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<?xml-stylesheet type="text/xsl" href="http://www.halowars.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General Discussion</title><link>http://www.halowars.com/forums/3/ShowForum.aspx</link><description>Discussions related to the Halo Wars, the Real Time Strategy Game for the Xbox 360.</description><dc:language>en</dc:language><generator>CommunityServer 2.1 (Build: 60809.935)</generator><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/137869.aspx</link><pubDate>Mon, 31 Dec 2007 15:42:24 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:137869</guid><dc:creator>capn qwerty</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/137869.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=137869</wfw:commentRss><description>That&amp;#39;s basically the same thing as a new mission.&amp;nbsp; Unless you mean on multiplayer.</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/137867.aspx</link><pubDate>Mon, 31 Dec 2007 15:39:09 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:137867</guid><dc:creator>thane321</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/137867.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=137867</wfw:commentRss><description>&lt;p&gt;maybe a new map?&lt;/p&gt;&lt;p&gt;or two =]&lt;/p&gt;</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/137630.aspx</link><pubDate>Mon, 31 Dec 2007 02:15:27 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:137630</guid><dc:creator>capn qwerty</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/137630.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=137630</wfw:commentRss><description>I don&amp;#39;t know about new missions, but yea you would need to adapt your tactics.</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/137594.aspx</link><pubDate>Mon, 31 Dec 2007 00:57:36 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:137594</guid><dc:creator>Halowarz</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/137594.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=137594</wfw:commentRss><description>And that tougher difficulty brings new missions with it, and a tougher enemy always means you need to use new tactics</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/137589.aspx</link><pubDate>Mon, 31 Dec 2007 00:47:44 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:137589</guid><dc:creator>capn qwerty</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/137589.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=137589</wfw:commentRss><description>Mabye after you beat the game on legendary you unlock a higher dificulty setting, like Mythic or something.</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/137397.aspx</link><pubDate>Sun, 30 Dec 2007 15:46:06 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:137397</guid><dc:creator>thane321</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/137397.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=137397</wfw:commentRss><description>&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;What makes a good ai to play?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;ok&amp;nbsp; easy is have lesser&amp;nbsp;tactics but not send in 1 man and hope he wins. easy has&amp;nbsp;a &lt;u&gt;slightly&lt;/u&gt; slower build rate. minimal threat&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Med is&amp;nbsp;ok tactics and stands a chance of beating you&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Heroic (I like the easy norm hero and legend) is has the same build time good tactics and has a balance of attack and defence basically your average player. Poses a threat &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;legend same as heroic but tactics are immense launches attacks hat leave your forces separated, &lt;strong&gt;&lt;em&gt;&lt;u&gt;&lt;span style="font-family:Arial;"&gt;big threat&lt;/span&gt;&lt;/u&gt;&lt;/em&gt;&lt;/strong&gt;&amp;nbsp;&amp;nbsp; not invincible but very close&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Can the ai coordinate?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;The ai &lt;em&gt;&lt;strong&gt;&lt;u&gt;&lt;span style="font-family:Arial;"&gt;must &lt;/span&gt;&lt;/u&gt;&lt;/strong&gt;&lt;/em&gt;coordinate. I have had lots of games with AIs that leave me shouting &amp;quot; you&amp;nbsp;***** go over there you *********&amp;quot; ECT I wont be happy if I do that with HW&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Can the ai beat me?&amp;nbsp;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Well like I said before it&amp;nbsp;depends on the difficulty&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;How should the difficulty work?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://www.halowars.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Rotaretilbo:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; I&amp;#39;ve always loved the numerical system, say from level 1 to level 10, but I think that the RPG-ish suggestion earlier would be really useful. However, you could probably get away with doing four levels: Easy, &lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Normal&lt;/span&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;, Heroic, and Legendary.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;I&amp;nbsp;think the easy normal heroic + legendary is a good system to have makes it more halo&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;Sorry if I ask the impossible&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:10pt;font-family:Arial;"&gt;ohh i forgot you need some sort of becon to tell ai where to go and the need to know if you mean hold ground here like if it&amp;#39;s by a building getting attacked or CHARGE!!!! if it&amp;#39;s an enemy base&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;or just different becons&lt;/font&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin:0cm 0cm 0pt;"&gt;&lt;font face="Times New Roman" size="3"&gt;=]&lt;/font&gt;&lt;/p&gt;</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/136592.aspx</link><pubDate>Fri, 28 Dec 2007 16:16:56 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:136592</guid><dc:creator>davie01</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/136592.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=136592</wfw:commentRss><description>i know this is late but i like ai&amp;#39;s to cominicate with me not do its own thing</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/135065.aspx</link><pubDate>Sun, 23 Dec 2007 23:55:14 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:135065</guid><dc:creator>legion500</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/135065.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=135065</wfw:commentRss><description>&lt;p&gt;i know this thread was made a&amp;nbsp; long time ago but i would like to add my input:&lt;/p&gt;&lt;p&gt;I&amp;#39;m not too good at putting thoughts into words but for halo wars to truely reflect the feel of &amp;#39;&amp;#39;halo&amp;#39;&amp;#39; there has to be multiple ways to progress from one side to the other side of the map (even if its a valley, or a very open area with a straight forward direction to go, there were at least 2 or 3 ways to flank the enemy in halo1) it needs lots of cover too...i noticed in the runthrough/intro video for halo wars that in the beginning wen a squad was ordered to attack a group of grunts they pretty much sat attacking&amp;nbsp;in one spot without moving much, when they could have attacked from inside the base. what im trying to say is the AI has to be fun to play with(obviously) for example,(in halo)&amp;nbsp;its quite hard to make a head on attack on the &amp;#39;&amp;#39;bad guys&amp;#39;&amp;#39; but if you flank them its much easier. this makes for easy and fun gameplay, but only because you are playing smart and not being stupid running head on.(anyone getting what im trying to say?) when u have your units attack they should spread out and try to find cover first, regardless of what the cover is. if you are able to move your units nd flank the enemy, the enemy should easily be defeated unless they have cover to protect from the flanking units.(but seriously, u only try to flank if they are vulnerable, not if they have cover lol) the enemy should also try to find cover and do the same flanking maneuvers. if two infantry units are stuck in a battle that is lasting too long...and there is nowhere to flank them from...then you take the opportunity that the enemy is distracted and run a warthog right through them and then have it gun them down from the back while your troops charge head on and the enemy infantry gets splattered see? it was hard to fight the enemy before, but with the right tactics, it was easy and fun....watching the enemy get demolished before your superior strategy...not because u had units that were strong agianst the certain type of enemy infantry and were able to stand in one place and mow them down. hope this helps with the AI question ^_^&lt;/p&gt;</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/119209.aspx</link><pubDate>Fri, 16 Nov 2007 06:31:43 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:119209</guid><dc:creator>camber</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/119209.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=119209</wfw:commentRss><description>&lt;p&gt;I&amp;#39;d like to see the AI display some of the following features (in addition to what we&amp;#39;ve already seen in Halo 3) :&lt;/p&gt;&lt;p&gt;- monitoring of individual player&amp;#39;s play characteristics : mouse clicks (frequency, unit selection, distance between clicks), screen scans etc, and match that player&amp;#39;s characteristics / abilities&lt;/p&gt;&lt;p&gt;- react more independantly after surviving battles (ie. battle independence increase with experience);&lt;/p&gt;&lt;p&gt;- enemies withdrawing from map instead of just waiting on map to get killed off (so I guess the AI will also need to keep tabs on players troops and make a judgement call);&lt;/p&gt;&lt;p&gt;- choice for player to either be&amp;nbsp;a) troop deployment and tactical focused;&amp;nbsp;or b) supply and support focused&lt;/p&gt;&lt;p&gt;Just my 0.02. Looking forward to the release of the game regardless.&lt;/p&gt;</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/118787.aspx</link><pubDate>Thu, 15 Nov 2007 18:36:39 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:118787</guid><dc:creator>STIKURU</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/118787.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=118787</wfw:commentRss><description>One thing ai in halo wars needs is they should be able to be told to stay put wherever they are currently positioned, so even if the enemy gets close to them they wont run up to them. I hate in other rts&amp;#39;s when im trying to build up my army for a massive attack just to find out some of my units were drawn off by a random scout that came over so i have to get them all back together which takes a lot of time that i sometimes dont have.</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/114421.aspx</link><pubDate>Sat, 03 Nov 2007 11:12:08 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:114421</guid><dc:creator>Noir</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/114421.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=114421</wfw:commentRss><description>&lt;p&gt;Lol at last post.. I always loved doing aegis... building about 5 wallls with lines of bombard towers, and then whatching the cpu but and eat and mine everything&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;goood times.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/114357.aspx</link><pubDate>Sat, 03 Nov 2007 05:39:04 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:114357</guid><dc:creator>Punisher</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/114357.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=114357</wfw:commentRss><description>thats good to hear, because my skirmishers getting slaughtered by knights when they coulda been killing archers was rather irritating in AoK&lt;br /&gt;</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/114354.aspx</link><pubDate>Sat, 03 Nov 2007 05:36:07 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:114354</guid><dc:creator>xXF4talP1ckleXx</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/114354.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=114354</wfw:commentRss><description>actually this is something that is now integrated to the ai of all newer rts&amp;#39;s, units first attack what they are strongest against. this will be in the game.</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/114342.aspx</link><pubDate>Sat, 03 Nov 2007 05:18:23 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:114342</guid><dc:creator>rebozo22</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/114342.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=114342</wfw:commentRss><description>the only thing i have a problem with (so far) is that you can alway select a unit by clicking on them, selecting multiple units of the same type (pleas dont make it where it selects all the untis on screan, thats annoying when i want to flank a group with my snipers or warthogs), attack a unit by pressing the attack button on them, but there has never been a way to tell units to attack certain unit types only.&amp;nbsp; what im trying to say is that i think you should have it so that if you double press the attack button it will tell that unit to attack only those types of units (until they are all dead) instead of waiting for them to kill the units i want and then telling them to attack another unit of the same type (rinse and repeat...).&amp;nbsp; if i have a bunch of hornets i want to kill the anti air units in a battle an then et the rest of my ground army to retreat while they finish them off so i dont loose a bunch of ground units but thats hard when all my ground forces who are the ones effective against the AA&amp;#39;s keep attacking everything im using my air units for.&amp;nbsp; that has been the thing i think every great game has been missing...&lt;br /&gt;</description></item><item><title>Re: Halo Wars Update 09.24.07</title><link>http://www.halowars.com/forums/thread/111300.aspx</link><pubDate>Sat, 27 Oct 2007 08:54:40 GMT</pubDate><guid isPermaLink="false">5b577c55-88cd-4b60-9010-93a26651d57f:111300</guid><dc:creator>MarineDude</dc:creator><slash:comments>0</slash:comments><comments>http://www.halowars.com/forums/thread/111300.aspx</comments><wfw:commentRss>http://www.halowars.com/forums/commentrss.aspx?SectionID=3&amp;PostID=111300</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://www.halowars.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Thunder:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://www.halowars.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;The Clincher:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; &lt;p&gt;You guys warned us that September would be late.&lt;/p&gt;&lt;p&gt;Why didn&amp;#39;t you give us the same warning for October?&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;I didn&amp;#39;t know October&amp;#39;s update would be late. &amp;nbsp; ....warning! October&amp;#39;s update will be late!&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;&lt;p&gt;Little late for that dont ya think lol?&lt;/p&gt;&lt;p&gt;Besides guys pretty recognized holiday is really late in the month &lt;strong&gt;;)&lt;/strong&gt;&amp;nbsp;wonder if they&amp;#39;ll release it then =)........that be kinda cool halloween halo wars suprise.&lt;/p&gt;&lt;p&gt;p.s.- I was begining to think that paragon and that one new mod (sorry i cant remember name) were alone here.&lt;/p&gt;</description></item></channel></rss>