Re: Cryo Glitch

  •  10-22-2009, 4:35 PM

    Re: Cryo Glitch

    Where are you getting your time calculations? And no this isn't 'my' strat, merely saying this is one extremely fast option...

    I'm not going to spell it out as theres still many that don't know even with all the forums, how to do it...but...doing the glitch on two reactors actually saves you 45 seconds, not 30.

    Not to mention, $750 and two build slots...so YES I would say that the expense of your team mates early eco is well outweighing the benefit...

    at 1:15, you have two supply pads, and tech 2. You queue up a turret, and slap on the rail gun upgrade to fight off early gunner hogs...right next to your vehicle depot...and youd be lucky to destroy it let alone before I got a tank out.

    A very well executed hog spam with gunner MIGHT beat this...but a covie leader...i doubt. You can afford one tank, and one turret...that could easily fight off a cash strapped leader, with his first upgrade, all at the  2:15.

     

     


    Im Allhere:
    any attack before 20 min is a rush. attacking before people have everything max tech is just not fair.

View Complete Thread