Possible cove fixes

  •  08-10-2009, 6:11 PM

    Possible cove fixes

    just thoughts.

    Grunts: Make them just grunts. Have a 6 man squad of grunts. Upgades could be

    peons

    needler

    leaders:elite and deacon added to squad

    Wraiths: Give them a 10% health boost. Make them a little faster and increase range a little.

    Scarab: 5% health boost.

    Banshees:Make them not as dumb after boosting. Like i will have boosted in 20 banshees and have to wait 3 seconds as the just sit there and dont attack units below them. Also make them better at firing and moving at the same time.

    Ghost: 5% health buff. to low of health and to weak of an attack. But still two plasma cannons are weak anyway.

    Vampires: Give them fuel rods. It would bring them up to par with the wolverines ability to fight non air units...if that made sense. What i mean is wolverines can rape anything. Giving vamps fuel rods makes them better at that

    Honor Guard: Dual weild needlers.

    Suicide grunts: get needlers if you upgrade to that at hall. 5 man squad.

    Arby: hit towers in rage.


    YEAH! TU4 lookin good!

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