Re: Arbiter VS Forge on large maps

  •  10-22-2009, 10:19 AM

    Re: Arbiter VS Forge on large maps

    First of all what i would have done is two turrets. with a sp-sp-barracks build as it was release.  The arbitor gets hit hard even by a single turret.  If you did manage to kill one i would have had 5-7 flamers waiting for you to either waste your rage money or get toasted.  Then i would have moved to a tanks/flashbang build assuming you would go hunters.  If I scouted and noticed you didnt get hunters i would still pump out some flashbang flamers as they will come in handy when you do switch :P  @ that point its a counter game of me making the correct counters.  Hunters - flashbang, tanks.  Wraiths = Tanks and spartans/flamers ,  banshees = wolvs/flamers, turrets.

    This guy made some huge mistakes.  First off he built his first tank at 7:30.  I would have ATLEAST had 3 -5 at that point. second he built an S*** load of spartans and warthogs which = food for arbitor.  I only build hogs against PoR NEVER EVER EVER against arbitor. (not saying its the best way just saying that i dont, maybe im the newb)

     Those are just my observations.


    iEchoic - 1v1 Gamebattles Acct.:
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