Ideal Buff to Forge to balance Anders 1vs1 Issue.

  •  08-16-2009, 11:39 AM

    Ideal Buff to Forge to balance Anders 1vs1 Issue.

     In this situation Forge cannot win usually, and since Anders unique base unit (Gremlin) is strong in this situation, heres what i think may resolve this without making Forge OP.

       Cyclops

    Changes to happen:

    Healing ability removed

    Buildable at tier one

    Upgrade 1: Repulsor Shield   200 Resources   1

    Negates damage from EMP and fire(A.K.A Gremlin attack/special attack and Flamethrowers) and prevents freezing from that attack.

    Upgrade 2: Minigun   400 Resources   2

    Gives the Cyclops a Minigun on its arm(As strong as the Warthog Chaingun) to enable long distance attack. (NOTE) This cannot fire at air units

                                       now, i'm not too sure on the final upgrade, either

    Upgrade 3: Missile pack Y ability 900 Resources   3

    Gives the Cyclops a single back mounted Argent V Missile Pod to enable engagement with Air units. *Press Y on an enemy target and like vampires if you have a group of Gremlins the attack will spread across targets*

                                                                 or

    Upgrade 3: Cryogenic Rounds 900 Resources   3

    Gives the Cyclops Cryo-Explosive rounds that slow the movement of enemy units while they are being shot at. Enables the ability to shoot at all targets including air. *Does less damage than a Wolverine without upgrades but it is one population so it works out*

    New advantages of the Cyclops

    • It is more of an exosuit rather than a piece of "meat" that can heal at an incredibly slow rate.
    • It is able to take on Gremlins early game without making Forge O.P/U.P.
    • It makes it alot more even seen as Anders main unit is Air and its Base unit is also Anti-Vehicle, now Forges main unit is Vehicle and his Base unit is a walking warthog/anti air that cannot be frozen by a Gremlin

    New disadvantages of the Cyclops but vital to balance

    • The Cyclops can no longer heal or throw scenery around.
    • The Cyclops will not get a speed upgrade anymore apart from adrenaline shot, *we want them to be heavy power suits, not terminators!*
    • Because of the previous point about the lack of upgrade, and as always, the Cyclops WILL be counterable by the usual Scorpions, Grizzlys, upgraded infantry, and jackals.

     

     


    Like my big MAC?
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