I am strongly against this nerf for Gremlins.
You basicly said, in alot of words. Tanks lose to Gremlins, but tanks are needed to counter Hogs. That has nothing to do with the unbalance of Gremlins. Gremlins beat tanks, and quite rightly so, but Marines frigging anialate Gremlins, Hornets own Gremlins, Cobras can even defend a base from Gremlin attacks. The baance issues of Gremlins have nothing to do with Tech 2 onward, the only problem was a Tech 1 unit, has no Tech 1 counters, that was basicly it.
Anders could get a few Gremlins out early, and stop Froge doing anything with Hogs/Marines. These two units are key to map control, Anders gets map control and wins the game. That was the problem.
At the end you said, Anders can still get gunner earlier, force Forge to Trutle, and then win. Well thats not true. Anders generosly named Eco Bonus does not stand up to Froges. Forge can easily get Hogs, like only 8 seconds slower than Anders, but Forge can also afford turrets, and a handfull of Marines or Flamers. Forge will totaly bully Anders, and gain map control and win.
Back to the problem. A Tech 1 unit, has no Tech 1 counters
Lets put in some counters then. Make Hogs a better fight against Gremlins, by making Gremlins take more damage from Hogs. A good way would also to be Gremlins take like an extra 20% damage from ram. Also, Marines should do more damage to gremlins.
Let me ask everyone something. If hypertheicly, Gremlins could be counterd by Marines, and also did not WTFPwn Hogs. If the Gremlin's power as brought down to an acceptable level would you consider that balance?
1v1 - 48
2v2 - 50
3v3 - 47
Best player evar!!!1!