Lunatik101: the arsonist: Lunatik101:Arbiter should have gone hunters and locusts. Send the hunters in while keeping the locusts far. It is even more difficult to stop this combo when they have a couple of cobras with them. For the UNSC, Cobras and scorpion tanks. Drop the ODST once in combat and try to have the marines rocket the tanks and wolves in an individual manner.
locusts have range but not as good of damage compared to fully upped wraiths, and wraiths take a hell of alot more hits which is good to keep the targeting off the hunters. Wraiths are dope once they are fully upgraded too i would take them over scorpions any day, + they put up a good fight against grizzlies so just throw a couple hunters instead of wraiths and you got yourself a tank killin army. not to mention leader powers rape face any ways.
I see that you haven't tried locusts and hunters. Try it some time. The wraiths will get owned by canister shell and volley. You will lose hunters but that's why you leave your Arby with your locusts so more hunters can keep on teleporting. Another reason to go locusts is that if you have hunters between them, it will be very hard for your opponent to reach your locusts since they have a very long range attack. =0)
ill give it a try to see where your comin from. but when you have wraiths and hunters in the fight and get your arbiter up in the battle. when you rage you have the bonus to attack power( if your arbiter is teched) instead of sending hunters in alone against tanks with your arbiter and locusts in the back. i understand the teleport would work pretty well but whats stopping your from teleporting them into the battle when you have wraiths. not to mention the damage wraiths and hunters put out together is higher than the locust damage against tanks and other vehicles. overall personally i would throw wraiths over locusts any day against tanks because of the health difference and wraiths do more damage, scorches are ridiculous if well placed and if you micro each wraith to hit a certain spot.