Re: Cyclops at tech 0?

  •  07-17-2009, 3:37 AM

    Re: Cyclops at tech 0?

    I can see how it could be a slight compensation for Forge's weaker early game. My opinion would be that they just need to somehow buff their purpose as a "building killer." I just think the only way you can make them any kind of a formidable threat is by increasing their ability to kill buildings faster. Then, people might care a bit more about them.. Like more risk/reward maybe? Keep their health relatively low but make their damage somewhat higher..
    ~I can show you a real Tunnel Snake Amata~
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