Re: the ultimate killing machine

  •  10-06-2009, 11:50 AM

    Re: the ultimate killing machine

    Faction: Humans, any leader

    Type: Air

    Primary Weapon: Dual Guass Turret

    Secondary Ability: Fly to, and deploy

    Strategy: Used a lot like the Cobra, as I really its concept. This unit is easy to maneuver around the map as it is able to fly but has little health so you do not want to move it into enemy ground or the front-line. Takes a long time to deploy as it has to land and then deploy and obviously cannot shot unless it is deployed on ground. It allowing you to improve defenses on already taken ground, preventing the enemy pushing you back, but because they take high pop count, it restricts your attacking force a considerable amount. When it is on the ground it is still considered as an air unit so infantry is still its greatest weakness. If a warthog tries to run past one of these units it can get past to your base, but all other units will be destroyed unless the enemy fight back.


    Ukurse is Karl
    2007, 1286, 150
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