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Re: Cyclops should be T0
Re: Cyclops should be T0
11-12-2009, 9:17 PM
Cookie Krisp
Joined on 02-18-2009
Posts 2,580
Re: Cyclops should be T0
yeah, they should be tech 0. That would actually balance out the gremlins if forge could build cyclops at tech 0 and with faster spawn times.
Gamertags- LoC SnOwGhOst
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