you lose) that it is worth.&lt;/p&gt;&lt;p&gt;&amp;nbsp;but mostly the first thing is important, because you have situations all the time were you weaken something down to a sliver of health (like a hero that is worth alot of points/base) and they mac it, or target it and get the points before say your tank, can fire the main cannon again. with a point system that bases your base score on the amount of damage you inflicted to the enemy, as it is right now, but by the % of damage you did to one unit per unit, your score would reflect the amount of damage you did to them accurately, and you might even throw in the percentage of points you got to the whole team (represents the % of enemys you killed vs your team)&amp;nbsp; &lt;/p&gt;&lt;p&gt;anyway, i hope you add those two things, i would love to see the more accurate point system. (even i steal kills a little, its tempting)&lt;/p&gt;</description></item></channel></rss>